qt: Avoid reading absolute mouse input from cross-platform Qt code on Windows
This ensures only RAWINPUT sends mouse input to the emulated machine on Windows.
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@@ -174,7 +174,7 @@ RendererStack::mouseMoveEvent(QMouseEvent *event)
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event->ignore();
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event->ignore();
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return;
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return;
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}
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}
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#ifdef __APPLE__
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#if defined __APPLE__ || defined _WIN32
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event->accept();
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event->accept();
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return;
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return;
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#else
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#else
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