JordanSantiagoYT
7bbd2a2f1d
okay lol
...
fixed numbers only being compact after 10 TRILLION instead of 1 TRILLION
Bot Energy Drain/Refill/Health Gain/Drain is no longer inconsistent across FPS (at least, i hope it is)
The Color Shift Speed between colors when Rainbow FPS is enabled is no longer dependant on the framerate, and Rainbow FPS now actually works while in Rendering Mode
2024-09-29 12:22:13 -04:00
Miss Circle (Moxie)
1ff5256f20
Merge branch 'main' of https://github.com/JordanSantiagoYT/FNF-PsychEngine-NoBotplayLag
2024-08-02 09:14:42 -04:00
Miss Circle (Moxie)
f96ed1de98
better memory usage for FPS
...
sorry for taking long with this btw, I've been dealing with OS and internet shenanigans
Co-Authored-By: Lily <egzozu.be.bas@gmail.com >
2024-08-02 09:14:25 -04:00
Altertoriel
6ca6e3f284
Lua Improvements ( #468 )
...
* Lua Improvments
* fix
* fix 2
* fix 3
* fix 4
* fix 5
* fix 6
* Fix 7, please action dont fail
* done
* done 2
* done 3
* final
* last fix
* please last fix final
* add `curSection` on lua
* ready for pr
* oops
* oop2
* Lua Improvements 2
* Update Project.xml
* fixed `lastCalledScript`
* Attempt Fix 2
* Attempt fix 3
* shit
* done i think
* fuck
* fuck 2
2024-08-01 01:53:54 -04:00
Altertoriel
32e72ba582
FPS Changes + A few Improvments ( #464 )
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* fps changes
* fps changes 2:
uses GC memory usage instead of total memory
* pull requesting ready
* A few Improvments (DONT MERGE, ALMOST DONE)
* oops
* ready
* Fix Completed
* forget to remove `instance:FPSCounter;`
2024-07-28 16:27:08 -04:00