* src/DisplayState.py: Correct and add comments.
svn: r5546
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@ -1,3 +1,6 @@
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2005-12-13 Alex Roitman <shura@gramps-project.org>
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* src/DisplayState.py: Correct and add comments.
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2005-12-13 Don Allingham <don@gramps-project.org>
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2005-12-13 Don Allingham <don@gramps-project.org>
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* src/EditPerson.py: fix after merge
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* src/EditPerson.py: fix after merge
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* src/GrampsDbBase.py: fix after merge
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* src/GrampsDbBase.py: fix after merge
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@ -132,61 +132,122 @@ class History(GrampsDBCallback.GrampsDBCallback):
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#
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#
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#-------------------------------------------------------------------------
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#-------------------------------------------------------------------------
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class GrampsWindowManager:
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class GrampsWindowManager:
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"""
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Manage hierarchy of open GRAMPS windows.
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This class's purpose is to manage the hierarchy of open windows.
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The idea is to maintain the tree of branches and leaves.
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A leaf does not have children and corresponds to a single open window.
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A branch has children and corresponds to a group of windows.
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We will follow the convention of having first leaf in any given
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branch represent a parent window of the group, and the rest of the
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children leaves/branches represent windows spawned from the parent.
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The tree structure is maintained as a list of items.
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Items which are lists are branches.
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Items which are not lists are leaves.
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Lookup of an item is done via track sequence. The elements of
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the track sequence specify the lookup order: [2,3,1] means
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'take the second item of the tree, take its third child, and
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then the first child of that child'.
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Lookup can be also done by ID for windows that are identifiable.
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"""
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def __init__(self):
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def __init__(self):
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# initialize empty tree and lookup dictionary
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self.window_tree = []
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self.window_tree = []
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self.id2item = {}
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self.id2item = {}
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def get_item_from_node(self,node):
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def get_item_from_track(self,track):
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# Recursively find an item given track sequence
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item = self.window_tree
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item = self.window_tree
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for index in node:
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for index in track:
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item = item[index]
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item = item[index]
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return item
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return item
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def get_window_from_id(self,window_id):
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def get_item_from_id(self,item_id):
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return self.id2item.get(window_id,None)
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# Find an item given its ID
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# Return None if the ID is not found
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return self.id2item.get(item_id,None)
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def close_node(self,node):
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def close_item(self,track):
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import traceback
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# This is called when item needs to be closed
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traceback.print_stack()
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# Closes all its children and then removes the item from the tree.
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item = self.get_item_from_node(node)
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item = self.get_item_from_track(track)
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self.close_item_recursively(item)
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last_item = self.close_item_recursively(item)
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self.remove_node(node)
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# now we have the only surviving item from possibly a huge
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# nested group of items
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if last_item.window_id:
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del self.id2item[last_item.window_id]
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last_item.window.destroy()
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self.remove_item(track)
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def close_item_recursively(self,item):
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def close_item_recursively(self,item):
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# This function calls children's close_item() method
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# to let the children go away cleanly. Then it returns
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# the actual window item to later remove from dictionary
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# and delete.
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if type(item) == list:
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if type(item) == list:
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# If this item is a branch
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# close the children except for the first one
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for sub_item in item[1:]:
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for sub_item in item[1:]:
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self.close_item_recursively(sub_item)
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self.close_item(sub_item)
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# return the first child
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the_item = item[0]
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else:
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else:
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if item.window_id:
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# This item is a leaf -- no children to close
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del self.id2item[item.window_id]
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# return itself
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item.window.destroy()
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the_item = item
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return the_item
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def add_item(self,node,item):
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def remove_item(self,track):
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# We need the whole gymnastics below because our item
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# may actually be a list consisting of a single real
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# item and empty lists.
