Freeplay: Cache and unused memory is now cleared when entering Added some stuff for android compiling, doesn't fully work but oh well Added Note Pooling? (potentially) Troll Mode looping is now nearly seamless
224 lines
9.7 KiB
XML
224 lines
9.7 KiB
XML
<?xml version="1.0" encoding="utf-8"?>
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<project>
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<!-- _________________________ Application Settings _________________________ -->
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<app title="Friday Night Funkin': JS Engine" file="JSEngine" packageName="com.shadowmario.psychengine" package="com.shadowmario.psychengine" main="Main" version="0.2.8" company="ShadowMario" />
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<!--Switch Export with Unique ApplicationID and Icon-->
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<set name="APP_ID" value="0x0100f6c013bbc000" />
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<!-- NOTE TO SELF: DISABLE THIS IF ISSUES ARE FOUND -->
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<haxedef name="LINC_LUA_RELATIVE_DYNAMIC_LIB"/> <!-- stable luas PUT AFTER FIRST LINE WITH APP NAME AND ETC -->
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<!--The flixel preloader is not accurate in Chrome. You can use it regularly if you embed the swf into a html file
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or you can set the actual size of your file manually at "FlxPreloaderBase-onUpdate-bytesTotal"-->
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<!-- <app preloader="Preloader" resizable="true" /> -->
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<app preloader="flixel.system.FlxPreloader" />
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<!--Minimum without FLX_NO_GAMEPAD: 11.8, without FLX_NO_NATIVE_CURSOR: 11.2-->
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<set name="SWF_VERSION" value="11.8" />
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<!-- ____________________________ Window Settings ___________________________ -->
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<!--These window settings apply to all targets-->
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<window width="1280" height="720" fps="" background="#000000" hardware="true" vsync="false" />
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<!--HTML5-specific-->
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<window if="html5" resizable="true" />
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<!--Desktop-specific-->
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<window if="desktop" orientation="landscape" fullscreen="false" resizable="true" vsync="false"/>
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<!--Mobile-specific-->
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<window if="mobile" orientation="landscape" fullscreen="true" width="1280" height="720" resizable="false"/>
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<!--Switch-specific-->
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<window if="switch" orientation="landscape" fullscreen="true" width="0" height="0" resizable="true" />
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<!-- _____________________________ Path Settings ____________________________ -->
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<set name="BUILD_DIR" value="export/debug" if="debug" />
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<set name="BUILD_DIR" value="export/release" unless="debug" />
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<set name="BUILD_DIR" value="export/32bit" if="32bits" />
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<classpath name="source" />
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<!-- PSYCH ENGINE CUSTOMIZATION -->
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<define name="MODS_ALLOWED" if="desktop || android" />
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<define name="LUA_ALLOWED" if="desktop || android" />
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<define name="ACHIEVEMENTS_ALLOWED" />
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<define name="VIDEOS_ALLOWED" if="web || windows || android" unless="32bits"/>
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<define name="PSYCH_WATERMARKS"/> <!-- DELETE THIS TO REMOVE WATERMARKS/DEV NAMES ON TITLE SCREEN -->
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<define name="TITLE_SCREEN_EASTER_EGG" if="officialBuild"/> <!-- DELETE THE if="officialBuild" for enabling this on an unofficial build -->
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<define name="CRASH_HANDLER" if="desktop release || android" />
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<assets path="assets/preload" rename="assets" exclude="*.ogg" if="web"/>
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<assets path="assets/preload" rename="assets" exclude="*.mp3" unless="web"/>
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<section if="TITLE_SCREEN_EASTER_EGG">
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<assets path="assets/secrets" rename="assets" exclude="*.ogg" if="web"/>
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<assets path="assets/secrets" rename="assets" exclude="*.mp3" unless="web"/>
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</section>
