- Added In-game character Editor
- Due to the Character Editor, characters aren't hardcoded anymore (Some very specific things are still hardcoded to them though)
- Added basic mod support (Adding new textures and editting other ones)
- Removed the need of Polymod
- Improved Alt Idle animations support
- Almost all of the BG Sprites are now using BGSprite class instead of FlxSprite (makes it easier to do your own BG stuff too)
- Added an option to keep loaded data in memory for decreasing next loading times
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- Added support to Note skins
- Added support to Note Splash skins
- Added an actual Metronome to Chart Editor
- Added Hurt notes
- Added Shake Screen event
- Added Change Character event
- Added Botplay
- Added Button Mashing/Ghost Tapping
- Improved Custom Fade Transition
- Main menu scrolls 16% faster
- Discord RPC now also shows engine version
- Fully fixed downscroll (yay)
- Other minor bug fixes
- Removed more useless Mind Games mod leftovers
- Rewrote transition data
NOTE: Use MusicBeatState instead of FlxG for resetState and switchState functions or the transition won't work
- Added a new Performance option that needs further testing (Persistent Cached Data)
- Fixed Chart Editor dumb ass crash from a last minute change
- Fixed other minor bugs
- Made setting up Weeks easier for noobz
- Chart Editor Rework
- Animation Debug Rework
- DialogueBoxPsych rework + Added support to Center Dialogues
- Fixed softlock on Story mode menu
- Fixed broken dialogues on Week 6
- Fixed crash on Thorns (Story Mode)
- Fixed Bopeebo "Hey"s being a bit broken on Easy/Normal difficulty
- Deleted more leftovers from Mind Games mod
- Fixes more console warnings
- Fixes Dad sustain notes not being stretched like Boyfriend's
- Removed all mentions of cancelTweensOf, as this is apparently not supported on older versions of Haxe
- Removed some leftovers from Mind Games mod
- Blammed lights fade now is also paused when you pause the game
- Fixed pausing for the first time skipping a few millisecs of the song when you resume
- Dialogues are now Sprite groups instead of SubState, and dialogue files are automatically detected