Change the way drag and drop is initiated. patch suggested by tgehrig. Bug #2486.
svn: r11363
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2a8b08675b
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@ -173,9 +173,9 @@ class EmbeddedList(ButtonTab):
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else:
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else:
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dnd_types = [ self._DND_TYPE.target() ]
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dnd_types = [ self._DND_TYPE.target() ]
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self.tree.drag_dest_set(gtk.DEST_DEFAULT_ALL, dnd_types,
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self.tree.enable_model_drag_dest(dnd_types,
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gtk.gdk.ACTION_COPY)
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gtk.gdk.ACTION_COPY)
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self.tree.drag_source_set(gtk.gdk.BUTTON1_MASK,
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self.tree.enable_model_drag_source(gtk.gdk.BUTTON1_MASK,
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[self._DND_TYPE.target()],
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[self._DND_TYPE.target()],
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gtk.gdk.ACTION_COPY)
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gtk.gdk.ACTION_COPY)
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self.tree.connect('drag_data_get', self.drag_data_get)
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self.tree.connect('drag_data_get', self.drag_data_get)
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