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<!-- DONT ENABLE THIS!! shut up shadowmario ill enable whatever i want-->
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<define name="CHECK_FOR_UPDATES" />
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<!-- <define name="PRELOAD_ALL" /> -->
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<define name="PRELOAD_ALL" unless="web" />
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<define name="NO_PRELOAD_ALL" unless="PRELOAD_ALL"/>
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<library name="videos" preload="true" />
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<section if="PRELOAD_ALL">
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<library name="songs" preload="true" />
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<library name="shared" preload="true" />
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<library name="week2" preload="true" />
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<library name="week3" preload="true" />
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<library name="week4" preload="true" />
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<library name="week5" preload="true" />
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<library name="week6" preload="true" />
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<library name="week7" preload="true" />
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</section>
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<section if="NO_PRELOAD_ALL">
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<library name="songs" preload="false" />
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<library name="shared" preload="false" />
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<library name="week2" preload="false" />
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<library name="week3" preload="false" />
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<library name="week4" preload="false" />
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<library name="week5" preload="false" />
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<library name="week6" preload="false" />
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<library name="week7" preload="false" />
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</section>
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<assets path="assets/videos" library="videos" if="VIDEOS_ALLOWED"/>
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<assets path="assets/songs" library="songs" exclude="*.ogg" if="web"/>
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<assets path="assets/songs" library="songs" exclude="*.mp3" unless="web"/>
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<assets path="assets/shared" library="shared" exclude="*.ogg" if="web"/>
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<assets path="assets/shared" library="shared" exclude="*.mp3" unless="web"/>
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<assets path="assets/week2" library="week2" exclude="*.ogg" if="web"/>
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<assets path="assets/week2" library="week2" exclude="*.mp3" unless="web"/>
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<assets path="assets/week3" library="week3" exclude="*.ogg" if="web"/>
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<assets path="assets/week3" library="week3" exclude="*.mp3" unless="web"/>
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<assets path="assets/week4" library="week4" exclude="*.ogg" if="web"/>
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<assets path="assets/week4" library="week4" exclude="*.mp3" unless="web"/>
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<assets path="assets/week5" library="week5" exclude="*.ogg" if="web"/>
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<assets path="assets/week5" library="week5" exclude="*.mp3" unless="web"/>
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<assets path="assets/week6" library="week6" exclude="*.ogg" if="web"/>
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<assets path="assets/week6" library="week6" exclude="*.mp3" unless="web"/>
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<assets path="assets/week7" library="week7" exclude="*.ogg" if="web"/>
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<assets path="assets/week7" library="week7" exclude="*.mp3" unless="web"/>
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<section if="MODS_ALLOWED">
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<assets path='example_mods' rename='mods' embed='false'/>
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</section>
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<assets path='art/readme.txt' rename='do NOT readme.txt' />
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<!-- <template path='mods' /> -->
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<!-- assets path="CHANGELOG.md" rename='changelog.txt' -->
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<!-- NOTE FOR FUTURE SELF SINCE FONTS ARE ALWAYS FUCKY
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TO FIX ONE OF THEM, I CONVERTED IT TO OTF. DUNNO IF YOU NEED TO
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THEN UHHH I USED THE NAME OF THE FONT WITH SETFORMAT() ON THE TEXT!!!
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NOT USING A DIRECT THING TO THE ASSET!!!
