#include #include #include "ibm.h" #include "device.h" #include "io.h" #include "sound.h" #include "sound_cms.h" typedef struct cms_t { int addrs[2]; uint8_t regs[2][32]; uint16_t latch[2][6]; int freq[2][6]; float count[2][6]; int vol[2][6][2]; int stat[2][6]; uint16_t noise[2][2]; uint16_t noisefreq[2][2]; int noisecount[2][2]; int noisetype[2][2]; int16_t buffer[SOUNDBUFLEN * 2]; int pos; } cms_t; void cms_update(cms_t *cms) { for (; cms->pos < sound_pos_global; cms->pos++) { int c, d; int16_t out_l = 0, out_r = 0; for (c = 0; c < 4; c++) { switch (cms->noisetype[c >> 1][c & 1]) { case 0: cms->noisefreq[c >> 1][c & 1] = 31250; break; case 1: cms->noisefreq[c >> 1][c & 1] = 15625; break; case 2: cms->noisefreq[c >> 1][c & 1] = 7812; break; case 3: cms->noisefreq[c >> 1][c & 1] = cms->freq[c >> 1][(c & 1) * 3]; break; } } for (c = 0; c < 2; c ++) { if (cms->regs[c][0x1C] & 1) { for (d = 0; d < 6; d++) { if (cms->regs[c][0x14] & (1 << d)) { if (cms->stat[c][d]) out_l += (cms->vol[c][d][0] * 90); if (cms->stat[c][d]) out_r += (cms->vol[c][d][1] * 90); cms->count[c][d] += cms->freq[c][d]; if (cms->count[c][d] >= 24000) { cms->count[c][d] -= 24000; cms->stat[c][d] ^= 1; } } else if (cms->regs[c][0x15] & (1 << d)) { if (cms->noise[c][d / 3] & 1) out_l += (cms->vol[c][d][0] * 90); if (cms->noise[c][d / 3] & 1) out_r += (cms->vol[c][d][0] * 90); } } for (d = 0; d < 2; d++) { cms->noisecount[c][d] += cms->noisefreq[c][d]; while (cms->noisecount[c][d] >= 24000) { cms->noisecount[c][d] -= 24000; cms->noise[c][d] <<= 1; if (!(((cms->noise[c][d] & 0x4000) >> 8) ^ (cms->noise[c][d] & 0x40))) cms->noise[c][d] |= 1; } } } } cms->buffer[(cms->pos << 1)] = out_l; cms->buffer[(cms->pos << 1) + 1] = out_r; } } void cms_get_buffer(int32_t *buffer, int len, void *p) { cms_t *cms = (cms_t *)p; int c; cms_update(cms); for (c = 0; c < len * 2; c++) buffer[c] += cms->buffer[c]; cms->pos = 0; } void cms_write(uint16_t addr, uint8_t val, void *p) { cms_t *cms = (cms_t *)p; int voice; int chip = (addr & 2) >> 1; pclog("cms_write : addr %04X val %02X\n", addr, val); if (addr & 1) cms->addrs[chip] = val & 31; else { cms_update(cms); cms->regs[chip][cms->addrs[chip] & 31] = val; switch (cms->addrs[chip] & 31) { case 0x00: case 0x01: case 0x02: /*Volume*/ case 0x03: case 0x04: case 0x05: voice = cms->addrs[chip] & 7; cms->vol[chip][voice][0] = val & 0xf; cms->vol[chip][voice][1] = val >> 4; break; case 0x08: case 0x09: case 0x0A: /*Frequency*/ case 0x0B: case 0x0C: case 0x0D: voice = cms->addrs[chip] & 7; cms->latch[chip][voice] = (cms->latch[chip][voice] & 0x700) | val; cms->freq[chip][voice] = (15625 << (cms->latch[chip][voice] >> 8)) / (511 - (cms->latch[chip][voice] & 255)); break; case 0x10: case 0x11: case 0x12: /*Octave*/ voice = (cms->addrs[chip] & 3) << 1; cms->latch[chip][voice] = (cms->latch[chip][voice] & 0xFF) | ((val & 7) << 8); cms->latch[chip][voice + 1] = (cms->latch[chip][voice + 1] & 0xFF) | ((val & 0x70) << 4); cms->freq[chip][voice] = (15625 << (cms->latch[chip][voice] >> 8)) / (511 - (cms->latch[chip][voice] & 255)); cms->freq[chip][voice + 1] = (15625 << (cms->latch[chip][voice + 1] >> 8)) / (511 - (cms->latch[chip][voice + 1] & 255)); break; case 0x16: /*Noise*/ cms->noisetype[chip][0] = val & 3; cms->noisetype[chip][1] = (val >> 4) & 3; break; } } } uint8_t cms_read(uint16_t addr, void *p) { cms_t *cms = (cms_t *)p; int chip = (addr & 2) >> 1; if (addr & 1) return cms->addrs[chip]; return cms->regs[chip][cms->addrs[chip] & 31]; } void *cms_init() { cms_t *cms = malloc(sizeof(cms_t)); memset(cms, 0, sizeof(cms_t)); pclog("cms_init\n"); io_sethandler(0x0220, 0x0004, cms_read, NULL, NULL, cms_write, NULL, NULL, cms); sound_add_handler(cms_get_buffer, cms); return cms; } void cms_close(void *p) { cms_t *cms = (cms_t *)p; free(cms); } device_t cms_device = { "Creative Music System / Game Blaster", 0, cms_init, cms_close, NULL, NULL, NULL, NULL };