Files
FNF-i486-Engine/source/Note.hx
JordanSantiagoYT 8a3cbed07e uh
pixel notes no longer crash the game. their sustain notes look weird but hey, it works at least
Added "addWiggleEffect" for the wiggle effects.. hopefully i did (closes #246)
2024-03-17 00:01:36 -04:00

743 lines
24 KiB
Haxe

package;
import flixel.FlxG;
import flixel.FlxSprite;
import flixel.graphics.frames.FlxAtlasFrames;
import flixel.math.FlxMath;
import flixel.util.FlxColor;
import flash.display.BitmapData;
import editors.ChartingState;
import flixel.util.FlxPool;
import flixel.math.FlxRect;
import flixel.group.FlxGroup.FlxTypedGroup;
import openfl.system.System;
import NoteShader.ColoredNoteShader;
using StringTools;
typedef EventNote = {
strumTime:Float,
event:String,
value1:String,
value2:String
}
typedef PreloadedChartNote = {
strumTime:Float,
noteData:Int,
mustPress:Bool,
noteType:String,
animSuffix:String,
noteskin:String,
texture:String,
noAnimation:Bool,
noMissAnimation:Bool,
gfNote:Bool,
isSustainNote:Bool,
isSustainEnd:Bool,
sustainLength:Float,
sustainScale:Float,
parent:PreloadedChartNote,
prevNote:Note,
strum:StrumNote,
hitHealth:Float,
missHealth:Float,
hitCausesMiss:Null<Bool>,
wasHit:Bool,
multSpeed:Float,
wasSpawned:Bool
}
class Note extends FlxSprite
{
public var row:Int = 0;
public var strumTime:Float = 0;
public var mustPress:Bool = false;
public var noteData:Int = 0;
public var canBeHit:Bool = false;
public var tooLate:Bool = false;
public var wasGoodHit:Bool = false;
public var ignoreNote:Bool = false;
public var hitByOpponent:Bool = false; //For Opponent notes
public var prevNote:Note;
public var nextNote:Note;
public var spawned:Bool = false;
public var tail:Array<Note> = []; // for sustains
public var parent:Note;
public var blockHit:Bool = false; // only works for player
public var sustainLength:Float = 0;
public var isSustainNote:Bool = false;
public var noteType(default, set):String = null;
public var eventName:String = '';
public var eventLength:Int = 0;
public var eventVal1:String = '';
public var eventVal2:String = '';
public var colorSwap:ColorSwap;
public var inEditor:Bool = false;
public var animSuffix:String = '';
public var gfNote:Bool = false;
public var earlyHitMult:Float = 0.5;
public var lateHitMult:Float = 1;
public var lowPriority:Bool = false;
public static var swagWidth:Float = 160 * 0.7;
public static final colArray:Array<String> = ['purple', 'blue', 'green', 'red'];
private final pixelInt:Array<Int> = [0, 1, 2, 3];
public static final beats:Array<Int> = [4, 8, 12, 16, 24, 32, 48, 64, 96, 128, 192,256,384,512,768,1024,1536,2048,3072,6144];
// Lua shit
public var noteSplashDisabled:Bool = false;
public var noteSplashTexture:String = null;
public var noteSplashHue:Float = 0;
public var noteSplashSat:Float = 0;
public var noteSplashBrt:Float = 0;
public var offsetX:Float = 0;
public var offsetY:Float = 0;
public var offsetAngle:Float = 0;
public var multAlpha:Float = 1;
public var multSpeed(default, set):Float = 1;
public var prevNoteIsSustainNote:Bool = false;
public static var SUSTAIN_SIZE:Int = 44;
public var copyX:Bool = true;
public var copyY:Bool = true;
public var copyScale:Bool = true;
public var copyAngle:Bool = true;
public var copyAlpha:Bool = true;
