Files
FNF-i486-Engine/source/Note.hx

774 lines
20 KiB
Haxe

package;
import backend.NoteTypesConfig;
import objects.SustainSplash;
import shaders.RGBPalette.RGBShaderReference;
import shaders.RGBPalette;
typedef EventNote =
{
strumTime:Float,
event:String,
value1:String,
value2:String
}
typedef PreloadedChartNote =
{
strumTime:Float,
noteData:Int,
mustPress:Bool,
oppNote:Bool,
noteType:String,
animSuffix:String,
noteskin:String,
texture:String,
noAnimation:Bool,
noMissAnimation:Bool,
gfNote:Bool,
isSustainNote:Bool,
isSustainEnd:Bool,
sustainLength:Float,
parentST:Float,
parentSL:Float,
hitHealth:Float,
missHealth:Float,
hitCausesMiss:Null<Bool>,
wasHit:Bool,
multSpeed:Float,
noteDensity:Float,
ignoreNote:Bool,
blockHit:Bool,
lowPriority:Bool
}
typedef NoteSplashData =
{
disabled:Bool,
texture:String,
useGlobalShader:Bool, // breaks r/g/b/a but makes it copy default colors for your custom note
useRGBShader:Bool,
antialiasing:Bool,
r:FlxColor,
g:FlxColor,
b:FlxColor,
a:Float
}
/**
* The note object used as a data structure to spawn and manage notes during gameplay.
*
* If you want to make a custom note type, you should search for: "function set_noteType"
**/
class Note extends FlxSprite
{
public var extraData:Map<String, Dynamic> = new Map<String, Dynamic>();
public var parentST:Float = 0;
public var parentSL:Float = 0;
public var strumTime:Float = 0;
public var mustPress:Bool = false;
public var doOppStuff:Bool = false;
public var noteData:Int = 0;
public var canBeHit:Bool = false;
public var tooLate:Bool = false;
public var wasGoodHit:Bool = false;
public var ignoreNote:Bool = false;
public var hitByOpponent:Bool = false; // For Opponent notes
public var blockHit:Bool = false; // only works for player
public var noteDensity:Float = 1;
public var sustainLength:Float = 0;
public var isSustainNote:Bool = false;
public var isSustainEnd:Bool = false;
public var noteType(default, set):String = null;
public var eventName:String = '';
public var eventLength:Int = 0;
public var eventVal1:String = '';
public var eventVal2:String = '';
public var rgbShader:RGBShaderReference;
public static var globalRgbShaders:Array<RGBPalette> = [];
public var inEditor:Bool = Type.getClassName(Type.getClass(FlxG.state)) == 'editors.ChartingState';
public var animSuffix:String = '';
public var gfNote:Bool = false;
public var earlyHitMult:Float = 0.5;
public var lateHitMult:Float = 1;
public var lowPriority:Bool = false;
public static final SUSTAIN_SIZE:Int = 44;
public static final swagWidth:Float = 160 * 0.7;
public static final colArray:Array<String> = ['purple', 'blue', 'green', 'red'];
public static var defaultNoteSkin(default, never):String = 'noteskins/NOTE_assets';
public var noteSplashData:NoteSplashData = {
disabled: false,
texture: null,
antialiasing: !PlayState.isPixelStage,
useGlobalShader: false,
useRGBShader: (PlayState.SONG != null) ? !(PlayState.SONG.disableNoteRGB == true) : true,
r: -1,
g: -1,
b: -1,
a: 1
};
public var noteHoldSplash:SustainSplash;
// Lua shit
public var noteSplashDisabled:Bool = false;
public var offsetX:Float = 0;
public var offsetY:Float = 0;
public var offsetAngle:Float = 0;
public var multAlpha:Float = 1;
public var multSpeed:Float = 1;
public var copyX:Bool = true;
public var copyY:Bool = true;
public var copyAngle:Bool = true;
public var copyAlpha:Bool = true;
public var copyScaleX:Bool = true;
