99d32856dd
svn: r9910
485 lines
18 KiB
Python
485 lines
18 KiB
Python
#
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# Gramps - a GTK+/GNOME based genealogy program
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#
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# Copyright (C) 2000-2006 Donald N. Allingham
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#
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# This program is free software; you can redistribute it and/or modify
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# it under the terms of the GNU General Public License as published by
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# the Free Software Foundation; either version 2 of the License, or
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# (at your option) any later version.
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#
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# This program is distributed in the hope that it will be useful,
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# but WITHOUT ANY WARRANTY; without even the implied warranty of
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# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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# GNU General Public License for more details.
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#
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# You should have received a copy of the GNU General Public License
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# along with this program; if not, write to the Free Software
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# Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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#
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# $Id$
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"""
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Provides the managed window interface, which allows GRAMPS to track
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the create/deletion of dialog windows.
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"""
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#-------------------------------------------------------------------------
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#
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# Standard python modules
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#
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#-------------------------------------------------------------------------
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from cStringIO import StringIO
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#-------------------------------------------------------------------------
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#
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# GNOME/GTK
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#
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#-------------------------------------------------------------------------
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import gtk
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#-------------------------------------------------------------------------
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#
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# Gramps modules
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#
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#-------------------------------------------------------------------------
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import const
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import Errors
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#-------------------------------------------------------------------------
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#
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# Window manager
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#
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#-------------------------------------------------------------------------
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_win_top = '<ui><menubar name="MenuBar"><menu action="WindowsMenu">'
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_win_btm = '</menu></menubar></ui>'
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DISABLED = -1
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class GrampsWindowManager:
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"""
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Manage hierarchy of open GRAMPS windows.
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This class's purpose is to manage the hierarchy of open windows.
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The idea is to maintain the tree of branches and leaves.
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A leaf does not have children and corresponds to a single open window.
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A branch has children and corresponds to a group of windows.
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We will follow the convention of having first leaf in any given
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branch represent a parent window of the group, and the rest of the
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children leaves/branches represent windows spawned from the parent.
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The tree structure is maintained as a list of items.
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Items which are lists are branches.
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Items which are not lists are leaves.
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Lookup of an item is done via track sequence. The elements of
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the track sequence specify the lookup order: [2,3,1] means
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'take the second item of the tree, take its third child, and
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then the first child of that child'.
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Lookup can be also done by ID for windows that are identifiable.
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"""
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def __init__(self, uimanager):
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# initialize empty tree and lookup dictionary
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self.uimanager = uimanager
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self.window_tree = []
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self.id2item = {}
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self.action_group = gtk.ActionGroup('WindowManger')
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self.active = DISABLED
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self.ui = _win_top + _win_btm
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def disable(self):
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"""
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Removes the UI and action groups if the navigation is enabled
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"""
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if self.active != DISABLED:
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self.uimanager.remove_ui(self.active)
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self.uimanager.remove_action_group(self.action_group)
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self.active = DISABLED
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def enable(self):
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"""
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Enables the UI and action groups
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"""
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self.uimanager.insert_action_group(self.action_group, 1)
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self.active = self.uimanager.add_ui_from_string(self.ui)
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self.uimanager.ensure_update()
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def get_item_from_track(self, track):
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# Recursively find an item given track sequence
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item = self.window_tree
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for index in track:
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item = item[index]
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return item
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def get_item_from_id(self, item_id):
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# Find an item given its ID
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# Return None if the ID is not found
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return self.id2item.get(item_id, None)
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def close_track(self, track):
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# This is called when item needs to be closed
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# Closes all its children and then removes the item from the tree.
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try:
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item = self.get_item_from_track(track)
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self.recursive_action(item, self.close_item)
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# This only needs to be run once for the highest level point
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# to remove.
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self.remove_item(track)
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except IndexError:
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print "Missing item from window manager", track, self.close_item
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def recursive_action(self, item, func, *args):
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# This function recursively calls itself over the child items
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# starting with the given item.
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# Eventualy, every non-list item (leaf) will be reached
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# and the func(item,*args) will be called on that item.
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if type(item) == list:
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# If this item is a branch
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# close the children except for the first one
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for sub_item in item[1:]:
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self.recursive_action(sub_item, func, *args)
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# return the first child
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last_item = item[0]
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else:
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# This item is a leaf -- no children to close
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# return itself
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last_item = item
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func(last_item, *args)
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def close_item(self, item, *args):
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# Given an item, close its window and remove it's ID from the dict
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if item.window_id:
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del self.id2item[item.window_id]
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if item.window:
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item.window.destroy()
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def remove_item(self, track):
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# We need the whole gymnastics below because our item
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# may actually be a list consisting of a single real
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# item and empty lists.
