Fix compile with MSYS2
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@@ -112,7 +112,7 @@ void D3D9Renderer::paintEvent(QPaintEvent *event)
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result = d3d9dev->EndScene();
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result = d3d9dev->EndScene();
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surfaceInUse = false;
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surfaceInUse = false;
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if (SUCCEEDED(result)) {
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if (SUCCEEDED(result)) {
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if (FAILED(d3d9dev->PresentEx(nullptr, nullptr, 0, nullptr, D3DPRESENT_FORCEIMMEDIATE))) {
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if (FAILED(d3d9dev->PresentEx(nullptr, nullptr, 0, nullptr, 0))) {
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finalize();
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finalize();
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showEvent(nullptr);
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showEvent(nullptr);
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}
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}
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