479 lines
9.2 KiB
C
479 lines
9.2 KiB
C
#include <SDL.h>
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#include <SDL_messagebox.h>
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#include <stdarg.h>
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#include <stdio.h>
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#include <stdint.h>
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#include <stdlib.h>
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/* This #undef is needed because a SDL include header redefines HAVE_STDARG_H. */
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#undef HAVE_STDARG_H
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#define HAVE_STDARG_H
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#include <86box/86box.h>
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#include <86box/device.h>
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#include <86box/plat.h>
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#include <86box/plat_dynld.h>
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#include <86box/video.h>
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#include <86box/ui.h>
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#include <86box/version.h>
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#include <86box/unix_sdl.h>
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#define RENDERER_FULL_SCREEN 1
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#define RENDERER_HARDWARE 2
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#define RENDERER_OPENGL 4
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typedef struct sdl_blit_params
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{
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int x, y, y1, y2, w, h;
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} sdl_blit_params;
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extern sdl_blit_params params;
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extern int blitreq;
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static SDL_Window *sdl_win = NULL;
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static SDL_Renderer *sdl_render = NULL;
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static SDL_Texture *sdl_tex = NULL;
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static int sdl_w, sdl_h;
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static int sdl_fs, sdl_flags = -1;
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static int cur_w, cur_h;
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static int cur_wx = 0, cur_wy = 0, cur_ww =0, cur_wh = 0;
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static volatile int sdl_enabled = 1;
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static SDL_mutex* sdl_mutex = NULL;
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int mouse_capture;
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int title_set = 0;
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int resize_pending = 0;
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int resize_w = 0;
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int resize_h = 0;
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static void
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sdl_integer_scale(double *d, double *g)
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{
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double ratio;
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if (*d > *g) {
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ratio = floor(*d / *g);
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*d = *g * ratio;
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} else {
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ratio = ceil(*d / *g);
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*d = *g / ratio;
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}
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}
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void sdl_reinit_texture();
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static void
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sdl_stretch(int *w, int *h, int *x, int *y)
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{
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double hw, gw, hh, gh, dx, dy, dw, dh, gsr, hsr;
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hw = (double) sdl_w;
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hh = (double) sdl_h;
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gw = (double) *w;
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gh = (double) *h;
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hsr = hw / hh;
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switch (video_fullscreen_scale) {
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case FULLSCR_SCALE_FULL:
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default:
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*w = sdl_w;
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*h = sdl_h;
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*x = 0;
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*y = 0;
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break;
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case FULLSCR_SCALE_43:
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case FULLSCR_SCALE_KEEPRATIO:
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if (video_fullscreen_scale == FULLSCR_SCALE_43)
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gsr = 4.0 / 3.0;
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else
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gsr = gw / gh;
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if (gsr <= hsr) {
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dw = hh * gsr;
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dh = hh;
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} else {
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dw = hw;
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dh = hw / gsr;
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}
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dx = (hw - dw) / 2.0;
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dy = (hh - dh) / 2.0;
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*w = (int) dw;
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*h = (int) dh;
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*x = (int) dx;
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*y = (int) dy;
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break;
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case FULLSCR_SCALE_INT:
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gsr = gw / gh;
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if (gsr <= hsr) {
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dw = hh * gsr;
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dh = hh;
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} else {
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dw = hw;
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dh = hw / gsr;
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}
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sdl_integer_scale(&dw, &gw);
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sdl_integer_scale(&dh, &gh);
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dx = (hw - dw) / 2.0;
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dy = (hh - dh) / 2.0;
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*w = (int) dw;
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*h = (int) dh;
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*x = (int) dx;
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*y = (int) dy;
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break;
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}
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}
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void
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sdl_blit_shim(int x, int y, int y1, int y2, int w, int h)
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{
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params.x = x;
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params.y = y;
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params.w = w;
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params.h = h;
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params.y1 = y1;
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params.y2 = y2;
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blitreq = 1;
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}
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void ui_window_title_real();
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void
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sdl_blit(int x, int y, int y1, int y2, int w, int h)
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{
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SDL_Rect r_src;
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int ret;
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if (!sdl_enabled || (y1 == y2) || (h <= 0) || (render_buffer == NULL) || (sdl_render == NULL) || (sdl_tex == NULL)) {
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video_blit_complete();
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return;
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}
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SDL_LockMutex(sdl_mutex);
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if (resize_pending)
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{