public var dumbHitboxThing:Bool = true;
public var hitHealth:Float = 0.023;
public var missHealth:Float = 0.0475;
public var rating:String = 'unknown';
public var ratingMod:Float = 0; //9 = unknown, 0.25 = shit, 0.5 = bad, 0.75 = good, 1 = sick
public var ratingDisabled:Bool = false;
public var strum:StrumNote = null;
public var loadSprite:Bool = false;
public var inEkSong:Bool = false;
public var texture(default, set):String = null;
public var sustainScale:Float = 1;
public var noAnimation:Bool = false;
public var noMissAnimation:Bool = false;
public var hitCausesMiss:Bool = false;
public var distance:Float = 2000; //plan on doing scroll directions soon -bb
public var hitsoundDisabled:Bool = false;
private function set_multSpeed(value:Float):Float {
resizeByRatio(value / multSpeed);
multSpeed = value;
//trace('fuck cock');
return value;
}
public function resizeByRatio(ratio:Float) //haha funny twitter shit
{
if(isSustainNote && animation != null && animation.curAnim != null && !animation.curAnim.name.endsWith('end'))
{
scale.y *= ratio;
updateHitbox();
}
}
private function set_texture(value:String):String {
if (!inEditor && !PlayState.isPixelStage)
{
if (!Paths.noteSkinFramesMap.exists(value)) Paths.initNote(4, value);
frames = @:privateAccess Paths.noteSkinFramesMap.get(value);
animation.copyFrom(@:privateAccess Paths.noteSkinAnimsMap.get(value));
antialiasing = ClientPrefs.globalAntialiasing;
scale.set(0.7, 0.7);
updateHitbox();
}
texture = value;
return value;
}
public function quantCheck(timeToCheck:Float):Void
{
if (colorSwap != null && ClientPrefs.noteColorStyle == 'Quant-Based' && (ClientPrefs.showNotes && ClientPrefs.enableColorShader))
{
var theCurBPM = Conductor.bpm;
var stepCrochet:Float = (60 / theCurBPM) * 1000;
var latestBpmChangeIndex = -1;
var latestBpmChange = null;
for (i in 0...Conductor.bpmChangeMap.length) {
var bpmchange = Conductor.bpmChangeMap[i];
if (timeToCheck >= bpmchange.songTime) {
latestBpmChangeIndex = i; // Update index of latest change
latestBpmChange = bpmchange;
}
}
if (latestBpmChangeIndex >= 0) {
theCurBPM = latestBpmChange.bpm;
timeToCheck -= latestBpmChange.songTime;
stepCrochet = (60 / theCurBPM) * 1000;
}
var beat = Math.round((timeToCheck / stepCrochet) * 48);
for (i in 0...beats.length)
{
if (beat % (192 / beats[i]) == 0)
{
beat = beats[i];
break;
}
}
switch (beat)
{
case 4: //red
colorSwap.hue = 0;
colorSwap.saturation = 0;
colorSwap.brightness = 0;
case 8: //blue
colorSwap.hue = -0.34;
colorSwap.saturation = 0;
colorSwap.brightness = 0;
case 12: //purple
colorSwap.hue = 0.8;
colorSwap.saturation = 0;
colorSwap.brightness = 0;
case 16: //yellow
colorSwap.hue = 0.16;
colorSwap.saturation = 0;
colorSwap.brightness = 0;
case 24: //pink
colorSwap.hue = 0.91;
colorSwap.saturation = 0;
colorSwap.brightness = 0;
case 32: //orange
colorSwap.hue = 0.06;
colorSwap.saturation = 0;
colorSwap.brightness = 0;
case 48: //cyan
colorSwap.hue = -0.53;
colorSwap.saturation = 0;
colorSwap.brightness = 0;
case 64: //green
colorSwap.hue = -0.7;
colorSwap.saturation = 0;
colorSwap.brightness = 0;
case 96: //salmon lookin ass
colorSwap.hue = 0;
colorSwap.saturation = -0.33;
colorSwap.brightness = 0;
case 128: //light purple shit
colorSwap.hue = -0.24;
colorSwap.saturation = -0.33;
