Files
86Box-fork/src/unix/unix_sdl.c
2021-09-02 23:08:24 +06:00

479 lines
9.2 KiB
C

#include <SDL.h>
#include <SDL_messagebox.h>
#include <stdarg.h>
#include <stdio.h>
#include <stdint.h>
#include <stdlib.h>
/* This #undef is needed because a SDL include header redefines HAVE_STDARG_H. */
#undef HAVE_STDARG_H
#define HAVE_STDARG_H
#include <86box/86box.h>
#include <86box/device.h>
#include <86box/plat.h>
#include <86box/plat_dynld.h>
#include <86box/video.h>
#include <86box/ui.h>
#include <86box/version.h>
#include <86box/unix_sdl.h>
#define RENDERER_FULL_SCREEN 1
#define RENDERER_HARDWARE 2
#define RENDERER_OPENGL 4
typedef struct sdl_blit_params
{
int x, y, y1, y2, w, h;
} sdl_blit_params;
extern sdl_blit_params params;
extern int blitreq;
static SDL_Window *sdl_win = NULL;
static SDL_Renderer *sdl_render = NULL;
static SDL_Texture *sdl_tex = NULL;
static int sdl_w, sdl_h;
static int sdl_fs, sdl_flags = -1;
static int cur_w, cur_h;
static int cur_wx = 0, cur_wy = 0, cur_ww =0, cur_wh = 0;
static volatile int sdl_enabled = 1;
static SDL_mutex* sdl_mutex = NULL;
int mouse_capture;
int title_set = 0;
int resize_pending = 0;
int resize_w = 0;
int resize_h = 0;
static void
sdl_integer_scale(double *d, double *g)
{
double ratio;
if (*d > *g) {
ratio = floor(*d / *g);
*d = *g * ratio;
} else {
ratio = ceil(*d / *g);
*d = *g / ratio;
}
}
void sdl_reinit_texture();
static void
sdl_stretch(int *w, int *h, int *x, int *y)
{
double hw, gw, hh, gh, dx, dy, dw, dh, gsr, hsr;
hw = (double) sdl_w;
hh = (double) sdl_h;
gw = (double) *w;
gh = (double) *h;
hsr = hw / hh;
switch (video_fullscreen_scale) {
case FULLSCR_SCALE_FULL:
default:
*w = sdl_w;
*h = sdl_h;
*x = 0;
*y = 0;
break;
case FULLSCR_SCALE_43:
case FULLSCR_SCALE_KEEPRATIO:
if (video_fullscreen_scale == FULLSCR_SCALE_43)
gsr = 4.0 / 3.0;
else
gsr = gw / gh;
if (gsr <= hsr) {
dw = hh * gsr;
dh = hh;
} else {
dw = hw;
dh = hw / gsr;
}
dx = (hw - dw) / 2.0;
dy = (hh - dh) / 2.0;
*w = (int) dw;
*h = (int) dh;
*x = (int) dx;
*y = (int) dy;
break;
case FULLSCR_SCALE_INT:
gsr = gw / gh;
if (gsr <= hsr) {
dw = hh * gsr;
dh = hh;
} else {
dw = hw;
dh = hw / gsr;
}
sdl_integer_scale(&dw, &gw);
sdl_integer_scale(&dh, &gh);
dx = (hw - dw) / 2.0;
dy = (hh - dh) / 2.0;
*w = (int) dw;
*h = (int) dh;
*x = (int) dx;
*y = (int) dy;
break;
}
}
void
sdl_blit_shim(int x, int y, int y1, int y2, int w, int h)
{
params.x = x;
params.y = y;
params.w = w;
params.h = h;
params.y1 = y1;
params.y2 = y2;
blitreq = 1;
}
void ui_window_title_real();
void
sdl_blit(int x, int y, int y1, int y2, int w, int h)
{
SDL_Rect r_src;
int ret;
if (!sdl_enabled || (y1 == y2) || (h <= 0) || (render_buffer == NULL) || (sdl_render == NULL) || (sdl_tex == NULL)) {
video_blit_complete();
return;
}
SDL_LockMutex(sdl_mutex);
if (resize_pending)
{
if (video_fullscreen) SDL_RenderSetLogicalSize(sdl_render, resize_w, resize_h);
