Rearrange methods to get all of the fanchart business int the widget; fixed a bug in show_parents; general refining
svn: r11680
This commit is contained in:
parent
48da3f90e3
commit
6815af9303
@ -61,6 +61,7 @@ from BasicUtils import name_displayer
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from Simple import SimpleAccess
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from Simple import SimpleAccess
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from gettext import gettext as _
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from gettext import gettext as _
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from DataViews import Gramplet, register
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from DataViews import Gramplet, register
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from gen.lib import Person
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#-------------------------------------------------------------------------
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#-------------------------------------------------------------------------
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#
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#
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@ -69,8 +70,7 @@ from DataViews import Gramplet, register
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#-------------------------------------------------------------------------
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#-------------------------------------------------------------------------
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class FanChartWidget(gtk.Widget):
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class FanChartWidget(gtk.Widget):
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"""
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"""
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Widget to do most of the FanChart work. Some of this is currently in
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Interactive Fan Chart Widget.
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the Gramplet (below) but should probably be moved here.
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"""
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"""
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BORDER_WIDTH = 10
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BORDER_WIDTH = 10
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__gsignals__ = { 'realize': 'override',
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__gsignals__ = { 'realize': 'override',
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@ -84,25 +84,31 @@ class FanChartWidget(gtk.Widget):
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(183,219,197),
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(183,219,197),
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(206,246,209))
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(206,246,209))
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def __init__(self, generations):
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COLLAPSED = 0
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NORMAL = 1
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EXPANDED = 2
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def __init__(self, generations, right_click_callback=None):
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"""
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"""
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Highly experimental... documents forthcoming...
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Highly experimental... documents forthcoming...
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"""
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"""
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gtk.Widget.__init__(self)
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gtk.Widget.__init__(self)
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self.connect("button_release_event", self.button_release)
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self.connect("button_release_event", self.button_release)
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self.connect("motion_notify_event", self.motion_notify)
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self.connect("motion_notify_event", self.motion_notify)
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self.connect("button-press-event", self.on_mouse_down)
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self.right_click_callback = right_click_callback
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self.add_events(gdk.BUTTON_PRESS_MASK |
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self.add_events(gdk.BUTTON_PRESS_MASK |
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gdk.BUTTON_RELEASE_MASK |
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gdk.BUTTON_RELEASE_MASK |
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gdk.POINTER_MOTION_MASK)
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gdk.POINTER_MOTION_MASK)
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self.pixels_per_generation = 50
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self.pixels_per_generation = 50 # size of radius for generation
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## gotten from experiments with "sans serif 8":
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## gotten from experiments with "sans serif 8":
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self.degrees_per_radius = .80
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self.degrees_per_radius = .80
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## Other fonts will have different settings. Can you compute that
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## Other fonts will have different settings. Can you compute that
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## from the font size? I have no idea.
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## from the font size? I have no idea.
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self.generations = generations
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self.generations = generations
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self.rotate_value = 90 # initially, put 1st gen male on right half
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self.rotate_value = 90 # degrees, initially, 1st gen male on right half
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self.set_generations(self.generations)
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self.set_generations(self.generations)
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self.center = 50
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self.center = 50 # pixel radius of center
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self.layout = self.create_pango_layout('cairo')
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self.layout = self.create_pango_layout('cairo')
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self.layout.set_font_description(pango.FontDescription("sans serif 8"))
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self.layout.set_font_description(pango.FontDescription("sans serif 8"))
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@ -135,7 +141,7 @@ class FanChartWidget(gtk.Widget):
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gender = True
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gender = True
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for a in range(len(self.data[i])):
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for a in range(len(self.data[i])):
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# start, stop, male, state