colorSwap.brightness = 0;
case 192: //turquioe i cant spell
colorSwap.hue = 0.44;
colorSwap.saturation = 0.31;
colorSwap.brightness = 0;
case 256: //shit (the color of it)
colorSwap.hue = 0.03;
colorSwap.saturation = 0;
colorSwap.brightness = -0.63;
case 384: //dark green ugly shit
colorSwap.hue = 0.29;
colorSwap.saturation = 1;
colorSwap.brightness = -0.89;
case 512: //darj blue
colorSwap.hue = -0.33;
colorSwap.saturation = 0.29;
colorSwap.brightness = -0.7;
case 768: //gray ok
colorSwap.hue = 0.04;
colorSwap.saturation = -0.86;
colorSwap.brightness = -0.23;
case 1024: //turqyuarfhiouhifueaig but dark
colorSwap.hue = 0.46;
colorSwap.saturation = 0;
colorSwap.brightness = -0.46;
case 1536: //pure death
colorSwap.hue = 0;
colorSwap.saturation = 0;
colorSwap.brightness = -1;
case 2048: //piss and shit color
colorSwap.hue = 0.2;
colorSwap.saturation = -0.36;
colorSwap.brightness = -0.74;
case 3072: //boring ass color
colorSwap.hue = 0.17;
colorSwap.saturation = -0.57;
colorSwap.brightness = -0.27;
case 6144: //why did i do this? idk tbh, it just funni
colorSwap.hue = 0.23;
colorSwap.saturation = 0.76;
colorSwap.brightness = -0.83;
default: // white/gray
colorSwap.hue = 0.04;
colorSwap.saturation = -0.86;
colorSwap.brightness = -0.23;
}
}
}
private function set_noteType(value:String):String {
noteSplashTexture = PlayState.SONG.splashSkin;
if (noteData > -1 && noteData < ClientPrefs.arrowHSV.length && ClientPrefs.noteColorStyle == 'Normal' && ClientPrefs.showNotes && ClientPrefs.enableColorShader)
{
colorSwap.hue = ClientPrefs.arrowHSV[noteData][0] / 360;
colorSwap.saturation = ClientPrefs.arrowHSV[noteData][1] / 100;
colorSwap.brightness = ClientPrefs.arrowHSV[noteData][2] / 100;
}
if(noteData > -1 && noteType != value) {
switch(value) {
case 'Hurt Note':
ignoreNote = mustPress;
reloadNote('HURT');
noteSplashTexture = 'HURTnoteSplashes';
if (ClientPrefs.enableColorShader)
{
colorSwap.hue = 0;
colorSwap.saturation = 0;
colorSwap.brightness = 0;
}
lowPriority = true;
if(isSustainNote) {
missHealth = 0.1;
} else {
missHealth = 0.3;
}
hitCausesMiss = true;
case 'Behind Note':
colorSwap.hue = 0;
colorSwap.saturation = -50;
colorSwap.brightness = 0;
case 'Alt Animation':
animSuffix = '-alt';
case 'No Animation':
noAnimation = true;
noMissAnimation = true;
case 'GF Sing':
gfNote = true;
}
noteType = value;
}
if (ClientPrefs.showNotes && ClientPrefs.enableColorShader)
{
noteSplashHue = colorSwap.hue;
noteSplashSat = colorSwap.saturation;
noteSplashBrt = colorSwap.brightness;
}
return value;
}
public function new(?noteskinToLoad:String, ?inEditor:Bool = false, ?loadSprite:Bool = true)
{
super();
if (prevNote == null)
prevNote = this;
this.loadSprite = loadSprite;
if (PlayState.instance != null && PlayState.instance.isEkSong) inEkSong = true;
this.inEditor = inEditor;
y -= 2000;
if(noteData > -1) {
if (ClientPrefs.showNotes && loadSprite)
{
texture = 'NOTE_assets';
if (noteskinToLoad.length > 1) texture = "noteskins/" + noteskinToLoad;
if(ClientPrefs.noteStyleThing == 'VS Nonsense V2') {
texture = 'Nonsense_NOTE_assets';
}
if(ClientPrefs.noteStyleThing == 'DNB 3D') {
texture = 'NOTE_assets_3D';
}
if(ClientPrefs.noteStyleThing == 'VS AGOTI') {
texture = 'AGOTINOTE_assets';
}
