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FNF-i486-Engine/gitVersion.txt
SomeGuyWhoLovesCoding 4d24f0a8ef FINALLY!!! Revamped playstate.
This is a huge cleanup and breaking change!

@JordanSantiagoYT You can finish troll mode if you want because I did finish it mosty, but I didn't test it so it probably has some bugs that need fixed.
Also, I did rewrite the random botplay text stuff.

This ALSO removes stuff like gold ratings, marvelous judgement, and rainbow notes since they're all unnecessary in the engine anyway.
It also removes double note ghost stuff, the show notes option, colored notes, hardcoded noteskins, hardcoded hud's, and note rows as well.
I did keep shit gives miss, opponent nps, botplay txt fade, progressive audio loading, menu music type, and smooth health. (I did remove the smooth health type because it's basically potential bloat)
I also made it so that you only die when you have no health and missed. (Because I like that)

Also you don't need to change gameplay settings in the pause screen, that's removed aswell.

I did clean up client preferences because it was so messy that I had to remove options that are TOTALLY unneeded.

And then I removed most asset bloat.

New hey sound from https://www.youtube.com/watch?v=G5ZkOBybmIk

Also good news, lossless frame capturing for render mode now works!!! I had to fix some stuff in ``Screenshot.hx``!

And it introduces a new option: "Note Hit Offset Bug". You want to go back to the old days of psych engine spam songs where you lag horribly and the notes can't handle it due to how many popups are spawned? Enable this option!

Wow the gitVersion is old
2024-03-02 00:27:16 -05:00

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