Files
FNF-i486-Engine/source/psychlua/ExtraFunctions.hx
Altertoriel 6ca6e3f284 Lua Improvements (#468)
* Lua Improvments

* fix

* fix 2

* fix 3

* fix 4

* fix 5

* fix 6

* Fix 7, please action dont fail

* done

* done 2

* done 3

* final

* last fix

* please last fix final

* add `curSection` on lua

* ready for pr

* oops

* oop2

* Lua Improvements 2

* Update Project.xml

* fixed `lastCalledScript`

* Attempt Fix 2

* Attempt fix 3

* shit

* done i think

* fuck

* fuck 2
2024-08-01 01:53:54 -04:00

269 lines
9.4 KiB
Haxe

package psychlua;
import flixel.util.FlxSave;
import openfl.utils.Assets;
//
// Things to trivialize some dumb stuff like splitting strings on older Lua
//
using StringTools;
class ExtraFunctions
{
public static function implement(funk:FunkinLua)
{
var lua:State = funk.lua;
// Keyboard & Gamepads
Lua_helper.add_callback(lua, "keyboardJustPressed", function(name:String) return Reflect.getProperty(FlxG.keys.justPressed, name));
Lua_helper.add_callback(lua, "keyboardPressed", function(name:String) return Reflect.getProperty(FlxG.keys.pressed, name));
Lua_helper.add_callback(lua, "keyboardReleased", function(name:String) return Reflect.getProperty(FlxG.keys.justReleased, name));
Lua_helper.add_callback(lua, "anyGamepadJustPressed", function(name:String) return FlxG.gamepads.anyJustPressed(name));
Lua_helper.add_callback(lua, "anyGamepadPressed", function(name:String) FlxG.gamepads.anyPressed(name));
Lua_helper.add_callback(lua, "anyGamepadReleased", function(name:String) return FlxG.gamepads.anyJustReleased(name));
Lua_helper.add_callback(lua, "gamepadAnalogX", function(id:Int, ?leftStick:Bool = true)
{
var controller = FlxG.gamepads.getByID(id);
if (controller == null) return 0.0;
return controller.getXAxis(leftStick ? LEFT_ANALOG_STICK : RIGHT_ANALOG_STICK);
});
Lua_helper.add_callback(lua, "gamepadAnalogY", function(id:Int, ?leftStick:Bool = true)
{
var controller = FlxG.gamepads.getByID(id);
if (controller == null) return 0.0;
return controller.getYAxis(leftStick ? LEFT_ANALOG_STICK : RIGHT_ANALOG_STICK);
});
Lua_helper.add_callback(lua, "gamepadJustPressed", function(id:Int, name:String)
{
var controller = FlxG.gamepads.getByID(id);
if (controller == null) return false;
return Reflect.getProperty(controller.justPressed, name) == true;
});
Lua_helper.add_callback(lua, "gamepadPressed", function(id:Int, name:String)
{
var controller = FlxG.gamepads.getByID(id);
if (controller == null) return false;
return Reflect.getProperty(controller.pressed, name) == true;
});
Lua_helper.add_callback(lua, "gamepadReleased", function(id:Int, name:String)
{
var controller = FlxG.gamepads.getByID(id);
if (controller == null) return false;
return Reflect.getProperty(controller.justReleased, name) == true;
});
Lua_helper.add_callback(lua, "keyJustPressed", function(name:String) {
var key:Bool = false;
switch(name) {
case 'left': key = PlayState.instance.getControl('NOTE_LEFT_P');
case 'down': key = PlayState.instance.getControl('NOTE_DOWN_P');
case 'up': key = PlayState.instance.getControl('NOTE_UP_P');
case 'right': key = PlayState.instance.getControl('NOTE_RIGHT_P');
case 'accept': key = PlayState.instance.getControl('ACCEPT');
case 'back': key = PlayState.instance.getControl('BACK');
case 'pause': key = PlayState.instance.getControl('PAUSE');
case 'reset': key = PlayState.instance.getControl('RESET');
case 'space': key = FlxG.keys.justPressed.SPACE; //an extra key for convinience
}
return key;
});
Lua_helper.add_callback(lua, "keyPressed", function(name:String) {
var key:Bool = false;
switch(name) {
case 'left': key = PlayState.instance.getControl('NOTE_LEFT');
case 'down': key = PlayState.instance.getControl('NOTE_DOWN');
case 'up': key = PlayState.instance.getControl('NOTE_UP');
case 'right': key = PlayState.instance.getControl('NOTE_RIGHT');
case 'space': key = FlxG.keys.pressed.SPACE; //an extra key for convinience
}
return key;
});
Lua_helper.add_callback(lua, "keyReleased", function(name:String) {
var key:Bool = false;
switch(name) {
case 'left': key = PlayState.instance.getControl('NOTE_LEFT_R');
case 'down': key = PlayState.instance.getControl('NOTE_DOWN_R');
case 'up': key = PlayState.instance.getControl('NOTE_UP_R');
case 'right': key = PlayState.instance.getControl('NOTE_RIGHT_R');
case 'space': key = FlxG.keys.justReleased.SPACE; //an extra key for convinience
}
return key;
});
// Save data management
Lua_helper.add_callback(lua, "initSaveData", function(name:String, ?folder:String = 'psychenginemods') {
if(!PlayState.instance.modchartSaves.exists(name))
{
var save:FlxSave = new FlxSave();
// folder goes unused for flixel 5 users. @BeastlyGhost
save.bind(name, CoolUtil.getSavePath() + '/' + folder);
