Files
FNF-i486-Engine/source/options/OptimizationSubState.hx
2024-11-19 16:48:46 -05:00

106 lines
3.1 KiB
Haxe

package options;
class OptimizationSubState extends BaseOptionsMenu
{
public function new()
{
title = 'Optimization';
rpcTitle = 'Optimization Settings Menu'; //for Discord Rich Presence
//I'd suggest using "Chars & BG" as an example for making your own option since it is the simplest here
var option:Option = new Option('Chars & BG', //Name
'If unchecked, gameplay will only show the HUD.', //Description
'charsAndBG', //Save data variable name
'bool', //Variable type
true); //Default value
addOption(option);
var option:Option = new Option('Enable GC',
"If checked, then the game will be allowed to garbage collect, reducing RAM usage I suppose.\nIf you experience memory leaks, turn this on, and\nif you experience lag with it on then turn it off.",
'enableGC',
'bool',
true);
addOption(option);
var option:Option = new Option('Light Opponent Strums',
"If this is unchecked, the Opponent strums won't light up when the Opponent hits a note.",
'opponentLightStrum',
'bool',
true);
addOption(option);
var option:Option = new Option('Light Botplay Strums',
"If this is unchecked, the Player strums won't light when Botplay is active.",
'botLightStrum',
'bool',
true);
addOption(option);
var option:Option = new Option('Light Player Strums',
"If this is unchecked, then uh.. the player strums won't light up.\nit's as simple as that.",
'playerLightStrum',
'bool',
true);
addOption(option);
var option:Option = new Option('Show Ratings',
"If unchecked, the game will not show a rating sprite when hitting a note.",
'ratingPopups',
'bool',
true);
addOption(option);
var option:Option = new Option('Show Combo Numbers',
"If unchecked, the game will not show combo numbers when hitting a note.",
'comboPopups',
'bool',
true);
addOption(option);
var option:Option = new Option('Show MS Popup',
"If checked, hitting a note will also show how late/early you hit it.",
'showMS',
'bool',
false);
addOption(option);
var option:Option = new Option('Disable onSpawnNote Lua Calls',
"If checked, the game will not call onSpawnNote when a note is spawned.\nIf you have a script that uses that, maybe leave it on.",
'noSpawnFunc',
'bool',
false);
addOption(option);
var option:Option = new Option('Disable Note Hit Lua Calls',
"If checked, the game will not call note hit functions when a note is hit.",
'noHitFuncs',
'bool',
false);
addOption(option);
var option:Option = new Option('Disable Skipped Note Lua Calls',
"If checked, the game will not call note hit functions for skipped notes.",
'noSkipFuncs',
'bool',
false);
addOption(option);
var option:Option = new Option('Even LESS Botplay Lag',
"Reduce Botplay lag even further.",
'lessBotLag',
'bool',
false);
addOption(option);
var option:Option = new Option('Fast Note Spawning',
"If checked, the game will use a faster type of note recycling.\n(HEAVILY WIP, SO USE AT YOUR OWN RISK!)",
'fastNoteSpawn',
'bool',
false);
addOption(option);
cameras = [FlxG.cameras.list[FlxG.cameras.list.length-1]];
super();
}
}