#include #include #include #include #include "86box.h" #include "timer.h" #define TIMERS_MAX 64 static struct { int64_t present; void (*callback)(void *priv); void *priv; int64_t *enable; int64_t *count; } timers[TIMERS_MAX]; int64_t TIMER_USEC; int64_t timers_present = 0; int64_t timer_one = 1; int64_t timer_count = 0, timer_latch = 0; int64_t timer_start = 0; void timer_process(void) { int64_t c; int64_t process = 0; /*Get actual elapsed time*/ int64_t diff = timer_latch - timer_count; int64_t enable[TIMERS_MAX]; timer_latch = 0; for (c = 0; c < timers_present; c++) { /* This is needed to avoid timer crashes on hard reset. */ if ((timers[c].enable == NULL) || (timers[c].count == NULL)) { continue; } enable[c] = *timers[c].enable; if (*timers[c].enable) { *timers[c].count = *timers[c].count - diff; if (*timers[c].count <= 0) process = 1; } } if (!process) return; while (1) { int64_t lowest = 1, lowest_c; for (c = 0; c < timers_present; c++) { if (enable[c]) { if (*timers[c].count < lowest) { lowest = *timers[c].count; lowest_c = c; } } } if (lowest > 0) break; timers[lowest_c].callback(timers[lowest_c].priv); enable[lowest_c] = *timers[lowest_c].enable; } } void timer_update_outstanding(void) { int64_t c; timer_latch = 0x7fffffffffffffff; for (c = 0; c < timers_present; c++) { if (*timers[c].enable && *timers[c].count < timer_latch) timer_latch = *timers[c].count; } timer_count = timer_latch = (timer_latch + ((1 << TIMER_SHIFT) - 1)); } void timer_reset(void) { /* pclog("timer_reset\n"); */ timers_present = 0; timer_latch = timer_count = 0; } int64_t timer_add(void (*callback)(void *priv), int64_t *count, int64_t *enable, void *priv) { int64_t i = 0; if (timers_present < TIMERS_MAX) { if (timers_present != 0) { /* This is the sanity check - it goes through all present timers and makes sure we're not adding a timer that already exists. */ for (i = 0; i < timers_present; i++) { if (timers[i].present && (timers[i].callback == callback) && (timers[i].priv == priv) && (timers[i].count == count) && (timers[i].enable == enable)) { return 0; } } } timers[timers_present].present = 1; timers[timers_present].callback = callback; timers[timers_present].priv = priv; timers[timers_present].count = count; timers[timers_present].enable = enable; timers_present++; return timers_present - 1; } return -1; } void timer_set_callback(int64_t timer, void (*callback)(void *priv)) { timers[timer].callback = callback; }