public var copyScaleY:Bool = true;
public var hitHealth:Float = 0.023;
public var missHealth:Float = 0.0475;
public var rating:String = 'unknown';
public var ratingMod:Float = 0; // 9 = unknown, 0.25 = shit, 0.5 = bad, 0.75 = good, 1 = sick
public var ratingDisabled:Bool = false;
public var texture(default, set):String = null;
public var sustainScale:Float = 1.0;
public var noAnimation:Bool = false;
public var noMissAnimation:Bool = false;
public var hitCausesMiss:Bool = false;
public var distance:Float = 2000; // plan on doing scroll directions soon -bb
public var hitsoundDisabled:Bool = false;
public var pixelNote:Bool = false;
public var useRGBShader(default, set):Bool = true;
private function set_useRGBShader(value:Bool):Bool
{
if (useRGBShader != value)
{
useRGBShader = value;
if (rgbShader != null)
rgbShader.enabled = value;
}
return value;
}
var changeSize:Bool = false;
private function set_texture(value:String):String
{
if (value.length == 0)
value = Paths.defaultSkin;
if (!pixelNote && texture != value)
{
changeSize = false;
if (!Paths.noteSkinFramesMap.exists(value))
Paths.initNote(value);
if (frames != @:privateAccess Paths.noteSkinFramesMap.get(value))
frames = @:privateAccess Paths.noteSkinFramesMap.get(value);
if (animation != @:privateAccess Paths.noteSkinAnimsMap.get(value))
animation.copyFrom(@:privateAccess Paths.noteSkinAnimsMap.get(value));
antialiasing = ClientPrefs.globalAntialiasing;
if (!changeSize)
{
changeSize = true;
setGraphicSize(Std.int(width * 0.7));
updateHitbox();
}
offsetX = 0;
}
else if (!pixelNote)
return value;
else if (pixelNote && inEditor)
reloadNote(value);
texture = value;
return value;
}
var noteColor:Array<FlxColor>;
public function defaultRGB()
{
noteColor = !PlayState.isPixelStage ? ClientPrefs.arrowRGB[noteData] : ClientPrefs.arrowRGBPixel[noteData];
if (noteColor != null && noteData > -1 && noteData <= noteColor.length)
{
rgbShader.r = noteColor[0];
rgbShader.g = noteColor[1];
rgbShader.b = noteColor[2];
}
}
private function set_noteType(value:String):String
{
noteSplashData.texture = PlayState.SONG != null ? PlayState.SONG.splashSkin : 'noteSplashes';
if (ClientPrefs.noteColorStyle == 'Normal' && rgbShader != null && useRGBShader)
defaultRGB();
if (noteData > -1 && noteType != value)
{
if (value != null && value.length > 1)
NoteTypesConfig.applyNoteTypeData(this, value);
noteType = value;
}
return value;
}
public function new(?newStrumTime:Float, ?newNoteData:Int)
{
super();
pixelNote = PlayState.isPixelStage;
if (!Math.isNaN(newNoteData) && pixelNote)
noteData = newNoteData;
if (!Math.isNaN(newStrumTime))
strumTime = newStrumTime;
y -= 2000;
antialiasing = ClientPrefs.globalAntialiasing && !pixelNote;
if (noteData > -1)
{
if (ClientPrefs.showNotes)
texture = Paths.defaultSkin;
if (ClientPrefs.enableColorShader)
{
try
{
rgbShader = new RGBShaderReference(this, initializeGlobalRGBShader(noteData, this));
}
catch (e)
{
};
if (PlayState.SONG != null && PlayState.SONG.disableNoteRGB)
useRGBShader = false;
}
else
useRGBShader = false;
}
}
public static function initializeGlobalRGBShader(noteData:Int = 0, ?note:Note = null)
{
if (note == null)
{
if (globalRgbShaders[noteData] == null)
{
var newRGB:RGBPalette = new RGBPalette();
globalRgbShaders[noteData] = newRGB;
