And fixed resource.h.
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@@ -353,13 +353,10 @@
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#define IDM_MEDIA 40087
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#define IDM_MEDIA 40087
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#define IDM_DOCS 40088
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#define IDM_DOCS 40088
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#ifdef USE_DISCORD
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#define IDM_DISCORD 40090
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#define IDM_DISCORD 40090
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#endif
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#define IDM_PREFERENCES 40091
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#define IDM_PREFERENCES 40091
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#if defined(DEV_BRANCH) && defined(USE_OPENGL)
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#define IDM_VID_GL_FPS_BLITTER 40100
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#define IDM_VID_GL_FPS_BLITTER 40100
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#define IDM_VID_GL_FPS_25 40101
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#define IDM_VID_GL_FPS_25 40101
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#define IDM_VID_GL_FPS_30 40102
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#define IDM_VID_GL_FPS_30 40102
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@@ -369,7 +366,6 @@
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#define IDM_VID_GL_VSYNC 40106
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#define IDM_VID_GL_VSYNC 40106
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#define IDM_VID_GL_SHADER 40107
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#define IDM_VID_GL_SHADER 40107
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#define IDM_VID_GL_NOSHADER 40108
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#define IDM_VID_GL_NOSHADER 40108
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#endif
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#define IDM_LOG_BREAKPOINT 51201
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#define IDM_LOG_BREAKPOINT 51201
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#define IDM_DUMP_VRAM 51202 // should be an Action
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#define IDM_DUMP_VRAM 51202 // should be an Action
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