Files
FNF-i486-Engine/source/backend/NoteSignalStuff.hx
JordanSantiagoYT 32d5ab664b the first 1.25.0 commit
it's a bit of optimization.
2024-04-20 16:51:25 -04:00

15 lines
844 B
Haxe

package backend;
import Note.PreloadedChartNote;
class NoteSignalStuff
{
inline static public var UPDATE_GAMEPLAY:SignalType.SignalType1<(Float)->(Void), (Float)> = "gameplay_update";
public static inline var NOTE_UPDATE:SignalType.SignalType1<(Note)->(Void), (Note)> = "note_update";
public static inline var NOTE_SETUP:SignalType.SignalType1<(PreloadedChartNote)->(Note), (PreloadedChartNote)> = "note_setup";
public static inline var NOTE_HIT_BF:SignalType.SignalType2<(Note, PreloadedChartNote)->(Void), (Note), (PreloadedChartNote)> = "note_hit_bf";
public static inline var NOTE_HIT_OPP:SignalType.SignalType2<(Note, PreloadedChartNote)->(Void), (Note), (PreloadedChartNote)> = "note_hit_opp";
public static inline var NOTE_HIT_BF_EDITOR:SignalType.SignalType1<(Note)->(Void), (Note)> = "note_hit_bf_editor";
}