Files
FNF-i486-Engine/source/import.hx
JordanSantiagoYT 58eceba068 a big commit Number 2
The functionality of the "JS Engine Recharts" option was refactored
Fixed a random Week 4 crash (hopefully, closing #721)
Added a 5 second wait for update.bat. Hopefully fixes the problem with JSE not updating!
The engine can now originally tell if you played a song in Freeplay and had the "Always Play Cutscenes" option enabled!
The Rating Popup spawning was reworked a bit, and now no longer causes lag when too many popups are spawned at once
WEEKEND 1 IS HERE.

Current issues with Weekend 1:
The camera isn't positioned correctly in the Darnell cutscene
If playing in Story Mode, the game crashes after completing 2hot. I've found that the issue occurs when loading the post-cutscene video, but have no idea how to fix it.
The same thing occurs if you turn on "Always Play Cutscenes" and complete either 2hot or Blazin'.
2024-11-03 17:50:45 -05:00

42 lines
965 B
Haxe

#if !macro
import Paths;
import haxe.ds.Vector as HaxeVector; //apparently denpa uses vectors, which is required for camera panning i guess
#if sys
import sys.*;
import sys.io.*;
#elseif js
import js.html.*;
#end
#if LUA_ALLOWED
import llua.*;
import llua.Lua;
#end
#if flxanimate
import flxanimate.*;
import flxanimate.PsychFlxAnimate as FlxAnimate;
#end
//so that it doesn't bring up a "Type not found: Countdown"
import BaseStage.Countdown;
//Flixel
import flixel.sound.FlxSound;
import flixel.FlxG;
import flixel.FlxSprite;
import flixel.FlxCamera;
import flixel.math.FlxMath;
import flixel.math.FlxPoint;
import flixel.math.FlxRect;
import flixel.util.FlxColor;
import flixel.util.FlxTimer;
import flixel.text.FlxText;
import flixel.tweens.FlxEase;
import flixel.tweens.FlxTween;
import flixel.group.FlxSpriteGroup;
import flixel.group.FlxGroup.FlxTypedGroup;
import flixel.util.FlxDestroyUtil;
import flixel.addons.transition.FlxTransitionableState;
#end