Removed 3 options, they're recreatable in LUA:
long ass health bar
Full FC Rating Name
Display Health Remaining
Note Splashes no longer keep using their shader if you turn off the Enable Color Shader option
Fixed botplay text being always set to "BOTPLAY" if you had your "Info Shown" option set to "None"
Note Skipping has been added! (i asked HRK_EXEX before adding this and he gave me permission to add it, and he has been given credit for said feature)
TIME TO PUSH OUT 1.32.1 :3
but anyways what this commit changes:
Fixed noteSplashes crash if a song has its splash skin set to 'noteSplashes' and the images folder doesn't contain "noteSplashes.png"
Fixed Pixel Sustain Notes being too large
Fixed Hurt Notes/Character specific Noteskins being offcenter (Turning off Enable Color shader will uncenter 0.7 noteskins but it works, so)
Fixed some notes being affected by 0.7 colors if the note is a character-specific texture
Upgraded the Note Color System to the 0.7 System (YOU WILL NEED TO ENTER THE VISUALS & UI MENU TO RESET YOUR NOTESKIN AND SPLASH SKINS TO DEFAULT!) however, this will slow down rendering speeds a bit. if you don't want to use the RGB Shaders, the Classic noteskin is also available!
(almost) All of the num1 sprites (and their pixel variants) have been updated to their 0.3.X version
Fixed Blammed Erect having the incorrect events
Fixed bf-christmas having funky offsets for the Left & Down animations
ive been testing this commit for several days, and i'm sure it's READY!!
enjoy :)
Note Splashes shouldn't be stuck on frame 1 any more if the config file doesn't have a Red animation int and you set the note color style to something other than "Normal"
TGT v4 and Dave Engine Score and Time Bar Styles now work properly
Attempted to make general performance a bit faster
Like, come on. Everyone cares about render mode, troll mode, and trying to load huge charts. I rewrote playstate because there were so much shit in it.
Jordan did fix my issue btw
And removed the Unlock FPS option, since nobody would want to enable that
Also forgot to mention for SGWLC: If you want to continue work on the PlayState rewrite I made a new branch called PlayState-Rewrite where you can continue working on it
Moved sustain notes down a bit
Added back OS Engine shaders
Removed Rainbow Notes as an option and instead made it one of the note color options
Added a bit of indentation to hopefully make things a little easier to read
This is a huge cleanup and breaking change!
@JordanSantiagoYT You can finish troll mode if you want because I did finish it mosty, but I didn't test it so it probably has some bugs that need fixed.
Also, I did rewrite the random botplay text stuff.
This ALSO removes stuff like gold ratings, marvelous judgement, and rainbow notes since they're all unnecessary in the engine anyway.
It also removes double note ghost stuff, the show notes option, colored notes, hardcoded noteskins, hardcoded hud's, and note rows as well.
I did keep shit gives miss, opponent nps, botplay txt fade, progressive audio loading, menu music type, and smooth health. (I did remove the smooth health type because it's basically potential bloat)
I also made it so that you only die when you have no health and missed. (Because I like that)
Also you don't need to change gameplay settings in the pause screen, that's removed aswell.
I did clean up client preferences because it was so messy that I had to remove options that are TOTALLY unneeded.
And then I removed most asset bloat.
New hey sound from https://www.youtube.com/watch?v=G5ZkOBybmIk
Also good news, lossless frame capturing for render mode now works!!! I had to fix some stuff in ``Screenshot.hx``!
And it introduces a new option: "Note Hit Offset Bug". You want to go back to the old days of psych engine spam songs where you lag horribly and the notes can't handle it due to how many popups are spawned? Enable this option!
Wow the gitVersion is old
Made the RAM Counter display a more accurate RAM count, which now properly formats. It can go up to EB because idk
Fixed the Base Game splash position
Made the RAM counter toggleable, and added a Peak RAM counter too, both toggleable in Options
Added 1 new option to the secret debug menu
Added back note types and events for Troll Mode
Going to a section that doesn't exist yet now automatically makes that section, and it now makes a section if the JSON you loaded doesn't actually have a section loaded.
- Added bbpanzu to Credits
- Removed stuff from a Pull request that broke a lot of shit
- Changed how health icons move
- Health icons can now have other sizes instead of 150x150
- Corrected PolybiusProxy's bg color on credits
- Added vocals/instrumental volume to Chart Editor
- Volume buttons are now disabled while typing on Chart/Character Editor
- Added Hurt notes to Pixel stages
- Added support to .lua scripts
- Added a way to disable achievements/etc on Project.xml
- Moved some Week 6 assets to "shared" for the Character Editor working properly in html5
- Renamed "Button Mashing" to "Ghost Tapping" and changed how it works
- Fixed "No miss on Week # on Hard" achievements not checking for difficulty
- Fixed note colors not working
- Disabled note miss stun
- Other minor bug fixes
- Added In-game character Editor
- Due to the Character Editor, characters aren't hardcoded anymore (Some very specific things are still hardcoded to them though)
- Added basic mod support (Adding new textures and editting other ones)
- Removed the need of Polymod
- Improved Alt Idle animations support
- Almost all of the BG Sprites are now using BGSprite class instead of FlxSprite (makes it easier to do your own BG stuff too)
- Added an option to keep loaded data in memory for decreasing next loading times
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- Added support to Note skins
- Added support to Note Splash skins
- Added an actual Metronome to Chart Editor
- Added Hurt notes
- Added Shake Screen event
- Added Change Character event
- Added Botplay
- Added Button Mashing/Ghost Tapping
- Improved Custom Fade Transition
- Main menu scrolls 16% faster
- Discord RPC now also shows engine version
- Fully fixed downscroll (yay)
- Other minor bug fixes
- Removed more useless Mind Games mod leftovers
* (Kind of) Fixed Downscroll
* Changed Note Splash textures to Unofficial ones made by Keoiki
* Added an anti-crash prevention to Health icons
* Removed Mind Games leftover from HealthIcon.hx