if(ClientPrefs.noteStyleThing == 'Doki Doki+') {
texture = 'NOTE_assets_doki';
}
if(ClientPrefs.noteStyleThing == 'TGT V4') {
texture = 'TGTNOTE_assets';
}
if (ClientPrefs.noteStyleThing != 'VS Nonsense V2' && ClientPrefs.noteStyleThing != 'DNB 3D' && ClientPrefs.noteStyleThing != 'VS AGOTI' && ClientPrefs.noteStyleThing != 'Doki Doki+' && ClientPrefs.noteStyleThing != 'TGT V4' && ClientPrefs.noteStyleThing != 'Default') {
texture = 'NOTE_assets_' + ClientPrefs.noteStyleThing.toLowerCase();
}
if(ClientPrefs.noteColorStyle == 'Quant-Based' || ClientPrefs.noteColorStyle == 'Rainbow') {
texture = ClientPrefs.noteStyleThing == 'TGT V4' ? 'RED_TGTNOTE_assets' : 'RED_NOTE_assets';
}
if(ClientPrefs.noteColorStyle == 'Char-Based') {
texture = 'NOTE_assets_colored';
}
if(ClientPrefs.noteColorStyle == 'Grayscale') {
texture = 'GRAY_NOTE_assets';
}
if (ClientPrefs.enableColorShader)
{
colorSwap = new ColorSwap();
shader = colorSwap.shader;
if (ClientPrefs.noteColorStyle == 'Normal' && noteData < ClientPrefs.arrowHSV.length)
{
colorSwap.hue = ClientPrefs.arrowHSV[noteData][0] / 360;
colorSwap.saturation = ClientPrefs.arrowHSV[noteData][1] / 100;
colorSwap.brightness = ClientPrefs.arrowHSV[noteData][2] / 100;
}
if (ClientPrefs.noteColorStyle == 'Rainbow')
{
colorSwap.hue = ((strumTime / 5000 * 360) / 360) % 1;
}
if (ClientPrefs.noteColorStyle == 'Char-Based')
{
if (PlayState.instance != null) {
if (!mustPress) !PlayState.opponentChart ? this.shader = new ColoredNoteShader(PlayState.instance.dad.healthColorArray[0], PlayState.instance.dad.healthColorArray[1], PlayState.instance.dad.healthColorArray[2], false, 10) : this.shader = new ColoredNoteShader(PlayState.instance.boyfriend.healthColorArray[0], PlayState.instance.boyfriend.healthColorArray[1], PlayState.instance.boyfriend.healthColorArray[2], false, 10);
if (mustPress) {
!PlayState.opponentChart ? this.shader = new ColoredNoteShader(PlayState.instance.boyfriend.healthColorArray[0], PlayState.instance.boyfriend.healthColorArray[1], PlayState.instance.boyfriend.healthColorArray[2], false, 10) : this.shader = new ColoredNoteShader(PlayState.instance.dad.healthColorArray[0], PlayState.instance.dad.healthColorArray[1], PlayState.instance.dad.healthColorArray[2], false, 10);
}
if (gfNote) {
if (PlayState.instance.gf != null) this.shader = new ColoredNoteShader(PlayState.instance.gf.healthColorArray[0], PlayState.instance.gf.healthColorArray[1], PlayState.instance.gf.healthColorArray[2], false, 10);
}
}
}
}
}
}
if(prevNote!=null)
prevNote.nextNote = this;
switch (ClientPrefs.healthGainType)
{
case 'Leather Engine':
missHealth = 0.07;
case 'Kade (1.4.2 to 1.6)':
missHealth = 0.075;
case 'Kade (1.6+)':
missHealth = 0.075;
case 'Doki Doki+':
missHealth = 0.04;
default:
missHealth = 0.0475;
}
}
var lastNoteOffsetXForPixelAutoAdjusting:Float = 0;
var lastNoteScaleToo:Float = 1;
public var originalHeightForCalcs:Float = 6;
public var correctionOffset:Float = 0; //dont mess with this
function reloadNote(?prefix:String = '', ?texture:String = '', ?suffix:String = '') {
if(prefix == null) prefix = '';
if(texture == null) texture = '';
if(suffix == null) suffix = '';
var skin:String = texture;
if(texture.length < 1) {
if (PlayState.instance != null) skin = PlayState.SONG.arrowSkin;