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# find the track corresponding to the parent item
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parent_track = track[:-1]
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# find index of our item in parent
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child_in_parent = track[-1:][0]
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# obtain parent item and remove our item from it
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parent_item = self.get_item_from_track(parent_track)
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parent_item.pop(child_in_parent)
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# Adjust each item following the removed one
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# so that it's track is down by one on this level
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for ix in range(child_in_parent, len(parent_item)):
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item = parent_item[ix]
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self.recursive_action(item, self.move_item_down, len(track)-1)
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# Rebuild menu
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self.build_windows_menu()
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def move_item_down(self, item, *args):
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# Given an item and an index, adjust the item's track
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# by subtracting 1 from that index's level
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index = args[0]
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item.track[index] -= 1
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def add_item(self, track, item):
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# if the item is identifiable then we need to remember
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# its id so that in the future we recall this window
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# instead of spawning a new one
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# So people can make as many windows of type item.window_id = None
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# Use this for add dialogs, where users may add as many values
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# simultaneously as they want.
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# Actually, we should do this away, as requiring at least id(obj)
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# is not a big requirement ?
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if item.window_id:
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self.id2item[item.window_id] = item
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# Make sure we have a track
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parent_item = self.get_item_from_track(track)
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assert type(parent_item) == list or track == [], \
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"Gwm: add_item: Incorrect track - Is parent not a leaf?"
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# Prepare a new item, depending on whether it is branch or leaf
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if item.submenu_label:
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# This is an item with potential children -- branch
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new_item = [item]
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else:
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# This is an item without children -- leaf
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new_item = item
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# append new item to the parent
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parent_item.append(new_item)
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# rebuild the Windows menu based on the new tree
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self.build_windows_menu()
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# prepare new track corresponding to the added item and return it
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new_track = track + [len(parent_item)-1]
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return new_track
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def call_back_factory(self, item):
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if type(item) != list:
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def func(obj):
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if item.window_id and self.id2item.get(item.window_id):
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self.id2item[item.window_id].present()
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else:
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def func(obj):
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pass
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return func
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def generate_id(self, item):
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return str(item.window_id)
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def display_menu_list(self, data, action_data, mlist):
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if type(mlist) in (list, tuple):
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i = mlist[0]
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idval = self.generate_id(i)
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data.write('<menu action="M:%s">' % idval)
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action_data.append(("M:"+idval, None, i.submenu_label,
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None, None, None))
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else:
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i = mlist
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idval = self.generate_id(i)
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data.write('<menuitem action="%s"/>' % idval)
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action_data.append((idval, None, i.menu_label, None, None,
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self.call_back_factory(i)))
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if (type(mlist) in (list, tuple)) and (len(mlist) > 1):
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for i in mlist[1:]:
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if type(i) == list:
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self.display_menu_list(data, action_data, i)
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else:
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idval = self.generate_id(i)
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data.write('<menuitem action="%s"/>'
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% self.generate_id(i))
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action_data.append((idval, None, i.menu_label, None, None,
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self.call_back_factory(i)))
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if type(mlist) in (list, tuple):
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data.write('</menu>')
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def build_windows_menu(self):
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if self.active != DISABLED:
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self.uimanager.remove_ui(self.active)
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self.uimanager.remove_action_group(self.action_group)
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self.action_group = gtk.ActionGroup('WindowManger')
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action_data = []
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data = StringIO()
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data.write(_win_top)
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for i in self.window_tree:
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self.display_menu_list(data, action_data, i)
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data.write(_win_btm)
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self.ui = data.getvalue()
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data.close()
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self.action_group.add_actions(action_data)
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self.enable()
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#-------------------------------------------------------------------------
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#
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# Gramps Managed Window class
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#
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#-------------------------------------------------------------------------
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class ManagedWindow:
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"""
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Managed window base class.
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This class provides all the goodies necessary for user-friendly window
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management in GRAMPS: registering the menu item under the Windows
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menu, keeping track of child windows, closing them on close/delete
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event, and presenting itself when selected or attempted to create again.
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"""
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def __init__(self, uistate, track, obj):
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"""
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Create child windows and add itself to menu, if not there already.
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The usage from derived classes is envisioned as follows:
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import ManagedWindow
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class SomeWindowClass(ManagedWindow.ManagedWindow):
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def __init__(self,uistate,dbstate,track):
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window_id = self # Or e.g. window_id = person.handle
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submenu_label = None # This window cannot have children
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menu_label = 'Menu label for this window'
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ManagedWindow.ManagedWindow.__init__(self,
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uistate,
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track,
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window_id,
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submenu_label,
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menu_label)
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# Proceed with the class.
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...
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@param uistate gramps uistate
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@param track {list of parent windows, [] if the main GRAMPS window
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is the parent}
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@param obj The object that is used to id the managed window,
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The inheriting object needs a method build_menu_names(self,obj)
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which works on this obj and creates menu labels
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for use in the Gramps Window Menu.