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# start, stop, male, state
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self.angle[i].append([angle, angle + slice, gender, 1])
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self.angle[i].append([angle, angle + slice,gender,self.NORMAL])
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angle += slice
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angle += slice
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gender = not gender
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gender = not gender
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@ -211,7 +217,7 @@ class FanChartWidget(gtk.Widget):
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start, stop, male, state = self.angle[generation][p]
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start, stop, male, state = self.angle[generation][p]
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name = name_displayer.display(person)
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name = name_displayer.display(person)
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gender = person.get_gender()
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gender = person.get_gender()
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if state > 0:
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if state in [self.NORMAL, self.EXPANDED]:
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self.draw_person(cr, gender, name, start, stop,
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self.draw_person(cr, gender, name, start, stop,
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generation, state)
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generation, state)
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cr.set_source_rgb(1, 1, 1) # white
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cr.set_source_rgb(1, 1, 1) # white
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@ -222,8 +228,8 @@ class FanChartWidget(gtk.Widget):
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cr.set_source_rgb(0, 0, 0) # black
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cr.set_source_rgb(0, 0, 0) # black
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cr.arc(0, 0, self.center, 0, 2 * math.pi)
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cr.arc(0, 0, self.center, 0, 2 * math.pi)
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cr.stroke()
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cr.stroke()
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person = self.data[0][0]
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# Draw center person:
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# Draw center person:
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person = self.data[0][0]
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cr.restore()
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cr.restore()
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if person:
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if person:
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cr.save()
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cr.save()
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@ -244,7 +250,7 @@ class FanChartWidget(gtk.Widget):
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start_rad = start * math.pi/180
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start_rad = start * math.pi/180
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stop_rad = stop * math.pi/180
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stop_rad = stop * math.pi/180
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r,g,b = self.GENCOLOR[generation % len(self.GENCOLOR)]
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r,g,b = self.GENCOLOR[generation % len(self.GENCOLOR)]
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if gender == 1:
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if gender == Person.MALE:
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r -= r * .10
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r -= r * .10
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g -= g * .10
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g -= g * .10
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b -= b * .10
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b -= b * .10
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@ -259,9 +265,9 @@ class FanChartWidget(gtk.Widget):
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cr.line_to(0, 0)
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cr.line_to(0, 0)
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cr.arc(0, 0, radius, start_rad, stop_rad)
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cr.arc(0, 0, radius, start_rad, stop_rad)
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cr.line_to(0, 0)
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cr.line_to(0, 0)
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if state == 1: # normal
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if state == self.NORMAL: # normal
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cr.set_line_width(1)
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cr.set_line_width(1)
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else: # expanded
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else: # EXPANDED
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cr.set_line_width(3)
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cr.set_line_width(3)
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cr.stroke()
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cr.stroke()
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self.draw_text(cr, name, radius - self.pixels_per_generation/2,
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self.draw_text(cr, name, radius - self.pixels_per_generation/2,
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@ -311,179 +317,195 @@ class FanChartWidget(gtk.Widget):
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cr.restore()
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cr.restore()
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cr.restore()
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cr.restore()
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class FanChartGramplet(Gramplet):
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"""
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The Gramplet code that realizes the FanChartWidget. Some of this should be moved to
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the widget itself.
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"""
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def init(self):
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self.set_tooltip("Click to expand/contract person\nRight-click to make person active")
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self.generations = 6
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self.gui.fan = FanChartWidget(self.generations)
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self.gui.get_container_widget().remove(self.gui.textview)
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self.gui.get_container_widget().add_with_viewport(self.gui.fan)
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#container is a gtk.ScrolledWindow
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container = self.gui.get_container_widget()
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container.connect("button-press-event", self.on_mouse_down)
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self.gui.fan.show()
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def expand_parents(self, generation, selected, current):
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def expand_parents(self, generation, selected, current):