if(skin == null || skin.length < 1) {
skin = 'NOTE_assets';
}
}
var animName:String = null;
if(animation.curAnim != null) {
animName = animation.curAnim.name;
}
var arraySkin:Array<String> = skin.split('/');
arraySkin[arraySkin.length-1] = prefix + arraySkin[arraySkin.length-1] + suffix;
var lastScaleY:Float = scale.y;
var blahblah:String = arraySkin.join('/');
if(PlayState.isPixelStage) {
if(isSustainNote) {
loadGraphic(Paths.image('pixelUI/' + blahblah + 'ENDS'));
width = width / 4;
height = height / 2;
originalHeightForCalcs = height;
loadGraphic(Paths.image('pixelUI/' + blahblah + 'ENDS'), true, Math.floor(width), Math.floor(height));
} else {
loadGraphic(Paths.image('pixelUI/' + blahblah));
width = width / 4;
height = height / 5;
loadGraphic(Paths.image('pixelUI/' + blahblah), true, Math.floor(width), Math.floor(height));
}
setGraphicSize(Std.int(width * PlayState.daPixelZoom));
loadPixelNoteAnims();
antialiasing = false;
if(isSustainNote) {
offsetX += lastNoteOffsetXForPixelAutoAdjusting;
lastNoteOffsetXForPixelAutoAdjusting = (width - 7) * (PlayState.daPixelZoom / 2);
offsetX -= lastNoteOffsetXForPixelAutoAdjusting;
/*if(animName != null && !animName.endsWith('end'))
{
lastScaleY /= lastNoteScaleToo;
lastNoteScaleToo = (6 / height);
lastScaleY *= lastNoteScaleToo;
}*/
}
} else {
frames = Paths.getSparrowAtlas(blahblah);
loadNoteAnims();
if(!isSustainNote)
{
centerOffsets();
centerOrigin();
}
antialiasing = ClientPrefs.globalAntialiasing;
}
if(isSustainNote) {
scale.y = lastScaleY;
}
updateHitbox();
if(animName != null)
animation.play(animName, true);
if(inEditor) {
setGraphicSize(ChartingState.GRID_SIZE, ChartingState.GRID_SIZE);
updateHitbox();
}
}
function loadNoteAnims() {
animation.addByPrefix(colArray[noteData] + 'Scroll', colArray[noteData] + '0');
if (isSustainNote)
{
animation.addByPrefix('purpleholdend', 'pruple end hold'); // ?????
animation.addByPrefix(colArray[noteData] + 'holdend', colArray[noteData] + ' hold end');
animation.addByPrefix(colArray[noteData] + 'hold', colArray[noteData] + ' hold piece');
}
setGraphicSize(Std.int(width * 0.7));
updateHitbox();
}
function loadPixelNoteAnims() {
if(isSustainNote)
{
animation.add(colArray[noteData] + 'holdend', [noteData + 4], 24, true);
animation.add(colArray[noteData] + 'hold', [noteData], 24, true);
} else animation.add(colArray[noteData] + 'Scroll', [noteData + 4], 24, true);
}
public function updateNoteSkin(noteskin:String) {
if (noteskin != null && noteskin != '') texture = "noteskins/" + noteskin;
if(ClientPrefs.noteStyleThing == 'VS Nonsense V2') {
texture = 'Nonsense_NOTE_assets';
}
if(ClientPrefs.noteStyleThing == 'DNB 3D') {
texture = 'NOTE_assets_3D';
}
if(ClientPrefs.noteStyleThing == 'VS AGOTI') {
texture = 'AGOTINOTE_assets';
}
if(ClientPrefs.noteStyleThing == 'Doki Doki+') {
texture = 'NOTE_assets_doki';
}
if(ClientPrefs.noteStyleThing == 'TGT V4') {
texture = 'TGTNOTE_assets';
}
if (ClientPrefs.noteStyleThing != 'VS Nonsense V2' && ClientPrefs.noteStyleThing != 'DNB 3D' && ClientPrefs.noteStyleThing != 'VS AGOTI' && ClientPrefs.noteStyleThing != 'Doki Doki+' && ClientPrefs.noteStyleThing != 'TGT V4' && ClientPrefs.noteStyleThing != 'Default') {
texture = 'NOTE_assets_' + ClientPrefs.noteStyleThing.toLowerCase();