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if (video_fullscreen) SDL_RenderSetLogicalSize(sdl_render, resize_w, resize_h);
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else sdl_resize(resize_w, resize_h);
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resize_pending = 0;
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}
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r_src.x = 0;
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r_src.y = y1;
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r_src.w = w;
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r_src.h = y2 - y1;
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SDL_UpdateTexture(sdl_tex, &r_src, &(render_buffer->dat)[y1 * w], w * 4);
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video_blit_complete();
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SDL_RenderClear(sdl_render);
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r_src.x = 0;
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r_src.y = 0;
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r_src.w = w;
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r_src.h = h;
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ret = SDL_RenderCopy(sdl_render, sdl_tex, &r_src, 0);
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if (ret)
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fprintf(stderr, "SDL: unable to copy texture to renderer (%s)\n", SDL_GetError());
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SDL_RenderPresent(sdl_render);
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SDL_UnlockMutex(sdl_mutex);
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}
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static void
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sdl_destroy_window(void)
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{
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if (sdl_win != NULL) {
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SDL_DestroyWindow(sdl_win);
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sdl_win = NULL;
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}
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}
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static void
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sdl_destroy_texture(void)
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{
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/* SDL_DestroyRenderer also automatically destroys all associated textures. */
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if (sdl_render != NULL) {
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SDL_DestroyRenderer(sdl_render);
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sdl_render = NULL;
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}
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}
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void
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sdl_close(void)
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{
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if (sdl_mutex != NULL)
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SDL_LockMutex(sdl_mutex);
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/* Unregister our renderer! */
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video_setblit(NULL);
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if (sdl_enabled)
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sdl_enabled = 0;
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if (sdl_mutex != NULL) {
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SDL_DestroyMutex(sdl_mutex);
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sdl_mutex = NULL;
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}
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sdl_destroy_texture();
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sdl_destroy_window();
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/* Quit. */
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SDL_Quit();
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sdl_flags = -1;
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}
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static int old_capture = 0;
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void
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sdl_enable(int enable)
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{
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if (sdl_flags == -1)
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return;
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SDL_LockMutex(sdl_mutex);
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sdl_enabled = !!enable;
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if (enable == 1) {
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SDL_SetWindowSize(sdl_win, cur_ww, cur_wh);
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sdl_reinit_texture();
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}
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SDL_UnlockMutex(sdl_mutex);
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}
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static void
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sdl_select_best_hw_driver(void)
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{
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int i;
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SDL_RendererInfo renderInfo;
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for (i = 0; i < SDL_GetNumRenderDrivers(); ++i)
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{
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SDL_GetRenderDriverInfo(i, &renderInfo);
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if (renderInfo.flags & SDL_RENDERER_ACCELERATED) {
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SDL_SetHint(SDL_HINT_RENDER_DRIVER, renderInfo.name);
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return;
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}
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}
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}
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void
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sdl_reinit_texture()
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{
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if (sdl_flags == -1)
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return;
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sdl_destroy_texture();
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if (sdl_flags & RENDERER_HARDWARE) {
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sdl_render = SDL_CreateRenderer(sdl_win, -1, SDL_RENDERER_ACCELERATED);
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SDL_SetHint(SDL_HINT_RENDER_SCALE_QUALITY, video_filter_method ? "1" : "0");
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} else
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sdl_render = SDL_CreateRenderer(sdl_win, -1, SDL_RENDERER_SOFTWARE);
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sdl_tex = SDL_CreateTexture(sdl_render, SDL_PIXELFORMAT_ARGB8888,
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SDL_TEXTUREACCESS_STREAMING, 2048, 2048);
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}
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void
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sdl_set_fs(int fs)
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{
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SDL_LockMutex(sdl_mutex);
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SDL_SetWindowFullscreen(sdl_win, fs ? SDL_WINDOW_FULLSCREEN_DESKTOP : 0);
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SDL_SetRelativeMouseMode((SDL_bool)mouse_capture);
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sdl_fs = fs;
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if (fs)
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sdl_flags |= RENDERER_FULL_SCREEN;
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else
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sdl_flags &= ~RENDERER_FULL_SCREEN;
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sdl_reinit_texture();
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SDL_UnlockMutex(sdl_mutex);
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}
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void
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sdl_resize(int x, int y)
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{
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int ww = 0, wh = 0, wx = 0, wy = 0;
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if (video_fullscreen & 2)
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return;
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if ((x == cur_w) && (y == cur_h))
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return;
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SDL_LockMutex(sdl_mutex);
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ww = x;
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wh = y;
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cur_w = x;
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cur_h = y;
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cur_wx = wx;
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cur_wy = wy;
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cur_ww = ww;
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cur_wh = wh;
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SDL_SetWindowSize(sdl_win, cur_ww, cur_wh);
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sdl_reinit_texture();
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SDL_UnlockMutex(sdl_mutex);
