couple of simplifications
* in paint: we can draw the m_image directly, no need to convert it * in blit: static auto imagebits = m_image.bits(); should not be static * in blit: we can bulk copy the entire image, no need to iterate horizontal lines
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@@ -67,7 +67,7 @@ void GLESWidget::paintGL()
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{
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std::scoped_lock lock(image_mx);
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QPainter painter(this);
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painter.drawImage(QRect(0, 0, width(), height()), m_image.convertToFormat(QImage::Format_RGBX8888), QRect(sx, sy, sw, sh));
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painter.drawImage(QRect(0, 0, width(), height()), m_image, QRect(sx, sy, sw, sh));
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}
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void GLESWidget::mouseReleaseEvent(QMouseEvent *event)
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@@ -141,12 +141,9 @@ void GLESWidget::qt_real_blit(int x, int y, int w, int h)
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sy = y;
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sw = this->w = w;
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sh = this->h = h;
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static auto imagebits = m_image.bits();
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for (int y1 = y; y1 < (y + h - 1); y1++)
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{
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auto scanline = imagebits + (y1 * (2048 + 64) * 4);
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video_copy(scanline + (x * 4), &(buffer32->line[y1][x]), w * 4);
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}
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auto imagebits = m_image.bits();
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video_copy(imagebits + y * ((2048 + 64) * 4) + x * 4, &(buffer32->line[y][x]), h * (2048 + 64) * sizeof(uint32_t));
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if (screenshots)
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{
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video_screenshot((uint32_t *)imagebits, 0, 0, 2048 + 64);
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