Fix the mouse lock after fullscreen - for real this time. (#1080)
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2d0b910aa2
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e0ff781a34
@@ -99,6 +99,7 @@ extern HWND hwndMain,
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extern HANDLE ghMutex;
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extern HANDLE ghMutex;
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extern LCID lang_id;
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extern LCID lang_id;
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extern HICON hIcon[256];
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extern HICON hIcon[256];
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extern RECT oldclip;
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// extern int status_is_open;
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// extern int status_is_open;
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@@ -326,7 +326,7 @@ sdl_init_common(int flags)
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wchar_t temp[128];
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wchar_t temp[128];
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SDL_version ver;
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SDL_version ver;
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int w = 0, h = 0, x = 0, y = 0;
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int w = 0, h = 0, x = 0, y = 0;
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RECT rect, oldclip;
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RECT rect;
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sdl_log("SDL: init (fs=%d)\n", fs);
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sdl_log("SDL: init (fs=%d)\n", fs);
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@@ -389,8 +389,6 @@ sdl_init_common(int flags)
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/* Now create the SDL window from that. */
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/* Now create the SDL window from that. */
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sdl_win = SDL_CreateWindowFrom((void *)sdl_hwnd);
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sdl_win = SDL_CreateWindowFrom((void *)sdl_hwnd);
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GetClipCursor(&oldclip);
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old_capture = mouse_capture;
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old_capture = mouse_capture;
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GetWindowRect(sdl_hwnd, &rect);
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GetWindowRect(sdl_hwnd, &rect);
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@@ -1089,6 +1089,8 @@ ui_init(int nCmdShow)
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/* Make the window visible on the screen. */
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/* Make the window visible on the screen. */
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ShowWindow(hwnd, nCmdShow);
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ShowWindow(hwnd, nCmdShow);
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GetClipCursor(&oldclip);
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/* Initialize the RawInput (keyboard) module. */
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/* Initialize the RawInput (keyboard) module. */
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memset(&ridev, 0x00, sizeof(ridev));
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memset(&ridev, 0x00, sizeof(ridev));
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ridev.usUsagePage = 0x01;
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ridev.usUsagePage = 0x01;
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