else sdl_resize(resize_w, resize_h);
resize_pending = 0;
}
r_src.x = 0;
r_src.y = y1;
r_src.w = w;
r_src.h = y2 - y1;
SDL_UpdateTexture(sdl_tex, &r_src, &(render_buffer->dat)[y1 * w], w * 4);
video_blit_complete();
SDL_RenderClear(sdl_render);
r_src.x = 0;
r_src.y = 0;
r_src.w = w;
r_src.h = h;
ret = SDL_RenderCopy(sdl_render, sdl_tex, &r_src, 0);
if (ret)
fprintf(stderr, "SDL: unable to copy texture to renderer (%s)\n", SDL_GetError());
SDL_RenderPresent(sdl_render);
SDL_UnlockMutex(sdl_mutex);
}
static void
sdl_destroy_window(void)
{
if (sdl_win != NULL) {
SDL_DestroyWindow(sdl_win);
sdl_win = NULL;
}
}
static void
sdl_destroy_texture(void)
{
/* SDL_DestroyRenderer also automatically destroys all associated textures. */
if (sdl_render != NULL) {
SDL_DestroyRenderer(sdl_render);
sdl_render = NULL;
}
}
void
sdl_close(void)
{
if (sdl_mutex != NULL)
SDL_LockMutex(sdl_mutex);
/* Unregister our renderer! */
video_setblit(NULL);
if (sdl_enabled)
sdl_enabled = 0;
if (sdl_mutex != NULL) {
SDL_DestroyMutex(sdl_mutex);
sdl_mutex = NULL;
}
sdl_destroy_texture();
sdl_destroy_window();
/* Quit. */
SDL_Quit();
sdl_flags = -1;
}
static int old_capture = 0;
void
sdl_enable(int enable)
{
if (sdl_flags == -1)
return;
SDL_LockMutex(sdl_mutex);
sdl_enabled = !!enable;
if (enable == 1) {
SDL_SetWindowSize(sdl_win, cur_ww, cur_wh);
sdl_reinit_texture();
}
SDL_UnlockMutex(sdl_mutex);
}
static void
sdl_select_best_hw_driver(void)
{
int i;
SDL_RendererInfo renderInfo;
for (i = 0; i < SDL_GetNumRenderDrivers(); ++i)
{
SDL_GetRenderDriverInfo(i, &renderInfo);
if (renderInfo.flags & SDL_RENDERER_ACCELERATED) {
SDL_SetHint(SDL_HINT_RENDER_DRIVER, renderInfo.name);
return;
}
}
}
void
sdl_reinit_texture()
{
if (sdl_flags == -1)
return;
sdl_destroy_texture();
if (sdl_flags & RENDERER_HARDWARE) {
sdl_render = SDL_CreateRenderer(sdl_win, -1, SDL_RENDERER_ACCELERATED);
SDL_SetHint(SDL_HINT_RENDER_SCALE_QUALITY, video_filter_method ? "1" : "0");
} else
sdl_render = SDL_CreateRenderer(sdl_win, -1, SDL_RENDERER_SOFTWARE);
sdl_tex = SDL_CreateTexture(sdl_render, SDL_PIXELFORMAT_ARGB8888,
SDL_TEXTUREACCESS_STREAMING, 2048, 2048);
}
void
sdl_set_fs(int fs)
{
SDL_LockMutex(sdl_mutex);
SDL_SetWindowFullscreen(sdl_win, fs ? SDL_WINDOW_FULLSCREEN_DESKTOP : 0);
SDL_SetRelativeMouseMode((SDL_bool)mouse_capture);
sdl_fs = fs;
if (fs)
sdl_flags |= RENDERER_FULL_SCREEN;
else
sdl_flags &= ~RENDERER_FULL_SCREEN;
sdl_reinit_texture();
SDL_UnlockMutex(sdl_mutex);
}
void
sdl_resize(int x, int y)
{
int ww = 0, wh = 0, wx = 0, wy = 0;
if (video_fullscreen & 2)
return;
if ((x == cur_w) && (y == cur_h))
return;
SDL_LockMutex(sdl_mutex);
ww = x;
wh = y;
cur_w = x;
cur_h = y;
cur_wx = wx;
cur_wy = wy;
cur_ww = ww;
cur_wh = wh;
SDL_SetWindowSize(sdl_win, cur_ww, cur_wh);
sdl_reinit_texture();
SDL_UnlockMutex(sdl_mutex);
