fixed note skins not appearing as the note skin you're using (fixes #290)
fixed sustain notes appearing above strums (fixes #292)
fixed note hits not counting anything if you used just the right settings (fixes #291)
Added Botplay to the Editor PlayState
For the Section Txt, It now actually says "Section" instead of "Beat"
Merged some code in goodNoteHit and opponentNoteHit
Added a limit to how long notes can be alive for after they're nonexistent. If it reaches the limit, it's removed since its lifespan has expired.
Fixed bigger icons being pushed down if you used the gapple/dnb icon bounce
progressive audio load now actually streams songs as they're played so it now actually has a purpose
added days and week forms for the formatTime function, incase yall decide to put suffer 6 in js engine 😭😭
im saying that because SomeGuyWhoLikesFNF fixed/removed the audio length limit so njksdfgjklndfnklg if you wanna render desert bus in its entirety then good luck ;)
removed dummyArrow
fixed notes not being added properly if your section had more or less than 4 beats
in most cases, fixed the camera going berserk at framerates under 31 (fixes #257, PlayState is currently exempt because trying to add it there creates a "slow camera movement" bug. I'd be super happy if someone helped me fix that! Also, if your framerate is EVEN LOWER, it might still break the cameras but why even play on a super low framerate 😭)
Undid the PlayState note adding optimization because it made notes look ugly when there's a lot of spam
The game will now check whether or not to flip the character's animation and offsets. Codename is another engine I know that does this so uhhhhhhhhh
That means no more creating 2 json files for a character to be playable on both sides,
Fixed a bug where if your player icon only had 2 icons and you triggered the losing one, it would stay with the losing icon instead of changing back to the normal icon
Rendering Mode not found trace now ends properly
Hurt Note sustains don't look weird anymore (#267)
All maps are now actually cleared when you exit the chart editor
Note Splashes shouldn't be stuck on frame 1 any more if the config file doesn't have a Red animation int and you set the note color style to something other than "Normal"
TGT v4 and Dave Engine Score and Time Bar Styles now work properly
Attempted to make general performance a bit faster
this should fix cam bopping not syncing to the song if you put a section that's just 3 beats long or 6 beats long. alternatively, you can use the camera bopping event to allow it to desync
Stopped crashes if you used a rating type that doesn't have a property in the Rating FC map
It's no longer possible to slow down the song to abuse Complex Accuracy