}
if(ClientPrefs.noteColorStyle == 'Quant-Based' || ClientPrefs.noteColorStyle == 'Rainbow') {
texture = ClientPrefs.noteStyleThing == 'TGT V4' ? 'RED_TGTNOTE_assets' : 'RED_NOTE_assets';
}
if(ClientPrefs.noteColorStyle == 'Char-Based') {
texture = 'NOTE_assets_colored';
}
if(ClientPrefs.noteColorStyle == 'Grayscale') {
texture = 'GRAY_NOTE_assets';
}
}
override function update(elapsed:Float)
{
super.update(elapsed);
if (mustPress)
{
// ok river
if (strumTime > Conductor.songPosition - (Conductor.safeZoneOffset * lateHitMult)
&& strumTime < Conductor.songPosition + (Conductor.safeZoneOffset * earlyHitMult) || (PlayState.instance != null && PlayState.instance.cpuControlled))
canBeHit = true;
else
canBeHit = false;
if (strumTime < Conductor.songPosition - Conductor.safeZoneOffset && !wasGoodHit)
tooLate = true;
}
else
{
canBeHit = false;
if (strumTime < Conductor.songPosition + (Conductor.safeZoneOffset * earlyHitMult))
{
if((isSustainNote && prevNote.wasGoodHit) || strumTime <= Conductor.songPosition)
wasGoodHit = true;
}
}
if (tooLate && !inEditor)
{
if (alpha > 0.3)
alpha = 0.3;
}
}
public function followStrum(strum:StrumNote, fakeCrochet:Float, songSpeed:Float = 1):Void
{
if (isSustainNote)
{
flipY = strum.downScroll;
if (ClientPrefs.noteStyleThing == 'Chip' || ClientPrefs.noteStyleThing == 'Future') scale.set(0.7, animation != null && animation.curAnim != null && animation.curAnim.name.endsWith('end') ? 0.7 : Conductor.stepCrochet * 0.0105 * (0.58 * songSpeed / multSpeed) * sustainScale);
else
{
offsetX = 36.5;
scale.set(0.7, animation != null && animation.curAnim != null && animation.curAnim.name.endsWith('end') ? 1 : Conductor.stepCrochet * 0.0105 * (songSpeed * multSpeed) * sustainScale);
if (PlayState.isPixelStage)
{
scale.x *= PlayState.daPixelZoom;
scale.y *= PlayState.daPixelZoom;
}
}
updateHitbox();
}
distance = (0.45 * (Conductor.songPosition - strumTime) * songSpeed * multSpeed);
if (!strum.downScroll) distance *= -1;
if(animation != null && animation.curAnim != null && animation.curAnim.name.endsWith('end'))
{
y -= height-2;
if (!prevNoteIsSustainNote) //only for really short sustains that only have an end and no regular parts
{
y += height*0.25; //move back down slightly into the note
}
}
if(copyScale && isSustainNote)
if (!dumbHitboxThing)
updateHitbox();
if (copyAngle)
angle = strum.direction - 90 + strum.angle + offsetAngle;
if(copyAlpha)
alpha = strum.alpha * multAlpha;
if(copyX)
x = strum.x + offsetX + Math.cos(strum.direction * Math.PI / 180) * distance;
if(copyY)
{
y = strum.y + offsetY + correctionOffset + Math.sin(strum.direction * Math.PI / 180) * distance;
if(strum.downScroll && isSustainNote)
{
if(PlayState.isPixelStage)
{
y -= PlayState.daPixelZoom * 9.5;
}
y -= (frameHeight * scale.y) - (Note.swagWidth / 2);
}
}
}
public function clipToStrumNote(myStrum:StrumNote)
{
final center:Float = myStrum.y + offsetY + Note.swagWidth / 2;
if(isSustainNote && (mustPress || !ignoreNote) &&
(!mustPress || (wasGoodHit || (prevNote.wasGoodHit && !canBeHit))))
{
final swagRect:FlxRect = clipRect != null ? clipRect : new FlxRect(0, 0, frameWidth, frameHeight);
if (myStrum.downScroll)
{
if(y - offset.y * scale.y + height >= center)
{
swagRect.width = frameWidth;