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-->
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<assets path="assets/fonts" />
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<!-- _______________________________ Libraries ______________________________ -->
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<haxelib name="flixel" />
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<haxedev set='webgl' />
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<!--In case you want to use the addons package-->
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<haxelib name="flixel-addons" />
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<haxelib name="hscript" />
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<define name="hscriptPos" />
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<!--In case you want to use the ui package-->
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<haxelib name="flixel-ui" />
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<haxelib name="linc_luajit" if="LUA_ALLOWED"/>
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<haxelib name="hxCodec" if="VIDEOS_ALLOWED"/>
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<haxelib name="faxe" if='switch'/>
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<!--<haxelib name="polymod"/> -->
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<haxelib name="discord_rpc" />
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<!-- Enables a terminal log prompt on debug builds -->
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<haxelib name="hxcpp-debug-server" if="debug"/>
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<!-- <haxelib name="markdown" /> -->
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<!-- <haxelib name="HtmlParser" /> -->
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<!--In case you want to use nape with flixel-->
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<!--<haxelib name="nape-haxe4" />-->
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<!--FOR ANDROID-->
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<haxelib name="extension-androidtools" if="android"/>
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<!-- ______________________________ Haxedefines _____________________________ -->
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<!--Enable the Flixel core recording system-->
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<!--<haxedef name="FLX_RECORD" />-->
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<!--Disable the right and middle mouse buttons-->
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<!-- <haxedef name="FLX_NO_MOUSE_ADVANCED" /> -->
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<!--Disable the native cursor API on Flash-->
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<!--<haxedef name="FLX_NO_NATIVE_CURSOR" />-->
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<!--Optimise inputs, be careful you will get null errors if you don't use conditionals in your game-->
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<!-- <haxedef name="FLX_NO_MOUSE" if="mobile" /> -->
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<!-- <haxedef name="FLX_NO_KEYBOARD" if="mobile" /> -->
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<!-- <haxedef name="FLX_NO_TOUCH" if="desktop" /> -->
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<!--<haxedef name="FLX_NO_GAMEPAD" />-->
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<!--Disable the Flixel core sound tray-->
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<!--<haxedef name="FLX_NO_SOUND_TRAY" />-->
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<!--Disable the Flixel sound management code-->
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<!--<haxedef name="FLX_NO_SOUND_SYSTEM" />-->
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<!--Disable the Flixel core focus lost screen-->
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<haxedef name="FLX_NO_FOCUS_LOST_SCREEN" />
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<section if="android">
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<config>
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<!--Gradle-->
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<android gradle-version="7.4.2" gradle-plugin="7.3.1" />
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<!--Target SDK-->
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<android target-sdk-version="29" if="${lime < 8.1.0}" />
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</config>
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</section>
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<!--Allow working memory greater than 1 Gig. NOTE: i recommend using Flixel 5.2.2 for this to work!-->
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<haxedef name="HXCPP_GC_BIG_BLOCKS" if="cpp"/>
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<!--also fixes like any "Memory Exhausted" issues you might get when compiling-->
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<!--UPDATE: turns out that HxCPP 5.2.2 isnt required for this to work, nvm-->
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<!-- Show debug traces for hxCodec -->
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<haxedef name="HXC_DEBUG_TRACE" if="debug" />
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<!--Disable the Flixel core debugger. Automatically gets set whenever you compile in release mode!-->
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<haxedef name="FLX_NO_DEBUG" unless="debug" />
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<!--Enable this for Nape release builds for a serious peformance improvement-->
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<haxedef name="NAPE_RELEASE_BUILD" unless="debug" />
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<!--Used for Izzy Engine's crash handler-->
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<haxedef name="HXCPP_CHECK_POINTER" if="CRASH_HANDLER" />
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<haxedef name="HXCPP_STACK_LINE" if="CRASH_HANDLER" />
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<!-- _________________________________ Android Stuff _______________________________ -->
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<config:android permission="android.permission.READ_EXTERNAL_STORAGE" if="android"/>
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<config:android permission="android.permission.WRITE_EXTERNAL_STORAGE" if="android"/>
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<config:android gradle-version="7.5.1" />
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<config:android gradle-plugin="7.3.1" />
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<!-- _________________________________ Custom _______________________________ -->
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<!--Place custom nodes like icons here (higher priority to override the HaxeFlixel icon)-->
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<icon path="art/icon16.png" size='16'/>
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<icon path="art/icon32.png" size='32'/>
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<icon path="art/icon64.png" size='64'/>
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<icon path="art/iconOG.png" />
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</project>
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