Fix mouse input loss on heavy renderer frameskipping
This commit is contained in:
@@ -122,7 +122,7 @@ MainWindow::MainWindow(QWidget *parent) :
|
||||
|
||||
emit updateMenuResizeOptions();
|
||||
|
||||
connect(this, &MainWindow::pollMouse, ui->stackedWidget, &RendererStack::mousePoll);
|
||||
connect(this, &MainWindow::pollMouse, ui->stackedWidget, &RendererStack::mousePoll, Qt::DirectConnection);
|
||||
|
||||
connect(this, &MainWindow::setMouseCapture, this, [this](bool state) {
|
||||
mouse_capture = state ? 1 : 0;
|
||||
|
||||
Reference in New Issue
Block a user