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}
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void
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sdl_reload(void)
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{
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if (sdl_flags & RENDERER_HARDWARE)
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{
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SDL_LockMutex(sdl_mutex);
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SDL_SetHint(SDL_HINT_RENDER_SCALE_QUALITY, video_filter_method ? "1" : "0");
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sdl_reinit_texture();
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SDL_UnlockMutex(sdl_mutex);
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}
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}
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int
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plat_vidapi(char* api)
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{
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return 0;
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}
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static int
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sdl_init_common(int flags)
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{
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wchar_t temp[128];
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SDL_version ver;
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/* Get and log the version of the DLL we are using. */
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SDL_GetVersion(&ver);
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fprintf(stderr, "SDL: version %d.%d.%d\n", ver.major, ver.minor, ver.patch);
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/* Initialize the SDL system. */
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if (SDL_Init(SDL_INIT_VIDEO) < 0) {
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fprintf(stderr, "SDL: initialization failed (%s)\n", SDL_GetError());
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return(0);
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}
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if (flags & RENDERER_HARDWARE) {
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if (flags & RENDERER_OPENGL) {
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SDL_SetHint(SDL_HINT_RENDER_DRIVER, "OpenGL");
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}
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else
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sdl_select_best_hw_driver();
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}
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sdl_mutex = SDL_CreateMutex();
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sdl_win = SDL_CreateWindow("86Box", SDL_WINDOWPOS_CENTERED, SDL_WINDOWPOS_CENTERED, scrnsz_x, scrnsz_y, SDL_WINDOW_OPENGL);
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sdl_set_fs(video_fullscreen);
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if (!(video_fullscreen & 1))
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{
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if (vid_resize & 2)
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plat_resize(fixed_size_x, fixed_size_y);
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else
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plat_resize(scrnsz_x, scrnsz_y);
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}
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/* Make sure we get a clean exit. */
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atexit(sdl_close);
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/* Register our renderer! */
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video_setblit(sdl_blit_shim);
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sdl_enabled = 1;
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return(1);
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}
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int
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sdl_inits()
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{
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return sdl_init_common(0);
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}
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int
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sdl_inith()
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{
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return sdl_init_common(RENDERER_HARDWARE);
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}
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int
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sdl_initho()
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{
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return sdl_init_common(RENDERER_HARDWARE | RENDERER_OPENGL);
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}
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int
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sdl_pause(void)
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{
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return(0);
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}
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void
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plat_mouse_capture(int on)
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{
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SDL_LockMutex(sdl_mutex);
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SDL_SetRelativeMouseMode((SDL_bool)on);
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mouse_capture = on;
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SDL_UnlockMutex(sdl_mutex);
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}
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int real_sdl_w = SCREEN_RES_X, real_sdl_h = SCREEN_RES_Y;
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void plat_resize(int w, int h)
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{
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SDL_LockMutex(sdl_mutex);
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resize_w = w;
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resize_h = h;
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resize_pending = 1;
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SDL_UnlockMutex(sdl_mutex);
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}
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wchar_t sdl_win_title[512] = { L'8', L'6', L'B', L'o', L'x', 0 };
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SDL_mutex* titlemtx = NULL;
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void ui_window_title_real()
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{
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char* res;
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if (sizeof(wchar_t) == 1)
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{
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SDL_SetWindowTitle(sdl_win, (char*)sdl_win_title);
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return;
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}
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res = SDL_iconv_string("UTF-8", sizeof(wchar_t) == 2 ? "UTF-16LE" : "UTF-32LE", (char*)sdl_win_title, wcslen(sdl_win_title) * sizeof(wchar_t) + sizeof(wchar_t));
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if (res)
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{
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SDL_SetWindowTitle(sdl_win, res);
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SDL_free((void*)res);
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}
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title_set = 0;
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}
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extern SDL_threadID eventthread;
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/* Only activate threading path on macOS, otherwise it will softlock Xorg.
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Wayland doesn't seem to have this issue. */
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wchar_t* ui_window_title(wchar_t* str)
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{
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if (!str) return sdl_win_title;
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#ifdef __APPLE__
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if (eventthread == SDL_ThreadID())
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#endif
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{
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memset(sdl_win_title, 0, sizeof(sdl_win_title));
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wcsncpy(sdl_win_title, str, 512);
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ui_window_title_real();
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return str;
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}
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#ifdef __APPLE__
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memset(sdl_win_title, 0, sizeof(sdl_win_title));
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wcsncpy(sdl_win_title, str, 512);
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title_set = 1;
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#endif
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return str;
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}
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