Commit Graph

1021 Commits

Author SHA1 Message Date
JordanSantiagoYT
a9671e7dab bruh
Fixed note splashes being affected by the note colors regardless of if you had the color shader turned on or not
2024-04-20 21:27:39 -04:00
JordanSantiagoYT
4cf57d7af5 make
Added options that display your combo, and the Botplay watermark
2024-04-20 21:23:06 -04:00
JordanSantiagoYT
702a5e4da2 quick lil fix 2024-04-20 17:05:19 -04:00
JordanSantiagoYT
32d5ab664b the first 1.25.0 commit
it's a bit of optimization.
2024-04-20 16:51:25 -04:00
JordanSantiagoYT
2709a1e203 . 2024-04-20 13:43:44 -04:00
JordanSantiagoYT
bba96abd1c Revert "Update MainMenuState.hx"
This reverts commit f6cd925716.
2024-04-20 13:39:40 -04:00
JordanSantiagoYT
12a5c3fd28 Revert "i am genuinely about to lose it"
This reverts commit 22dc3e0521.
2024-04-20 13:39:38 -04:00
JordanSantiagoYT
f6cd925716 Update MainMenuState.hx 2024-04-20 13:38:09 -04:00
JordanSantiagoYT
22dc3e0521 i am genuinely about to lose it 2024-04-20 13:37:58 -04:00
JordanSantiagoYT
faa3af0b9a remind me to not release updates as buggy
fixed note skins not appearing as the note skin you're using (fixes #290)
fixed sustain notes appearing above strums (fixes #292)
fixed note hits not counting anything if you used just the right settings (fixes #291)
2024-04-20 13:07:48 -04:00
JordanSantiagoYT
83d84ee370 WAIT ONE MORE THING 2024-04-20 01:08:58 -04:00
JordanSantiagoYT
043fc5784e A small commit so I can release 1.24.1 2024-04-20 01:08:12 -04:00
JordanSantiagoYT
92a908d417 things
Added Botplay to the Editor PlayState
For the Section Txt, It now actually says "Section" instead of "Beat"
Merged some code in goodNoteHit and opponentNoteHit
2024-04-19 01:37:49 -04:00
JordanSantiagoYT
6dd7c689e2 1.24.0 is almost here, gonna do this in advance 2024-04-18 22:53:21 -04:00
JordanSantiagoYT
124e1d9599 Shart
Added a button that saves your song as a single line
Removed Progressive Audio Load (The audio streaming makes resyncing just not good)
2024-04-18 22:51:26 -04:00
JordanSantiagoYT
f1082dd934 a tEEENY bit of inline cleanup
inlines don't always optimize/improve performance
2024-04-17 19:59:09 -04:00
JordanSantiagoYT
e0986f12ce de 2024-04-17 19:55:25 -04:00
JordanSantiagoYT
550dd62c0e ok
Added a limit to how long notes can be alive for after they're nonexistent. If it reaches the limit, it's removed since its lifespan has expired.
Fixed bigger icons being pushed down if you used the gapple/dnb icon bounce
2024-04-16 22:21:35 -04:00
JordanSantiagoYT
a3dc173934 okay.
removed the idle music in the chart editor :( (closes #283)
2024-04-16 01:30:20 -04:00
JordanSantiagoYT
cb40e2aee9 The
progressive audio load now actually streams songs as they're played so it now actually has a purpose

added days and week forms for the formatTime function, incase yall decide to put suffer 6 in js engine 😭😭

im saying that because SomeGuyWhoLikesFNF fixed/removed the audio length limit so njksdfgjklndfnklg if you wanna render desert bus in its entirety then good luck ;)
2024-04-15 15:57:42 -04:00
JordanSantiagoYT
8cab7a7dcb shart
sorta fixed the copy to the next button crashing if the last section was NULL (IS THAT A NULL_Y34R REFERFEMCNe)
2024-04-15 01:42:37 -04:00
JordanSantiagoYT
157ce7a6c4 fix pixel note stuff 2024-04-14 22:51:38 -04:00
JordanSantiagoYT
6384b6e2b8 pov: you Performance Efficiency 2024-04-14 09:15:26 -04:00
JordanSantiagoYT
f1b587574f bruh!
This is mostly optimizations.
Sustain notes were moved to a camera under camHUD
Note recycling is now actual note recycling
2024-04-14 00:32:59 -04:00
JordanSantiagoYT
1d2f6f12a0 stuff ig?
removed dummyArrow
fixed notes not being added properly if your section had more or less than 4 beats
in most cases, fixed the camera going berserk at framerates under 31 (fixes #257, PlayState is currently exempt because trying to add it there creates a "slow camera movement" bug. I'd be super happy if someone helped me fix that! Also, if your framerate is EVEN LOWER, it might still break the cameras but why even play on a super low framerate 😭)
Undid the PlayState note adding optimization because it made notes look ugly when there's a lot of spam
2024-04-12 22:46:08 -04:00
JordanSantiagoYT
0f7249579c optimization.. attempt 2024-04-11 18:54:55 -04:00
JordanSantiagoYT
74291e1697 Things 2
Added a case scenario for using Rendering Mode and Charting Mode at the same time
Added another form of player characters
2024-04-08 15:32:46 -04:00
JordanSantiagoYT
2993ff63b3 fix 2024-04-07 23:53:37 -04:00
JordanSantiagoYT
908107de77 Little update
Added support for the older ways of making playable characters, in case you still would like to use those
2024-04-07 23:52:31 -04:00
JordanSantiagoYT
5da0e200ab Cool
The game will now check whether or not to flip the character's animation and offsets. Codename is another engine I know that does this so uhhhhhhhhh

