diff --git a/src/qt/qt_vulkanrenderer.cpp b/src/qt/qt_vulkanrenderer.cpp index bb1d8c3a3..e820e3a11 100644 --- a/src/qt/qt_vulkanrenderer.cpp +++ b/src/qt/qt_vulkanrenderer.cpp @@ -101,7 +101,7 @@ bool VulkanRenderer2::createTexture() QVulkanFunctions *f = m_window->vulkanInstance()->functions(); VkDevice dev = m_window->device(); - m_texFormat = VK_FORMAT_B8G8R8A8_SRGB; + m_texFormat = VK_FORMAT_B8G8R8A8_UNORM; // Now we can either map and copy the image data directly, or have to go // through a staging buffer to copy and convert into the internal optimal