var arr:Array<FlxColor> = ClientPrefs.noteColorStyle != 'Quant-Based' ? (!PlayState.isPixelStage) ? ClientPrefs.arrowRGB[noteData] : ClientPrefs.arrowRGBPixel[noteData] : ClientPrefs.quantRGB[noteData];
if (arr != null && noteData > -1 && noteData <= arr.length)
{
newRGB.r = arr[0];
newRGB.g = arr[1];
newRGB.b = arr[2];
}
}
return globalRgbShaders[noteData];
}
else
switch (ClientPrefs.noteColorStyle)
{
case 'Quant-Based':
if (globalRgbShaders[0] == null)
{
var newRGB:RGBPalette = new RGBPalette();
globalRgbShaders[0] = newRGB;
var arr:Array<FlxColor> = (!note.pixelNote) ? ClientPrefs.arrowRGB[3] : ClientPrefs.arrowRGBPixel[3];
if (noteData > -1)
{
newRGB.r = arr[0];
newRGB.g = arr[1];
newRGB.b = arr[2];
}
}
return globalRgbShaders[0];
case 'Grayscale', 'Rainbow', 'Char-Based':
if (globalRgbShaders[0] == null)
{
var newRGB:RGBPalette = new RGBPalette();
globalRgbShaders[0] = newRGB;
if (noteData > -1)
{
newRGB.r = 0xFFA0A0A0;
newRGB.g = FlxColor.WHITE;
newRGB.b = 0xFF424242;
}
}
return globalRgbShaders[0];
default:
if (globalRgbShaders[noteData] == null)
{
var newRGB:RGBPalette = new RGBPalette();
globalRgbShaders[noteData] = newRGB;
var arr:Array<FlxColor> = (!note.pixelNote) ? ClientPrefs.arrowRGB[noteData] : ClientPrefs.arrowRGBPixel[noteData];
if (noteData > -1 && noteData <= arr.length)
{
newRGB.r = arr[0];
newRGB.g = arr[1];
newRGB.b = arr[2];
}
}
return globalRgbShaders[noteData];
}
}
var _lastNoteOffX:Float = 0;
static var _lastValidChecked:String; // optimization
public var originalHeight:Float = 6;
private function reloadNote(?texture:String = '', ?postfix:String = '')
{
if (texture == null)
texture = '';
if (postfix == null)
postfix = '';
var skin:String = texture + postfix;
if (texture.length < 1)
{
skin = PlayState.SONG != null ? PlayState.SONG.arrowSkin : null;
if (skin == null || skin.length < 1)
skin = defaultNoteSkin + postfix;
}
var animName:String = null;
if (animation.curAnim != null)
{
animName = animation.curAnim.name;
}
var skinPixel:String = skin;
var lastScaleY:Float = scale.y;
var skinPostfix:String = getNoteSkinPostfix();
var customSkin:String = skin + skinPostfix;
var path:String = pixelNote ? 'pixelUI/' : '';
if (customSkin == _lastValidChecked || Paths.fileExists('images/' + path + customSkin + '.png', IMAGE))
{
skin = customSkin;
_lastValidChecked = customSkin;
}
else
skinPostfix = '';
if (pixelNote)
{
if (isSustainNote)
{
var graphic = Paths.image('pixelUI/' + skinPixel + 'ENDS' + skinPostfix);
loadGraphic(graphic, true, Math.floor(graphic.width / 4), Math.floor(graphic.height / 2));
originalHeight = graphic.height / 2;
}
else
{
var graphic = Paths.image('pixelUI/' + skinPixel + skinPostfix);
loadGraphic(graphic, true, Math.floor(graphic.width / 4), Math.floor(graphic.height / 5));
}
setGraphicSize(Std.int(width * PlayState.daPixelZoom));
if (isSustainNote)
{
animation.add(colArray[noteData] + 'holdend', [noteData + 4], 24, true);
animation.add(colArray[noteData] + 'hold', [noteData], 24, true);
}
else
animation.add(colArray[noteData] + 'Scroll', [noteData + 4], 24, true);
antialiasing = false;
if (isSustainNote)
{
offsetX += _lastNoteOffX;
_lastNoteOffX = (width - 7) * (PlayState.daPixelZoom / 2);
offsetX -= _lastNoteOffX;
}
}
else
{
frames = Paths.getSparrowAtlas(skin);
animation.addByPrefix(colArray[noteData] + 'Scroll', colArray[noteData] + '0');
if (isSustainNote)
{
animation.addByPrefix('purpleholdend', 'pruple end hold'); // ?????
