Make OpenGL ES only available on macOS if ANGLE is loaded
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@@ -252,7 +252,7 @@ MainWindow::MainWindow(QWidget *parent) :
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ui->actionChange_contrast_for_monochrome_display->setChecked(true);
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ui->actionChange_contrast_for_monochrome_display->setChecked(true);
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}
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}
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#ifdef Q_OS_WINDOWS
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#if defined Q_OS_WINDOWS || defined Q_OS_MACOS
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/* Make the option visible only if ANGLE is loaded. */
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/* Make the option visible only if ANGLE is loaded. */
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ui->actionHardware_Renderer_OpenGL_ES->setVisible(QOpenGLContext::openGLModuleType() == QOpenGLContext::LibGLES);
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ui->actionHardware_Renderer_OpenGL_ES->setVisible(QOpenGLContext::openGLModuleType() == QOpenGLContext::LibGLES);
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#endif
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#endif
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