The functionality of the "JS Engine Recharts" option was refactored Fixed a random Week 4 crash (hopefully, closing #721) Added a 5 second wait for update.bat. Hopefully fixes the problem with JSE not updating! The engine can now originally tell if you played a song in Freeplay and had the "Always Play Cutscenes" option enabled! The Rating Popup spawning was reworked a bit, and now no longer causes lag when too many popups are spawned at once WEEKEND 1 IS HERE. Current issues with Weekend 1: The camera isn't positioned correctly in the Darnell cutscene If playing in Story Mode, the game crashes after completing 2hot. I've found that the issue occurs when loading the post-cutscene video, but have no idea how to fix it. The same thing occurs if you turn on "Always Play Cutscenes" and complete either 2hot or Blazin'.
42 lines
965 B
Haxe
42 lines
965 B
Haxe
#if !macro
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import Paths;
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import haxe.ds.Vector as HaxeVector; //apparently denpa uses vectors, which is required for camera panning i guess
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#if sys
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import sys.*;
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import sys.io.*;
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#elseif js
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import js.html.*;
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#end
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#if LUA_ALLOWED
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import llua.*;
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import llua.Lua;
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#end
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#if flxanimate
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import flxanimate.*;
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import flxanimate.PsychFlxAnimate as FlxAnimate;
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#end
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//so that it doesn't bring up a "Type not found: Countdown"
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import BaseStage.Countdown;
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//Flixel
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import flixel.sound.FlxSound;
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import flixel.FlxG;
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import flixel.FlxSprite;
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import flixel.FlxCamera;
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import flixel.math.FlxMath;
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import flixel.math.FlxPoint;
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import flixel.math.FlxRect;
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import flixel.util.FlxColor;
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import flixel.util.FlxTimer;
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import flixel.text.FlxText;
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import flixel.tweens.FlxEase;
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import flixel.tweens.FlxTween;
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import flixel.group.FlxSpriteGroup;
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import flixel.group.FlxGroup.FlxTypedGroup;
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import flixel.util.FlxDestroyUtil;
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import flixel.addons.transition.FlxTransitionableState;
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#end |