animation.addByPrefix(colArray[noteData] + 'holdend', colArray[noteData] + ' hold end');
animation.addByPrefix(colArray[noteData] + 'hold', colArray[noteData] + ' hold piece');
}
setGraphicSize(Std.int(width * 0.7));
if (!isSustainNote)
{
centerOffsets();
centerOrigin();
}
antialiasing = ClientPrefs.globalAntialiasing;
}
if (isSustainNote)
{
scale.y = lastScaleY;
}
updateHitbox();
if (animName != null)
animation.play(animName, true);
if (inEditor)
{
setGraphicSize(editors.ChartingState.GRID_SIZE, editors.ChartingState.GRID_SIZE);
updateHitbox();
}
}
public static function getNoteSkinPostfix()
{
var skin:String = '';
if (ClientPrefs.noteSkin != 'Default')
skin = '-' + ClientPrefs.noteSkin.trim().toLowerCase().replace(' ', '_');
return skin;
}
override function update(elapsed:Float)
{
if (Type.getClassName(Type.getClass(FlxG.state)) == 'PlayState' && PlayState.instance.cpuControlled)
return;
super.update(elapsed);
if (mustPress)
{
canBeHit = (strumTime > Conductor.songPosition - (Conductor.safeZoneOffset * lateHitMult)
&& strumTime < Conductor.songPosition + (Conductor.safeZoneOffset * earlyHitMult));
if (strumTime < Conductor.songPosition - Conductor.safeZoneOffset && !wasGoodHit && !ignoreNote)
tooLate = true;
else
tooLate = false;
}
else
{
canBeHit = false;
if (strumTime < Conductor.songPosition + (Conductor.safeZoneOffset * earlyHitMult))
{
if (strumTime <= Conductor.songPosition)
wasGoodHit = true;
}
}
if (tooLate && !inEditor)
{
if (alpha > 0.3)
alpha = 0.3;
}
}
inline public function followStrum(strum:StrumNote, songSpeed:Float = 1):Void
{
if (isSustainNote)
{
flipY = ClientPrefs.downScroll;
scale.set(0.7, animation != null && animation.curAnim != null && animation.curAnim.name.endsWith('end') ? 1 : Conductor.stepCrochet * 0.0105 * (songSpeed * multSpeed) * sustainScale);
if (PlayState.isPixelStage)
{
scale.y *= PlayState.daPixelZoom * 1.20;
scale.x *= PlayState.daPixelZoom;
}
updateHitbox();
}
distance = (0.45 * (Conductor.songPosition - strumTime) * songSpeed * multSpeed);
if (!ClientPrefs.downScroll)
distance *= -1;
if (copyAngle)
angle = strum.direction - 90 + strum.angle + offsetAngle;
if (copyAlpha)
alpha = strum.alpha * multAlpha;
if (copyX)
x = strum.x + offsetX + Math.cos(strum.direction * Math.PI / 180) * distance;
if (copyY)
{
y = strum.y
+ offsetY
+ (!isSustainNote || ClientPrefs.downScroll ? 0 : 55)
+ Math.sin(strum.direction * Math.PI / 180) * distance;
if (strum.downScroll && isSustainNote)
{
if (PlayState.isPixelStage)
{
y -= PlayState.daPixelZoom * 9.5;
}
y -= (frameHeight * scale.y) - (Note.swagWidth / 2);
}
}
if (copyScaleX)
{
scale.x = strum.scale.x;
if (isSustainNote)
updateHitbox();
}
if (copyScaleY && !isSustainNote)
{
scale.y = strum.scale.y;
}
}
public function clipToStrumNote(myStrum:StrumNote)
{
final center:Float = myStrum.y + offsetY + Note.swagWidth / 2;
