#include #include #include #include #include #include /* This #undef is needed because a SDL include header redefines HAVE_STDARG_H. */ #undef HAVE_STDARG_H #define HAVE_STDARG_H #include <86box/86box.h> #include <86box/device.h> #include <86box/plat.h> #include <86box/plat_dynld.h> #include <86box/video.h> #include <86box/ui.h> #include <86box/version.h> #include <86box/unix_sdl.h> #define RENDERER_FULL_SCREEN 1 #define RENDERER_HARDWARE 2 #define RENDERER_OPENGL 4 typedef struct sdl_blit_params { int x, y, y1, y2, w, h; } sdl_blit_params; extern sdl_blit_params params; extern int blitreq; static SDL_Window *sdl_win = NULL; static SDL_Renderer *sdl_render = NULL; static SDL_Texture *sdl_tex = NULL; static int sdl_w, sdl_h; static int sdl_fs, sdl_flags = -1; static int cur_w, cur_h; static int cur_wx = 0, cur_wy = 0, cur_ww =0, cur_wh = 0; static volatile int sdl_enabled = 1; static SDL_mutex* sdl_mutex = NULL; int mouse_capture; static void sdl_integer_scale(double *d, double *g) { double ratio; if (*d > *g) { ratio = floor(*d / *g); *d = *g * ratio; } else { ratio = ceil(*d / *g); *d = *g / ratio; } } void sdl_reinit_texture(); static void sdl_stretch(int *w, int *h, int *x, int *y) { double hw, gw, hh, gh, dx, dy, dw, dh, gsr, hsr; hw = (double) sdl_w; hh = (double) sdl_h; gw = (double) *w; gh = (double) *h; hsr = hw / hh; switch (video_fullscreen_scale) { case FULLSCR_SCALE_FULL: default: *w = sdl_w; *h = sdl_h; *x = 0; *y = 0; break; case FULLSCR_SCALE_43: case FULLSCR_SCALE_KEEPRATIO: if (video_fullscreen_scale == FULLSCR_SCALE_43) gsr = 4.0 / 3.0; else gsr = gw / gh; if (gsr <= hsr) { dw = hh * gsr; dh = hh; } else { dw = hw; dh = hw / gsr; } dx = (hw - dw) / 2.0; dy = (hh - dh) / 2.0; *w = (int) dw; *h = (int) dh; *x = (int) dx; *y = (int) dy; break; case FULLSCR_SCALE_INT: gsr = gw / gh; if (gsr <= hsr) { dw = hh * gsr; dh = hh; } else { dw = hw; dh = hw / gsr; } sdl_integer_scale(&dw, &gw); sdl_integer_scale(&dh, &gh); dx = (hw - dw) / 2.0; dy = (hh - dh) / 2.0; *w = (int) dw; *h = (int) dh; *x = (int) dx; *y = (int) dy; break; } } void sdl_blit_shim(int x, int y, int y1, int y2, int w, int h) { params.x = x; params.y = y; params.w = w; params.h = h; params.y1 = y1; params.y2 = y2; blitreq = 1; } void sdl_blit(int x, int y, int y1, int y2, int w, int h) { SDL_Rect r_src; int ret; if (!sdl_enabled || (y1 == y2) || (h <= 0) || (render_buffer == NULL) || (sdl_render == NULL) || (sdl_tex == NULL)) { video_blit_complete(); return; } SDL_LockMutex(sdl_mutex); r_src.x = 0; r_src.y = y1; r_src.w = w; r_src.h = y2 - y1; SDL_UpdateTexture(sdl_tex, &r_src, &(render_buffer->dat)[y1 * w], w * 4); video_blit_complete(); SDL_RenderClear(sdl_render); r_src.x = 0; r_src.y = 0; r_src.w = w; r_src.h = h; ret = SDL_RenderCopy(sdl_render, sdl_tex, &r_src, 0); if (ret) fprintf(stderr, "SDL: unable to copy texture to renderer (%s)\n", SDL_GetError()); SDL_RenderPresent(sdl_render); SDL_UnlockMutex(sdl_mutex); } static void sdl_destroy_window(void) { if (sdl_win != NULL) { SDL_DestroyWindow(sdl_win); sdl_win = NULL; } } static void sdl_destroy_texture(void) { /* SDL_DestroyRenderer also automatically destroys all associated textures. */ if (sdl_render != NULL) { SDL_DestroyRenderer(sdl_render); sdl_render = NULL; } } void sdl_close(void) { SDL_LockMutex(sdl_mutex); /* Unregister our renderer! */ video_setblit(NULL); if (sdl_enabled) sdl_enabled = 0; if (sdl_mutex != NULL) { SDL_DestroyMutex(sdl_mutex); sdl_mutex = NULL; } sdl_destroy_texture(); sdl_destroy_window(); /* Quit. */ SDL_Quit(); sdl_flags = -1; } static int old_capture = 0; void sdl_enable(int enable) { if (sdl_flags == -1) return; SDL_LockMutex(sdl_mutex); sdl_enabled = !!enable; if (enable == 