Use globalPos for fullscreen

This commit is contained in:
Cacodemon345
2021-12-08 17:04:30 +06:00
committed by GitHub
parent a078900546
commit a6bddd0327

View File

@@ -122,8 +122,8 @@ void RendererStack::mouseMoveEvent(QMouseEvent *event)
if (ignoreNextMouseEvent) { oldPos = event->pos(); ignoreNextMouseEvent--; event->accept(); return; }
mousedata.deltax += event->pos().x() - oldPos.x();
mousedata.deltay += event->pos().y() - oldPos.y();
if (event->pos().x() == 0 || event->pos().y() == 0) leaveEvent((QEvent*)event);
if (event->pos().x() == screen()->geometry().width() || event->pos().y() == screen()->geometry().height()) leaveEvent((QEvent*)event);
if (event->globalPos().x() == 0 || event->globalPos().y() == 0) leaveEvent((QEvent*)event);
if (event->globalPos().x() == screen()->geometry().width() || event->globalPos().y() == screen()->geometry().height()) leaveEvent((QEvent*)event);
oldPos = event->pos();
#endif
}