if (isSustainNote && (mustPress || !ignoreNote) && (!mustPress || (wasGoodHit || !canBeHit)))
{
final swagRect:FlxRect = clipRect != null ? clipRect : new FlxRect(0, 0, frameWidth, frameHeight);
if (myStrum.downScroll)
{
if (y - offset.y * scale.y + height >= center)
{
swagRect.width = frameWidth;
swagRect.height = (center - y) / scale.y;
swagRect.y = frameHeight - swagRect.height;
}
}
else if (y + offset.y * scale.y <= center)
{
swagRect.y = (center - y) / scale.y;
swagRect.width = width / scale.x;
swagRect.height = (height / scale.y) - swagRect.y;
}
clipRect = swagRect;
}
}
@:noCompletion
override function set_clipRect(rect:FlxRect):FlxRect
{
clipRect = rect;
if (frames != null)
frame = frames.frames[animation.frameIndex];
return rect;
}
public override function destroy()
{
super.destroy();
_lastValidChecked = '';
}
var superCoolColor = null;
var arr:Array<Int> = [255, 255, 255];
var rainbowTime = 0.0;
public function updateRGBColors()
{
if (rgbShader == null && useRGBShader)
rgbShader = new RGBShaderReference(this, initializeGlobalRGBShader(noteData, this));
else
switch (ClientPrefs.noteColorStyle)
{
case 'Rainbow':
rainbowTime = (ClientPrefs.rainbowTime != 0 ? ClientPrefs.rainbowTime * 1000 : Conductor.crochet);
superCoolColor = new FlxColor(0xFFFF0000);
superCoolColor.hue = (strumTime / rainbowTime * 360) % 360;
rgbShader.r = superCoolColor;
rgbShader.g = FlxColor.WHITE;
rgbShader.b = superCoolColor.getDarkened(0.7);
case 'Quant-Based':
CoolUtil.checkNoteQuant(this, (!isSustainNote ? strumTime : parentST), rgbShader);
case 'Char-Based':
if (PlayState.instance != null)
{
arr = CoolUtil.getHealthColors(doOppStuff ? PlayState.instance.dad : PlayState.instance.boyfriend);
if (gfNote)
arr = CoolUtil.getHealthColors(PlayState.instance.gf);
if (noteData > -1)
{
rgbShader.r = FlxColor.fromRGB(arr[0], arr[1], arr[2]);
rgbShader.g = FlxColor.WHITE;
rgbShader.b = rgbShader.r;
rgbShader.b = rgbShader.b.getDarkened(0.7);
}
}
else
defaultRGB();
default:
}
if (noteType == 'Hurt Note' && rgbShader != null)
{
// note colors
rgbShader.r = 0xFF101010;
rgbShader.g = 0xFFFF0000;
rgbShader.b = 0xFF990022;
// splash data and colors
noteSplashData.r = 0xFFFF0000;
noteSplashData.g = 0xFF101010;
noteSplashData.texture = 'noteSplashes/noteSplashes-electric';
}
else if (rgbShader != null)
{
noteSplashData.r = -1;
noteSplashData.g = -1;
noteSplashData.b = -1;
}
}
// this is used for note recycling
// or was before I removed the option, now it's just kept for reasons
var firstOffX = false;
var shouldCenterOffsets:Bool = true;
public function setupNoteData(chartNoteData:PreloadedChartNote):Void
{
wasGoodHit = hitByOpponent = tooLate = canBeHit = false; // Don't make an update call of this for the note group
if (chartNoteData.noteskin.length > 0 && chartNoteData.noteskin != '' && chartNoteData.noteskin != texture)