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if generation >= self.generations: return
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if generation >= self.generations: return
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selected = 2 * selected
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selected = 2 * selected
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start,stop,male,state = self.gui.fan.angle[generation][selected]
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start,stop,male,state = self.angle[generation][selected]
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if state > 0:
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if state in [self.NORMAL, self.EXPANDED]:
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slice = (stop - start) * 2.0
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slice = (stop - start) * 2.0
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self.gui.fan.angle[generation][selected] = [current,current+slice,male,state]
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self.angle[generation][selected] = [current,current+slice,
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male,state]
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self.expand_parents(generation + 1, selected, current)
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self.expand_parents(generation + 1, selected, current)
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current += slice
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current += slice
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start,stop,male,state = self.gui.fan.angle[generation][selected+1]
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start,stop,male,state = self.angle[generation][selected+1]
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if state > 0:
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if state in [self.NORMAL, self.EXPANDED]:
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slice = (stop - start) * 2.0
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slice = (stop - start) * 2.0
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self.gui.fan.angle[generation][selected+1] = [current,current+slice,male,state]
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self.angle[generation][selected+1] = [current,current+slice,
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male,state]
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self.expand_parents(generation + 1, selected+1, current)
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self.expand_parents(generation + 1, selected+1, current)
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def show_parents(self, generation, selected, angle):
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def show_parents(self, generation, selected, angle, slice):
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if generation >= self.generations: return
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if generation >= self.generations: return
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slice = 360.0 / (2 ** generation)
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selected = selected * 2
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selected = selected * 2
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self.gui.fan.angle[generation][selected][0] = angle
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self.angle[generation][selected][0] = angle
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self.gui.fan.angle[generation][selected][1] = angle + slice
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self.angle[generation][selected][1] = angle + slice
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self.gui.fan.angle[generation][selected][3] = 1
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self.angle[generation][selected][3] = self.NORMAL
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self.show_parents(generation+1, selected, angle)
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self.show_parents(generation+1, selected, angle, slice/2.0)
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self.gui.fan.angle[generation][selected+1][0] = angle + slice
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self.angle[generation][selected+1][0] = angle + slice
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self.gui.fan.angle[generation][selected+1][1] = angle + slice + slice
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self.angle[generation][selected+1][1] = angle + slice + slice
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self.gui.fan.angle[generation][selected+1][3] = 1
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self.angle[generation][selected+1][3] = self.NORMAL
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self.show_parents(generation+1, selected + 1, angle + slice)
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self.show_parents(generation+1, selected + 1, angle + slice, slice/2.0)
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def hide_parents(self, generation, selected, angle):
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def hide_parents(self, generation, selected, angle):
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if generation >= self.generations: return
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if generation >= self.generations: return
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selected = 2 * selected
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selected = 2 * selected
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self.gui.fan.angle[generation][selected][0] = angle
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self.angle[generation][selected][0] = angle
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self.gui.fan.angle[generation][selected][1] = angle
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self.angle[generation][selected][1] = angle
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self.gui.fan.angle[generation][selected][3] = 0
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self.angle[generation][selected][3] = self.COLLAPSED
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self.hide_parents(generation + 1, selected, angle)
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self.hide_parents(generation + 1, selected, angle)
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self.gui.fan.angle[generation][selected+1][0] = angle
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self.angle[generation][selected+1][0] = angle
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self.gui.fan.angle[generation][selected+1][1] = angle
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self.angle[generation][selected+1][1] = angle
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self.gui.fan.angle[generation][selected+1][3] = 0
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self.angle[generation][selected+1][3] = self.COLLAPSED
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self.hide_parents(generation + 1, selected+1, angle)
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self.hide_parents(generation + 1, selected+1, angle)
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def shrink_parents(self, generation, selected, current):
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def shrink_parents(self, generation, selected, current):
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if generation >= self.generations: return
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if generation >= self.generations: return
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selected = 2 * selected
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selected = 2 * selected