}
void
sdl_reload(void)
{
if (sdl_flags & RENDERER_HARDWARE)
{
SDL_LockMutex(sdl_mutex);
SDL_SetHint(SDL_HINT_RENDER_SCALE_QUALITY, video_filter_method ? "1" : "0");
sdl_reinit_texture();
SDL_UnlockMutex(sdl_mutex);
}
}
int
plat_vidapi(char* api)
{
return 0;
}
static int
sdl_init_common(int flags)
{
wchar_t temp[128];
SDL_version ver;
/* Get and log the version of the DLL we are using. */
SDL_GetVersion(&ver);
fprintf(stderr, "SDL: version %d.%d.%d\n", ver.major, ver.minor, ver.patch);
/* Initialize the SDL system. */
if (SDL_Init(SDL_INIT_VIDEO) < 0) {
fprintf(stderr, "SDL: initialization failed (%s)\n", SDL_GetError());
return(0);
}
if (flags & RENDERER_HARDWARE) {
if (flags & RENDERER_OPENGL) {
SDL_SetHint(SDL_HINT_RENDER_DRIVER, "OpenGL");
}
else
sdl_select_best_hw_driver();
}
sdl_mutex = SDL_CreateMutex();
sdl_win = SDL_CreateWindow("86Box", SDL_WINDOWPOS_CENTERED, SDL_WINDOWPOS_CENTERED, scrnsz_x, scrnsz_y, SDL_WINDOW_OPENGL);
sdl_set_fs(video_fullscreen);
if (!(video_fullscreen & 1))
{
if (vid_resize & 2)
plat_resize(fixed_size_x, fixed_size_y);
else
plat_resize(scrnsz_x, scrnsz_y);
}
/* Make sure we get a clean exit. */
atexit(sdl_close);
/* Register our renderer! */
video_setblit(sdl_blit_shim);
sdl_enabled = 1;
return(1);
}
int
sdl_inits()
{
return sdl_init_common(0);
}
int
sdl_inith()
{
return sdl_init_common(RENDERER_HARDWARE);
}
int
sdl_initho()
{
return sdl_init_common(RENDERER_HARDWARE | RENDERER_OPENGL);
}
int
sdl_pause(void)
{
return(0);
}
void
plat_mouse_capture(int on)
{
SDL_LockMutex(sdl_mutex);
SDL_SetRelativeMouseMode((SDL_bool)on);
mouse_capture = on;
SDL_UnlockMutex(sdl_mutex);
}
int real_sdl_w = SCREEN_RES_X, real_sdl_h = SCREEN_RES_Y;
void plat_resize(int w, int h)
{
SDL_LockMutex(sdl_mutex);
resize_w = w;
resize_h = h;
resize_pending = 1;
SDL_UnlockMutex(sdl_mutex);
}
wchar_t sdl_win_title[512] = { L'8', L'6', L'B', L'o', L'x', 0 };
SDL_mutex* titlemtx = NULL;
void ui_window_title_real()
{
char* res;
if (sizeof(wchar_t) == 1)
{
SDL_SetWindowTitle(sdl_win, (char*)sdl_win_title);
return;
}
res = SDL_iconv_string("UTF-8", sizeof(wchar_t) == 2 ? "UTF-16LE" : "UTF-32LE", (char*)sdl_win_title, wcslen(sdl_win_title) * sizeof(wchar_t) + sizeof(wchar_t));
if (res)
{
SDL_SetWindowTitle(sdl_win, res);
SDL_free((void*)res);
}
title_set = 0;
}
extern SDL_threadID eventthread;
/* Only activate threading path on macOS, otherwise it will softlock Xorg.
Wayland doesn't seem to have this issue. */
wchar_t* ui_window_title(wchar_t* str)
{
if (!str) return sdl_win_title;
#ifdef __APPLE__
if (eventthread == SDL_ThreadID())
#endif
{
memset(sdl_win_title, 0, sizeof(sdl_win_title));
wcsncpy(sdl_win_title, str, 512);
ui_window_title_real();
return str;
}
#ifdef __APPLE__
memset(sdl_win_title, 0, sizeof(sdl_win_title));
wcsncpy(sdl_win_title, str, 512);
title_set = 1;
#endif
return str;
}