Fix null termination issue in previous shader version fix
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@@ -188,13 +188,11 @@ GLuint load_custom_shaders(const char* path)
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if (version_end != NULL)
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{
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char version[30];
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char version[30] = "";
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size_t version_len = MIN(version_end - version_start + 1, 29);
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memcpy(version, version_start, version_len);
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version[version_len] = 0; /* string null terminator */
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strncat(version, version_start, version_len);
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/* replace the default version directive */
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vertex_sources[0] = version;
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