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If self.submenu_label ='' then leaf, otherwise branch
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"""
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window_key = self.build_window_key(obj)
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menu_label, submenu_label = self.build_menu_names(obj)
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self._gladeobj = None
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self.isWindow = None
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if uistate.gwm.get_item_from_id(window_key):
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uistate.gwm.get_item_from_id(window_key).present()
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raise Errors.WindowActiveError('This window is already active')
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else:
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self.window_id = window_key
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self.submenu_label = submenu_label
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self.menu_label = menu_label
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self.uistate = uistate
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self.track = self.uistate.gwm.add_item(track, self)
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# Work out parent_window
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if len(self.track) > 1:
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# We don't belong to the lop level
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if self.track[-1] > 0:
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# If we are not the first in the group,
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# then first in that same group is our parent
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parent_item_track = self.track[:-1]
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parent_item_track.append(0)
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else:
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# If we're first in the group, then our parent
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# is the first in the group one level up
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parent_item_track = self.track[:-2]
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parent_item_track.append(0)
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# Based on the track, get item and then window object
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self.parent_window = self.uistate.gwm.get_item_from_track(
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parent_item_track).window
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else:
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# On the top level: we use gramps top window
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self.parent_window = self.uistate.window
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def set_window(self, window, title, text, msg=None, isWindow=False):
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'''
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Set the window that is managed.
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@param window if isWindow=False window must be a gtk.Window() object, otherwise None
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@param title a label widget in which to write the title, None if not needed
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@param text text to use as title of window and in title param
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@param msg if not None, use msg as title of window instead of text
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@param isWindow {if isWindow than self is the window
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(so self inherits from gtk.Window and
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from ManagedWindow.ManagedWindow)
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if not isWindow, than window is the Window to manage,
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and after this method self.window stores it.
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}
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'''
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self.isWindow = isWindow
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if self.isWindow :
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set_titles(self, title, text, msg)
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else :
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set_titles(window, title, text, msg)
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#closing the gtk.Window must also close ManagedWindow
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self.window = window
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self.window.connect('delete-event', self.close)
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def build_menu_names(self, obj):
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return ('Undefined Menu','Undefined Submenu')
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def build_window_key(self, obj):
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return id(obj)
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def define_glade(self, top_module, glade_file=None):
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if glade_file == None:
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glade_file = const.GLADE_FILE
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self._gladeobj = gtk.glade.XML(glade_file, top_module, "gramps")
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return self._gladeobj
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def get_widget(self, name):
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assert(self._gladeobj)
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return self._gladeobj.get_widget(name)
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def connect_button(self, button_name, function):
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assert(self._gladeobj)
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self.get_widget(button_name).connect('clicked', function)
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def show(self):
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if self.isWindow :
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self.set_transient_for(self.parent_window)
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self.opened = True
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self.show_all()
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else :
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assert self.window, "ManagedWindow: self.window does not exist!"
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self.window.set_transient_for(self.parent_window)
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self.opened = True
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self.window.show_all()
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def modal_call(self, after_ok_func=None):
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'''
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Method to do modal run of the ManagedWindow.
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Connect the OK button to a method that checks if all is ok,
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Do not call close, close is called here.
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(if not ok, do self.window.run() to obtain new response )
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TODO: remove close here and do close in BareReportDialog,
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this can only be done, once all methods use modal_call()
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instead of their own implementation
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Connect Cancel to do close, delete event is connected to close
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here in ManagedWindow.
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Do not generete RESPONSE_OK/CANCEL/DELETE_EVENT on button clicks
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of other buttons
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after_ok_func is called on ok click in this method
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'''
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#self.show()
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while True:
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response = self.window.run()
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if response == gtk.RESPONSE_OK:
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# dialog will be closed by connect, now continue work while
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# rest of dialog is unresponsive, release when finished
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self.close()
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if after_ok_func is not None:
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after_ok_func()
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break
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elif (response == gtk.RESPONSE_DELETE_EVENT or
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response == gtk.RESPONSE_CANCEL):
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# connect buttons generating this to a close call
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break
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def close(self, *obj):
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"""
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Close itself.
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Takes care of closing children and removing itself from menu.
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"""
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self.uistate.gwm.close_track(self.track)
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self.opened = False
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self.parent_window.present()
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def present(self):
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"""
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Present window (unroll/unminimize/bring to top).
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"""
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if self.isWindow :
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self.present(self)
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else :
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assert self.window, "ManagedWindow: self.window does not exist!"
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self.window.present()
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#-------------------------------------------------------------------------
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#
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# Helper functions
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#
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#-------------------------------------------------------------------------
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def set_titles(window, title, text, msg=None):
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if title:
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title.set_text('<span weight="bold" size="larger">%s</span>' % text)
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title.set_use_markup(True)
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if msg:
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window.set_title('%s - GRAMPS' % msg)
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else:
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window.set_title('%s - GRAMPS' % text)
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window.set_icon_from_file(const.ICON)
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