* Rewrote Lua by separating most of its classes and such into its own things so other classes can make use of them * Made HScript better by being able to open multiple instances, and should work better then the old one that was held together by sticks and glue * Made HScript less reliant on Lua (still needs it to function currently) * Removed Smokeyys Animate Atlas in favor of FlxAnimate (it used more ram, and could only load 2018 atlases) * Bump version internally due to breaking changes introduced * TODO: Add more extensive HScript support and both need thorough testing, and add backwards compatibility
26 lines
663 B
Haxe
26 lines
663 B
Haxe
package psychlua;
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#if flxanimate
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class ModchartAnimateSprite extends FlxAnimate
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{
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public var animOffsets:Map<String, Array<Float>> = new Map<String, Array<Float>>();
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public function new(?x:Float = 0, ?y:Float = 0)
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{
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super(x, y);
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antialiasing = ClientPrefs.globalAntialiasing;
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}
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public function playAnim(name:String, forced:Bool = false, ?reverse:Bool = false, ?startFrame:Int = 0)
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{
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anim.play(name, forced, reverse, startFrame);
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var daOffset = animOffsets.get(name);
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if (animOffsets.exists(name)) offset.set(daOffset[0], daOffset[1]);
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}
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public function addOffset(name:String, x:Float, y:Float)
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{
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animOffsets.set(name, [x, y]);
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}
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}
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#end |