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start,stop,male,state = self.gui.fan.angle[generation][selected]
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start,stop,male,state = self.angle[generation][selected]
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if state > 0:
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if state in [self.NORMAL, self.EXPANDED]:
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slice = (stop - start) / 2.0
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slice = (stop - start) / 2.0
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self.gui.fan.angle[generation][selected] = [current, current + slice, male,state]
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self.angle[generation][selected] = [current, current + slice,
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male,state]
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self.shrink_parents(generation + 1, selected, current)
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self.shrink_parents(generation + 1, selected, current)
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current = current + slice
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current = current + slice
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start,stop,male,state = self.gui.fan.angle[generation][selected+1]
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start,stop,male,state = self.angle[generation][selected+1]
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if state > 0:
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if state in [self.NORMAL, self.EXPANDED]:
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slice = (stop - start) / 2.0
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slice = (stop - start) / 2.0
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self.gui.fan.angle[generation][selected+1] = [current,current+slice,male,state]
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self.angle[generation][selected+1] = [current,current+slice,
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male,state]
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self.shrink_parents(generation + 1, selected+1, current)
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self.shrink_parents(generation + 1, selected+1, current)
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def change_slice(self, generation, selected):
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def change_slice(self, generation, selected):
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gstart, gstop, gmale, gstate = self.gui.fan.angle[generation][selected]
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gstart, gstop, gmale, gstate = self.angle[generation][selected]
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if gstate == 1: # normal, let's expand
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if gstate == self.NORMAL: # let's expand
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if gmale:
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if gmale:
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# go to right
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# go to right
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stop = gstop + (gstop - gstart)
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stop = gstop + (gstop - gstart)
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self.gui.fan.angle[generation][selected] = [gstart,stop,gmale,2]
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self.angle[generation][selected] = [gstart,stop,gmale,
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self.EXPANDED]
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self.expand_parents(generation + 1, selected, gstart)
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self.expand_parents(generation + 1, selected, gstart)
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start,stop,male,state = self.gui.fan.angle[generation][selected+1]
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start,stop,male,state = self.angle[generation][selected+1]
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self.gui.fan.angle[generation][selected+1] = [stop,stop,male,0]
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self.angle[generation][selected+1] = [stop,stop,male,
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self.COLLAPSED]
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self.hide_parents(generation+1, selected+1, stop)
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self.hide_parents(generation+1, selected+1, stop)
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else:
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else:
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# go to left
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# go to left
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start = gstart - (gstop - gstart)
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start = gstart - (gstop - gstart)
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self.gui.fan.angle[generation][selected] = [start,gstop,gmale,2]
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self.angle[generation][selected] = [start,gstop,gmale,
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self.EXPANDED]
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self.expand_parents(generation + 1, selected, start)
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self.expand_parents(generation + 1, selected, start)
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start,stop,male,state = self.gui.fan.angle[generation][selected-1]
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start,stop,male,state = self.angle[generation][selected-1]
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self.gui.fan.angle[generation][selected-1] = [start,start,male,0]
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self.angle[generation][selected-1] = [start,start,male,
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self.COLLAPSED]
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self.hide_parents(generation+1, selected-1, start)
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self.hide_parents(generation+1, selected-1, start)
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elif gstate == 2: # expanded, let's shrink
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elif gstate == self.EXPANDED: # let's shrink
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if gmale:
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if gmale:
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# shrink from right
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# shrink from right
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slice = (gstop - gstart)/2.0
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slice = (gstop - gstart)/2.0
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stop = gstop - slice
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stop = gstop - slice
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self.gui.fan.angle[generation][selected] = [gstart,stop,gmale,1]
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self.angle[generation][selected] = [gstart,stop,gmale,
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self.NORMAL]
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self.shrink_parents(generation+1, selected, gstart)
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self.shrink_parents(generation+1, selected, gstart)
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start,stop,male,state = self.gui.fan.angle[generation][selected+1]
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self.angle[generation][selected+1][0] = stop # start
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self.gui.fan.angle[generation][selected+1] = [stop-slice,stop,male,1]