PlayState.instance.modchartSaves.set(name, save);
return;
}
FunkinLua.luaTrace('initSaveData: Save file already initialized: ' + name);
});
Lua_helper.add_callback(lua, "flushSaveData", function(name:String) {
if(PlayState.instance.modchartSaves.exists(name))
{
PlayState.instance.modchartSaves.get(name).flush();
return;
}
FunkinLua.luaTrace('flushSaveData: Save file not initialized: ' + name, false, false, FlxColor.RED);
});
Lua_helper.add_callback(lua, "getDataFromSave", function(name:String, field:String, ?defaultValue:Dynamic = null) {
if(PlayState.instance.modchartSaves.exists(name))
{
var saveData = PlayState.instance.modchartSaves.get(name).data;
if(Reflect.hasField(saveData, field))
return Reflect.field(saveData, field);
else
return defaultValue;
}
FunkinLua.luaTrace('getDataFromSave: Save file not initialized: ' + name, false, false, FlxColor.RED);
return defaultValue;
});
Lua_helper.add_callback(lua, "setDataFromSave", function(name:String, field:String, value:Dynamic) {
if(PlayState.instance.modchartSaves.exists(name))
{
Reflect.setField(PlayState.instance.modchartSaves.get(name).data, field, value);
return;
}
FunkinLua.luaTrace('setDataFromSave: Save file not initialized: ' + name, false, false, FlxColor.RED);
});
Lua_helper.add_callback(lua, "eraseSaveData", function(name:String)
{
if (PlayState.instance.modchartSaves.exists(name))
{
PlayState.instance.modchartSaves.get(name).erase();
return;
}
FunkinLua.luaTrace('eraseSaveData: Save file not initialized: ' + name, false, false, FlxColor.RED);
});
// File management
Lua_helper.add_callback(lua, "checkFileExists", function(filename:String, ?absolute:Bool = false) {
#if MODS_ALLOWED
if(absolute)
{
return FileSystem.exists(filename);
}
var path:String = Paths.modFolders(filename);
if(FileSystem.exists(path))
{
return true;
}
return FileSystem.exists(Paths.getPath('assets/$filename', TEXT));
#else
if(absolute)
{
return Assets.exists(filename);
}
return Assets.exists(Paths.getPath('assets/$filename', TEXT));
#end
});
Lua_helper.add_callback(lua, "saveFile", function(path:String, content:String, ?absolute:Bool = false)
{
try {
#if MODS_ALLOWED
if(!absolute)
File.saveContent(Paths.mods(path), content);
else
#end
File.saveContent(path, content);
return true;
} catch (e:Dynamic) {
FunkinLua.luaTrace("saveFile: Error trying to save " + path + ": " + e, false, false, FlxColor.RED);
}
return false;
});
Lua_helper.add_callback(lua, "deleteFile", function(path:String, ?ignoreModFolders:Bool = false)
{
try {
#if MODS_ALLOWED
if(!ignoreModFolders)
{
var lePath:String = Paths.modFolders(path);
if(FileSystem.exists(lePath))
{
FileSystem.deleteFile(lePath);
return true;
}
}
#end
var lePath:String = Paths.getPath(path, TEXT);
if(Assets.exists(lePath))
{
FileSystem.deleteFile(lePath);
return true;
}
} catch (e:Dynamic) {
FunkinLua.luaTrace("deleteFile: Error trying to delete " + path + ": " + e, false, false, FlxColor.RED);
}
return false;
});
Lua_helper.add_callback(lua, "getTextFromFile", function(path:String, ?ignoreModFolders:Bool = false) {
return Paths.getTextFromFile(path, ignoreModFolders);
});
Lua_helper.add_callback(lua, "directoryFileList", function(folder:String) {
var list:Array<String> = [];
#if sys
if(FileSystem.exists(folder)) {
for (folder in FileSystem.readDirectory(folder)) {
if (!list.contains(folder)) {
list.push(folder);
}
}
}
#end
return list;
});
// String tools
Lua_helper.add_callback(lua, "stringStartsWith", function(str:String, start:String) {
return str.startsWith(start);
});
Lua_helper.add_callback(lua, "stringEndsWith", function(str:String, end:String) {
return str.endsWith(end);
});
Lua_helper.add_callback(lua, "stringSplit", function(str:String, split:String) {
return str.split(split);
});
Lua_helper.add_callback(lua, "stringTrim", function(str:String) {
return str.trim();
});
// Randomization
Lua_helper.add_callback(lua, "getRandomInt", function(min:Int, max:Int = FlxMath.MAX_VALUE_INT, exclude:String = '') {
var excludeArray:Array<String> = exclude.split(',');
var toExclude:Array<Int> = [];
for (i in 0...excludeArray.length)
{
if (exclude == '') break;
toExclude.push(Std.parseInt(excludeArray[i].trim()));
}
return FlxG.random.int(min, max, toExclude);
});
Lua_helper.add_callback(lua, "getRandomFloat", function(min:Float, max:Float = 1, exclude:String = '') {
var excludeArray:Array<String> = exclude.split(',');
var toExclude:Array<Float> = [];
for (i in 0...excludeArray.length)
{
if (exclude == '') break;
toExclude.push(Std.parseFloat(excludeArray[i].trim()));
}
return FlxG.random.float(min, max, toExclude);
});
Lua_helper.add_callback(lua, "getRandomBool", function(chance:Float = 50) {
return FlxG.random.bool(chance);
});
}
}