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# find the track corresponding to the parent item
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parent_track = track[:-1]
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# find index of our item in parent
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child_in_parent = track[-1:][0]
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# obtain parent item and remove our item from it
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parent_item = self.get_item_from_track(parent_track)
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parent_item.pop(child_in_parent)
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# Rebuild menu
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self.build_windows_menu()
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def add_item(self,track,item):
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# if the item is identifiable then we need to remember
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# its id so that in the future we recall this window
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# instead of spawning a new one
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if item.window_id:
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if item.window_id:
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self.id2item[item.window_id] = item
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self.id2item[item.window_id] = item
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parent_item = self.get_item_from_node(node)
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# Make sure we have a track
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assert type(parent_item) == list or node == [], \
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parent_item = self.get_item_from_track(track)
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"Gwm: add_item: Incorrect node."
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assert type(parent_item) == list or track == [], \
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"Gwm: add_item: Incorrect track."
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# Prepare a new item, depending on whether it is branch or leaf
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if item.submenu_label:
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if item.submenu_label:
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# This is an item with potential children
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# This is an item with potential children -- branch
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new_item = [item]
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new_item = [item]
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else:
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else:
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# This is an item without children
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# This is an item without children -- leaf
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new_item = item
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new_item = item
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parent_item.append(new_item)
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new_node = node + [len(parent_item) + 1]
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self.build_windows_menu()
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return new_node
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def remove_node(self,node):
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# append new item to the parent
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parent_node = node[:-1]
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parent_item.append(new_item)
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child_in_parent = node[-1:][0]
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item = self.get_item_from_node(parent_node)
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# rebuild the Windows menu based on the new tree
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item.pop(child_in_parent)
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self.build_windows_menu()
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self.build_windows_menu()
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# prepare new track corresponding to the added item and return it
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new_track = track + [len(parent_item)-1]
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return new_track
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def call_back_factory(self,item):
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def call_back_factory(self,item):
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if type(item) != list:
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if type(item) != list:
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def f(obj):
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def f(obj):
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@ -217,7 +278,7 @@ class ManagedWindow:
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event, and presenting itself when selected or attempted to create again.
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event, and presenting itself when selected or attempted to create again.
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"""
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"""
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def __init__(self,uistate,node,window_key,submenu_label,menu_label):
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def __init__(self,uistate,track,window_key,submenu_label,menu_label):
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"""
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"""
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Create child windows and add itself to menu, if not there already.
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Create child windows and add itself to menu, if not there already.
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@ -227,13 +288,13 @@ class ManagedWindow:
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import DisplayState
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import DisplayState
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class SomeWindowClass(DisplayState.ManagedWindow):
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class SomeWindowClass(DisplayState.ManagedWindow):
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def __init__(self,uistate,dbstate,node):
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def __init__(self,uistate,dbstate,track):
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window_id = self # Or e.g. window_id = person.handle
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window_id = self # Or e.g. window_id = person.handle
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submenu_label = None # This window cannot have children
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submenu_label = None # This window cannot have children
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menu_label = 'Menu label for this window'
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menu_label = 'Menu label for this window'
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DisplayState.ManagedWindow.__init__(self,
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DisplayState.ManagedWindow.__init__(self,
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uistate,
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uistate,
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node,
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track,
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window_id,
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window_id,
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submenu_label,
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submenu_label,
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menu_label)
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menu_label)
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@ -244,8 +305,8 @@ class ManagedWindow:
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...
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...
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"""
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"""
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if uistate.gwm.get_window_from_id(window_key):
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if uistate.gwm.get_item_from_id(window_key):
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uistate.gwm.get_window_from_id(window_key).present()
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uistate.gwm.get_item_from_id(window_key).present()
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self.already_exist = True
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self.already_exist = True
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else:
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else:
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self.already_exist = False
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self.already_exist = False
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self.submenu_label = submenu_label
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self.submenu_label = submenu_label
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self.menu_label = menu_label
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self.menu_label = menu_label
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self.uistate = uistate
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self.uistate = uistate
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self.node = self.uistate.gwm.add_item(node,self)
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self.track = self.uistate.gwm.add_item(track,self)
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def close(self):
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def close(self):
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"""
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"""
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@ -261,7 +322,7 @@ class ManagedWindow:
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Takes care of closing children and removing itself from menu.
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Takes care of closing children and removing itself from menu.
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"""
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"""
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self.uistate.gwm.close_node(self.node)
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self.uistate.gwm.close_item(self.track)
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def present(self):
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def present(self):
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"""
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"""
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