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self.angle[generation][selected+1][1] = stop + slice # stop
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self.show_parents(generation+1, selected+1, stop-slice)
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self.angle[generation][selected+1][3] = self.NORMAL
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self.show_parents(generation+1, selected+1, stop, slice/2.0)
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else:
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else:
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# shrink from left
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# shrink from left
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slice = (gstop - gstart)/2.0
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slice = (gstop - gstart)/2.0
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start = gstop - slice
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start = gstop - slice
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self.gui.fan.angle[generation][selected] = [start,gstop,gmale,1]
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self.angle[generation][selected] = [start,gstop,gmale,
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self.NORMAL]
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self.shrink_parents(generation+1, selected, start)
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self.shrink_parents(generation+1, selected, start)
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start,stop,male,state = self.gui.fan.angle[generation][selected-1]
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start,stop,male,state = self.angle[generation][selected-1]
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self.gui.fan.angle[generation][selected-1] = [start,start+slice,male,1]
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self.angle[generation][selected-1] = [start,start+slice,male,
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self.show_parents(generation+1, selected-1, start)
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self.NORMAL]
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self.show_parents(generation+1, selected-1, start, slice/2.0)
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def on_mouse_down(self, widget, e):
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def on_mouse_down(self, widget, e):
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# compute angle, radius, find out who would be there (rotated)
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# compute angle, radius, find out who would be there (rotated)
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x, y, w, h = self.gui.fan.allocation
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x, y, w, h = self.allocation
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cx = w/2
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cx = w/2
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cy = h/2
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cy = h/2
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radius = math.sqrt((e.x - cx) ** 2 + (e.y - cy) ** 2)
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radius = math.sqrt((e.x - cx) ** 2 + (e.y - cy) ** 2)
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if radius < self.gui.fan.center:
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if radius < self.center:
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generation = 0
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generation = 0
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else:
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else:
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generation = int((radius - self.gui.fan.center) /
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generation = int((radius - self.center) /
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self.gui.fan.pixels_per_generation) + 1
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self.pixels_per_generation) + 1
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rads = math.atan2( (e.y - cy), (e.x - cx) )
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rads = math.atan2( (e.y - cy), (e.x - cx) )
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if rads < 0:
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if rads < 0: # second half of unit circle
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rads = math.pi + (math.pi + rads)
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rads = math.pi + (math.pi + rads)
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pos = ((rads/(math.pi * 2) - self.gui.fan.rotate_value/360.) * 360.0) % 360
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pos = ((rads/(math.pi * 2) - self.rotate_value/360.) * 360.0) % 360
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# find what person is in this position:
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# find what person is in this position:
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selected = None
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selected = None
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if (0 < generation < self.generations):
|
if (0 < generation < self.generations):
|
||||||
for p in range(len(self.gui.fan.angle[generation])):
|
for p in range(len(self.angle[generation])):
|
||||||
start, stop, male, state = self.gui.fan.angle[generation][p]
|
start, stop, male, state = self.angle[generation][p]
|
||||||
if state == 0: continue
|
if state == self.COLLAPSED: continue
|
||||||
if start <= pos <= stop:
|
if start <= pos <= stop:
|
||||||
selected = p
|
selected = p
|
||||||
break
|
break
|
||||||
if selected == None:
|
if selected == None:
|
||||||
if radius < self.gui.fan.center:
|
if radius < self.center:
|
||||||
print "TODO: select children"
|
print "TODO: select children"
|
||||||
pass # TODO: select children
|
|
||||||
elif e.x > cx: # on right
|
elif e.x > cx: # on right
|
||||||
if e.y > cy: # bottom right, rotate clockwise
|
if e.y > cy: # bottom right, rotate clockwise
|
||||||
self.gui.fan.rotate_value += 45.0
|
self.rotate_value += 45.0
|
||||||
else: # top right, rotate counter clockwise
|
else: # top right, rotate counter clockwise
|
||||||
self.gui.fan.rotate_value -= 45.0
|
self.rotate_value -= 45.0
|
||||||
else: # on left
|
else: # on left
|
||||||
if e.y > cy: # bottom left, rotate counter clockwise
|
if e.y > cy: # bottom left, rotate counter clockwise
|
||||||
self.gui.fan.rotate_value -= 45.0
|
self.rotate_value -= 45.0
|
||||||
else: # top left, rotate clockwise
|
else: # top left, rotate clockwise
|
||||||
self.gui.fan.rotate_value += 45.0
|
self.rotate_value += 45.0
|
||||||
self.gui.fan.rotate_value %= 360
|
self.rotate_value %= 360
|
||||||
self.gui.fan.queue_draw()
|
self.queue_draw()
|
||||||
return True
|
return True
|
||||||
# Do things based on state, e.state, or button, e.button
|
# Do things based on state, e.state, or button, e.button
|
||||||
if e.button == 1: # left mouse
|
if e.button == 1: # left mouse
|
||||||
self.change_slice(generation, selected)
|
self.change_slice(generation, selected)
|
||||||
elif e.button == 3: # right mouse
|
elif e.button == 3: # right mouse
|
||||||
person = self.gui.fan.data[generation][selected]
|
person = self.data[generation][selected]
|
||||||
if person:
|
if person and self.right_click_callback:
|
||||||
name = name_displayer.display(person)
|
self.right_click_callback(person)
|
||||||
self.dbstate.change_active_person(person)
|
self.queue_draw()
|
||||||
self.gui.fan.queue_draw()
|
|
||||||
return True
|
return True
|
||||||
|
|
||||||
|
class FanChartGramplet(Gramplet):
|
||||||
|
"""
|
||||||
|
The Gramplet code that realizes the FanChartWidget.
