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FNF-i486-Engine/source/psychlua/ModchartAnimateSprite.hx

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666 B
Haxe

package psychlua;
#if flxanimate
class ModchartAnimateSprite extends FlxAnimate
{
public var animOffsets:Map<String, Array<Float>> = new Map<String, Array<Float>>();
public function new(?x:Float = 0, ?y:Float = 0)
{
super(x, y);
antialiasing = ClientPrefs.globalAntialiasing;
}
public function playAnim(name:String, forced:Bool = false, ?reverse:Bool = false, ?startFrame:Int = 0)
{
anim.play(name, forced, reverse, startFrame);
var daOffset = animOffsets.get(name);
if (animOffsets.exists(name))
offset.set(daOffset[0], daOffset[1]);
}
public function addOffset(name:String, x:Float, y:Float)
{
animOffsets.set(name, [x, y]);
}
}
#end