{
texture = 'noteskins/' + chartNoteData.noteskin;
useRGBShader = false;
}
if (chartNoteData.texture.length > 0 && chartNoteData.texture != texture)
{
texture = chartNoteData.texture;
shouldCenterOffsets = false;
}
if ((chartNoteData.noteskin.length < 1 && chartNoteData.texture.length < 1) && texture != Paths.defaultSkin)
{
texture = Paths.defaultSkin;
useRGBShader = (ClientPrefs.enableColorShader && PlayState.SONG != null && !PlayState.SONG.disableNoteRGB);
shouldCenterOffsets = useRGBShader;
}
strumTime = chartNoteData.strumTime;
noteData = chartNoteData.noteData;
noteType = chartNoteData.noteType;
animSuffix = chartNoteData.animSuffix;
noAnimation = noMissAnimation = chartNoteData.noAnimation;
mustPress = chartNoteData.mustPress;
doOppStuff = chartNoteData.oppNote;
gfNote = chartNoteData.gfNote;
isSustainNote = chartNoteData.isSustainNote;
isSustainEnd = chartNoteData.isSustainEnd;
lowPriority = chartNoteData.lowPriority;
if (isSustainNote)
{
parentST = chartNoteData.parentST;
parentSL = chartNoteData.parentSL;
}
hitHealth = chartNoteData.hitHealth;
missHealth = chartNoteData.missHealth;
hitCausesMiss = chartNoteData.hitCausesMiss;
ignoreNote = chartNoteData.ignoreNote;
blockHit = chartNoteData.blockHit;
multSpeed = chartNoteData.multSpeed;
noteDensity = chartNoteData.noteDensity;
if (ClientPrefs.enableColorShader && useRGBShader)
{
if (rgbShader == null)
rgbShader = new RGBShaderReference(this, initializeGlobalRGBShader(noteData, this));
updateRGBColors();
}
if (!inEditor)
strumTime += ClientPrefs.noteOffset;
if (noteType == 'Hurt Note' && !ClientPrefs.enableColorShader)
{
texture = 'HURTNOTE_assets';
noteSplashData.texture = 'noteSplashes/HURTnoteSplashes';
}
if (PlayState.isPixelStage)
{
@:privateAccess reloadNote(texture);
if (isSustainNote && !firstOffX)
{
firstOffX = true;
offsetX += 30;
}
}
if (!changeSize && !PlayState.isPixelStage)
{
changeSize = true;
setGraphicSize(Std.int(width * 0.7));
updateHitbox();
}
if (isSustainNote)
{
offsetX += width / 2;
copyAngle = false;
animation.play(colArray[noteData] + (chartNoteData.isSustainEnd ? 'holdend' : 'hold'));
updateHitbox();
offsetX -= width / 2;
if (!PlayState.isPixelStage)
sustainScale = Note.SUSTAIN_SIZE / frameHeight;
updateHitbox();
}
else
{
animation.play(colArray[noteData] + 'Scroll');
if (!copyAngle)
copyAngle = true;
offsetX = 0; // Just in case we recycle a sustain note to a regular note
if (useRGBShader && shouldCenterOffsets)
{
centerOffsets();
centerOrigin();
}
}
angle = 0;
clipRect = null;
if (!mustPress)
{
visible = ClientPrefs.opponentStrums;
alpha = ClientPrefs.middleScroll ? ClientPrefs.oppNoteAlpha : 1;
}
else
{
if (!visible)
visible = true;
if (alpha != 1)
alpha = 1; // if (multAlpha != 1) multAlpha = 1;
}
if (flipY)
flipY = false;
}
}