1) { SDL_SetWindowSize(sdl_win, cur_ww, cur_wh); sdl_reinit_texture(); } SDL_UnlockMutex(sdl_mutex); } static void sdl_select_best_hw_driver(void) { int i; SDL_RendererInfo renderInfo; for (i = 0; i < SDL_GetNumRenderDrivers(); ++i) { SDL_GetRenderDriverInfo(i, &renderInfo); if (renderInfo.flags & SDL_RENDERER_ACCELERATED) { SDL_SetHint(SDL_HINT_RENDER_DRIVER, renderInfo.name); return; } } } void sdl_reinit_texture() { if (sdl_flags == -1) return; sdl_destroy_texture(); SDL_GL_SetAttribute(SDL_GL_SHARE_WITH_CURRENT_CONTEXT, 1); if (sdl_flags & RENDERER_HARDWARE) { sdl_render = SDL_CreateRenderer(sdl_win, -1, SDL_RENDERER_ACCELERATED); SDL_SetHint(SDL_HINT_RENDER_SCALE_QUALITY, video_filter_method ? "1" : "0"); } else sdl_render = SDL_CreateRenderer(sdl_win, -1, SDL_RENDERER_SOFTWARE); sdl_tex = SDL_CreateTexture(sdl_render, SDL_PIXELFORMAT_ARGB8888, SDL_TEXTUREACCESS_STREAMING, 2048, 2048); } void sdl_set_fs(int fs) { SDL_LockMutex(sdl_mutex); sdl_enabled = 0; sdl_destroy_texture(); SDL_SetWindowFullscreen(sdl_win, fs ? SDL_WINDOW_FULLSCREEN : 0); SDL_SetWindowMouseGrab(sdl_win, mouse_capture); sdl_fs = fs; if (fs) sdl_flags |= RENDERER_FULL_SCREEN; else sdl_flags &= ~RENDERER_FULL_SCREEN; sdl_reinit_texture(); sdl_enabled = 1; SDL_UnlockMutex(sdl_mutex); } void sdl_resize(int x, int y) { int ww = 0, wh = 0, wx = 0, wy = 0; if (video_fullscreen & 2) return; if ((x == cur_w) && (y == cur_h)) return; SDL_LockMutex(sdl_mutex); ww = x; wh = y; cur_w = x; cur_h = y; cur_wx = wx; cur_wy = wy; cur_ww = ww; cur_wh = wh; SDL_SetWindowSize(sdl_win, cur_ww, cur_wh); SDL_SetWindowPosition(sdl_win, cur_wx, cur_wy); sdl_reinit_texture(); SDL_UnlockMutex(sdl_mutex); } void sdl_reload(void) { if (sdl_flags & RENDERER_HARDWARE) { SDL_LockMutex(sdl_mutex); SDL_SetHint(SDL_HINT_RENDER_SCALE_QUALITY, video_filter_method ? "1" : "0"); sdl_reinit_texture(); SDL_UnlockMutex(sdl_mutex); } } int plat_vidapi(char* api) { return 0; } static int sdl_init_common(int flags) { wchar_t temp[128]; SDL_version ver; /* Get and log the version of the DLL we are using. */ SDL_GetVersion(&ver); fprintf(stderr, "SDL: version %d.%d.%d\n", ver.major, ver.minor, ver.patch); /* Initialize the SDL system. */ if (SDL_Init(SDL_INIT_VIDEO) < 0) { fprintf(stderr, "SDL: initialization failed (%s)\n", SDL_GetError()); return(0); } if (flags & RENDERER_HARDWARE) { if (flags & RENDERER_OPENGL) { SDL_SetHint(SDL_HINT_RENDER_DRIVER, "OpenGL"); } else sdl_select_best_hw_driver(); } sdl_mutex = SDL_CreateMutex(); sdl_win = SDL_CreateWindow("86Box", SDL_WINDOWPOS_CENTERED, SDL_WINDOWPOS_CENTERED, scrnsz_x, scrnsz_y, SDL_WINDOW_OPENGL); sdl_set_fs(video_fullscreen & 1); if (!(video_fullscreen & 1)) { if (vid_resize & 2) plat_resize(fixed_size_x, fixed_size_y); else plat_resize(scrnsz_x, scrnsz_y); } /* Make sure we get a clean exit. */ atexit(sdl_close); /* Register our renderer! */ video_setblit(sdl_blit_shim); sdl_enabled = 1; return(1); } int sdl_inits() { return sdl_init_common(0); } int sdl_inith() { return sdl_init_common(RENDERER_HARDWARE); } int sdl_initho() { return sdl_init_common(RENDERER_HARDWARE | RENDERER_OPENGL); } int sdl_pause(void) { return(0); } void plat_mouse_capture(int on) { SDL_LockMutex(sdl_mutex); SDL_SetWindowMouseGrab(sdl_win, (SDL_bool)on); SDL_UnlockMutex(sdl_mutex); } void plat_resize(int w, int h) { SDL_SetWindowSize(sdl_win, w, h); } wchar_t sdl_win_title[512] = L"86Box"; wchar_t* ui_window_title(wchar_t* str) { char* res; if (!str) return sdl_win_title; if (sizeof(wchar_t) == 1) { SDL_SetWindowTitle(sdl_win, (char*)str); return str; } res = SDL_iconv_string("UTF-8", sizeof(wchar_t) == 2 ? "UTF-16LE" : "UTF-32LE", (char*)str, wcslen(str) * sizeof(wchar_t)); if (res) { SDL_SetWindowTitle(sdl_win, res); wcsncpy(sdl_win_title, str, 512); SDL_free((void*)res); } return str; }