|
||||||
|
"""
|
||||||
|
def init(self):
|
||||||
|
self.set_tooltip("Click to expand/contract person\nRight-click to make person active")
|
||||||
|
self.generations = 6
|
||||||
|
self.gui.fan = FanChartWidget(self.generations,
|
||||||
|
right_click_callback=self.dbstate.change_active_person)
|
||||||
|
# Replace the standard textview with the fan chart widget:
|
||||||
|
self.gui.get_container_widget().remove(self.gui.textview)
|
||||||
|
self.gui.get_container_widget().add_with_viewport(self.gui.fan)
|
||||||
|
# Make sure it is visible:
|
||||||
|
self.gui.fan.show()
|
||||||
|
|
||||||
def db_changed(self):
|
def db_changed(self):
|
||||||
|
"""
|
||||||
|
Method called when database changes.
|
||||||
|
"""
|
||||||
|
# reset the db connection
|
||||||
self.sa = SimpleAccess(self.dbstate.db)
|
self.sa = SimpleAccess(self.dbstate.db)
|
||||||
|
|
||||||
def active_changed(self, handle):
|
def active_changed(self, handle):
|
||||||
|
"""
|
||||||
|
Method called when active person changes.
|
||||||
|
"""
|
||||||
# Reset everything but rotation angle (leave it as is)
|
# Reset everything but rotation angle (leave it as is)
|
||||||
self.gui.fan.reset_generations()
|
self.gui.fan.reset_generations()
|
||||||
self.update()
|
self.update()
|
||||||
|
|
||||||
def main(self):
|
def main(self):
|
||||||
"""
|
"""
|
||||||
Fill the data structures with the active data. This initializes all data.
|
Fill the data structures with the active data. This initializes all
|
||||||
|
data.
|
||||||
"""
|
"""
|
||||||
self.gui.fan.data[0][0] = self.dbstate.get_active_person()
|
self.gui.fan.data[0][0] = self.dbstate.get_active_person()
|
||||||
for current in range(1, self.generations):
|
for current in range(1, self.generations):
|
||||||
@ -491,11 +513,13 @@ class FanChartGramplet(Gramplet):
|
|||||||
for p in self.gui.fan.data[current - 1]:
|
for p in self.gui.fan.data[current - 1]:
|
||||||
self.gui.fan.data[current][parent] = self.sa.father(p)
|
self.gui.fan.data[current][parent] = self.sa.father(p)
|
||||||
if self.gui.fan.data[current][parent] is None:
|
if self.gui.fan.data[current][parent] is None:
|
||||||
self.gui.fan.angle[current][parent][3] = 0 # start,stop,g,state
|
# start,stop,male/right,state
|
||||||
|
self.gui.fan.angle[current][parent][3] = self.gui.fan.COLLAPSED
|
||||||
parent += 1
|
parent += 1
|
||||||
self.gui.fan.data[current][parent] = self.sa.mother(p)
|
self.gui.fan.data[current][parent] = self.sa.mother(p)
|
||||||
if self.gui.fan.data[current][parent] is None:
|
if self.gui.fan.data[current][parent] is None:
|
||||||
self.gui.fan.angle[current][parent][3] = 0 # start,stop,g,state
|
# start,stop,male/left,state
|
||||||
|
self.gui.fan.angle[current][parent][3] = self.gui.fan.COLLAPSED
|
||||||
parent += 1
|
parent += 1
|
||||||
self.gui.fan.queue_draw()
|
self.gui.fan.queue_draw()
|
||||||
|
|
||||||
|
Loading…
Reference in New Issue
Block a user