That means no more creating 2 json files for a character to be playable on both sides,
2024-04-07 23:15:46 -04:00
JordanSantiagoYT
a5df1f8900 Oops!
Fixed a bug where if your player icon only had 2 icons and you triggered the losing one, it would stay with the losing icon instead of changing back to the normal icon
2024-04-07 20:20:58 -04:00
JordanSantiagoYT
2e7327bd35 Recreate the gameRenders folder if you delete it 2024-04-07 14:28:31 -04:00
Moxie
c5f3dd0f17 love safety 2024-04-07 11:17:33 -04:00
JordanSantiagoYT
b401bd6aaa Wow
an oopsie from me
2024-04-07 00:25:46 -04:00
JordanSantiagoYT
24aa228a80 Optimization
i guess?
2024-04-06 22:22:43 -04:00
Moxie
40f04ac4ad :3
need someone to beta test the new changes I made in paths (On Linux)
closes #203
2024-04-06 15:31:10 -04:00
JordanSantiagoYT
d1ed05ddd7 oops 2024-04-06 13:36:05 -04:00
JordanSantiagoYT
a3a6309873 Let the user know that a crash log exists
in the event that their engine crashes and they're gonna make a github issue about it
2024-04-06 13:34:15 -04:00
JordanSantiagoYT
44548191dd Screw it, we're releasing 1.23.1 2024-04-06 13:18:42 -04:00
JordanSantiagoYT
6bece3c62c You cannot be serious.
The engine no longer crashes if you set the rating type to either "Doki Doki", "VS Impostor", or "FIRE IN THE HOLE"
2024-04-06 13:14:54 -04:00
JordanSantiagoYT
3c733a397e Y e s
Rendering Mode not found trace now ends properly
Hurt Note sustains don't look weird anymore (#267)
All maps are now actually cleared when you exit the chart editor
2024-04-06 13:11:21 -04:00
JordanSantiagoYT
3910a776c3 A Whoopsie
Note Splashes shouldn't be stuck on frame 1 any more if the config file doesn't have a Red animation int and you set the note color style to something other than "Normal"

TGT v4 and Dave Engine Score and Time Bar Styles now work properly

Attempted to make general performance a bit faster
2024-04-05 21:11:34 -04:00
JordanSantiagoYT
bf90337479 1.23.0 2024-04-04 23:52:26 -04:00
JordanSantiagoYT
2bca967e75 A little oopsie! 2024-04-04 23:18:31 -04:00
JordanSantiagoYT
bfde5b7311 thingamabob
this should fix cam bopping not syncing to the song if you put a section that's just 3 beats long or 6 beats long. alternatively, you can use the camera bopping event to allow it to desync
2024-04-04 23:17:13 -04:00
JordanSantiagoYT
c396da8dc2 :3 2024-04-04 17:38:46 -04:00
JordanSantiagoYT
6ca542b954 thing
Stopped crashes if you used a rating type that doesn't have a property in the Rating FC map

It's no longer possible to slow down the song to abuse Complex Accuracy
2024-04-03 18:54:53 -04:00
JordanSantiagoYT
aedb693443 yeah
finally fixed Strident Crisis icon bop being weird
2024-04-02 23:59:48 -04:00
JordanSantiagoYT
809b5f5844 jumpscare
added support for modded rating quotes and note splashes
2024-04-01 16:32:09 -04:00
JordanSantiagoYT
fbe03ff0f7 remove a trace statement 2024-04-01 15:19:57 -04:00