swagRect.height = (center - y) / scale.y;
swagRect.y = frameHeight - swagRect.height;
}
}
else if (y + offset.y * scale.y <= center)
{
swagRect.y = (center - y) / scale.y;
swagRect.width = width / scale.x;
swagRect.height = (height / scale.y) - swagRect.y;
}
clipRect = swagRect;
}
}
public function updateRGBColors() {
if (Std.isOfType(this.shader, ColoredNoteShader))
{
if (mustPress)
!PlayState.opponentChart ? cast(this.shader, ColoredNoteShader).setColors(PlayState.instance.boyfriend.healthColorArray[0], PlayState.instance.boyfriend.healthColorArray[1], PlayState.instance.boyfriend.healthColorArray[2]) : cast(this.shader, ColoredNoteShader).setColors(PlayState.instance.dad.healthColorArray[0], PlayState.instance.dad.healthColorArray[1], PlayState.instance.dad.healthColorArray[2]);
else if (!gfNote)
!PlayState.opponentChart ? cast(this.shader, ColoredNoteShader).setColors(PlayState.instance.dad.healthColorArray[0], PlayState.instance.dad.healthColorArray[1], PlayState.instance.dad.healthColorArray[2]) : cast(this.shader, ColoredNoteShader).setColors(PlayState.instance.boyfriend.healthColorArray[0], PlayState.instance.boyfriend.healthColorArray[1], PlayState.instance.boyfriend.healthColorArray[2]);
else if (gfNote && PlayState.instance.gf != null) cast(this.shader, ColoredNoteShader).setColors(PlayState.instance.gf.healthColorArray[0], PlayState.instance.gf.healthColorArray[1], PlayState.instance.gf.healthColorArray[2]);
}
}
// this is used for note recycling
public function setupNoteData(chartNoteData:PreloadedChartNote):Note
{
wasGoodHit = hitByOpponent = tooLate = false; // Don't make an update call of this for the note group
strumTime = chartNoteData.strumTime;
if(!inEditor) strumTime += ClientPrefs.noteOffset;
noteData = Std.int(chartNoteData.noteData % 4);
noteType = chartNoteData.noteType;
animSuffix = chartNoteData.animSuffix;
noAnimation = noMissAnimation = chartNoteData.noAnimation;
mustPress = chartNoteData.mustPress;
gfNote = chartNoteData.gfNote;
isSustainNote = chartNoteData.isSustainNote;
if (chartNoteData.noteskin.length > 0 && chartNoteData.noteskin != '' && chartNoteData.noteskin != texture) texture = 'noteskins/' + chartNoteData.noteskin;
if (chartNoteData.texture.length > 0 && chartNoteData.texture != texture) texture = chartNoteData.texture;
sustainLength = chartNoteData.sustainLength;
sustainScale = chartNoteData.sustainScale;
strum = chartNoteData.strum;
hitHealth = chartNoteData.hitHealth;
missHealth = chartNoteData.missHealth;
hitCausesMiss = chartNoteData.hitCausesMiss;
multSpeed = chartNoteData.multSpeed;
if (PlayState.isPixelStage) reloadNote('', texture);
animation.play(colArray[noteData % 4] + 'Scroll');
if (isSustainNote) animation.play(colArray[noteData % 4] + (chartNoteData.isSustainEnd ? 'holdend' : 'hold'));
if (ClientPrefs.showNotes && ClientPrefs.enableColorShader)
{
if (ClientPrefs.noteColorStyle == 'Quant-Based') quantCheck(isSustainNote ? chartNoteData.parent.strumTime : chartNoteData.strumTime);
if (ClientPrefs.noteColorStyle == 'Char-Based') updateRGBColors();
if (ClientPrefs.noteColorStyle == 'Rainbow') colorSwap.hue = ((strumTime / 5000 * 360) / 360) % 1;
}
if (isSustainNote) correctionOffset = ClientPrefs.downScroll ? 0 : 55;
return this;
}
}