gramps/src/ManagedWindow.py
Raphael Ackermann 99d32856dd test for svn propchanges
svn: r9910
2008-01-22 08:25:20 +00:00

485 lines
18 KiB
Python

#
# Gramps - a GTK+/GNOME based genealogy program
#
# Copyright (C) 2000-2006 Donald N. Allingham
#
# This program is free software; you can redistribute it and/or modify
# it under the terms of the GNU General Public License as published by
# the Free Software Foundation; either version 2 of the License, or
# (at your option) any later version.
#
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU General Public License for more details.
#
# You should have received a copy of the GNU General Public License
# along with this program; if not, write to the Free Software
# Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
#
# $Id$
"""
Provides the managed window interface, which allows GRAMPS to track
the create/deletion of dialog windows.
"""
#-------------------------------------------------------------------------
#
# Standard python modules
#
#-------------------------------------------------------------------------
from cStringIO import StringIO
#-------------------------------------------------------------------------
#
# GNOME/GTK
#
#-------------------------------------------------------------------------
import gtk
#-------------------------------------------------------------------------
#
# Gramps modules
#
#-------------------------------------------------------------------------
import const
import Errors
#-------------------------------------------------------------------------
#
# Window manager
#
#-------------------------------------------------------------------------
_win_top = '<ui><menubar name="MenuBar"><menu action="WindowsMenu">'
_win_btm = '</menu></menubar></ui>'
DISABLED = -1
class GrampsWindowManager:
"""
Manage hierarchy of open GRAMPS windows.
This class's purpose is to manage the hierarchy of open windows.
The idea is to maintain the tree of branches and leaves.
A leaf does not have children and corresponds to a single open window.
A branch has children and corresponds to a group of windows.
We will follow the convention of having first leaf in any given
branch represent a parent window of the group, and the rest of the
children leaves/branches represent windows spawned from the parent.
The tree structure is maintained as a list of items.
Items which are lists are branches.
Items which are not lists are leaves.
Lookup of an item is done via track sequence. The elements of
the track sequence specify the lookup order: [2,3,1] means
'take the second item of the tree, take its third child, and
then the first child of that child'.
Lookup can be also done by ID for windows that are identifiable.
"""
def __init__(self, uimanager):
# initialize empty tree and lookup dictionary
self.uimanager = uimanager
self.window_tree = []
self.id2item = {}
self.action_group = gtk.ActionGroup('WindowManger')
self.active = DISABLED
self.ui = _win_top + _win_btm
def disable(self):
"""
Removes the UI and action groups if the navigation is enabled
"""
if self.active != DISABLED:
self.uimanager.remove_ui(self.active)
self.uimanager.remove_action_group(self.action_group)
self.active = DISABLED
def enable(self):
"""
Enables the UI and action groups
"""
self.uimanager.insert_action_group(self.action_group, 1)
self.active = self.uimanager.add_ui_from_string(self.ui)
self.uimanager.ensure_update()
def get_item_from_track(self, track):
# Recursively find an item given track sequence
item = self.window_tree
for index in track:
item = item[index]
return item
def get_item_from_id(self, item_id):
# Find an item given its ID
# Return None if the ID is not found
return self.id2item.get(item_id, None)
def close_track(self, track):
# This is called when item needs to be closed
# Closes all its children and then removes the item from the tree.
try:
item = self.get_item_from_track(track)
self.recursive_action(item, self.close_item)
# This only needs to be run once for the highest level point
# to remove.
self.remove_item(track)
except IndexError:
print "Missing item from window manager", track, self.close_item
def recursive_action(self, item, func, *args):
# This function recursively calls itself over the child items
# starting with the given item.
# Eventualy, every non-list item (leaf) will be reached
# and the func(item,*args) will be called on that item.
if type(item) == list:
# If this item is a branch
# close the children except for the first one
for sub_item in item[1:]:
self.recursive_action(sub_item, func, *args)
# return the first child
last_item = item[0]
else:
# This item is a leaf -- no children to close
# return itself
last_item = item
func(last_item, *args)
def close_item(self, item, *args):
# Given an item, close its window and remove it's ID from the dict
if item.window_id:
del self.id2item[item.window_id]
if item.window:
item.window.destroy()
def remove_item(self, track):
# We need the whole gymnastics below because our item
# may actually be a list consisting of a single real
# item and empty lists.
# find the track corresponding to the parent item
parent_track = track[:-1]
# find index of our item in parent
child_in_parent = track[-1:][0]
# obtain parent item and remove our item from it
parent_item = self.get_item_from_track(parent_track)
parent_item.pop(child_in_parent)
# Adjust each item following the removed one
# so that it's track is down by one on this level
for ix in range(child_in_parent, len(parent_item)):
item = parent_item[ix]
self.recursive_action(item, self.move_item_down, len(track)-1)
# Rebuild menu
self.build_windows_menu()
def move_item_down(self, item, *args):
# Given an item and an index, adjust the item's track
# by subtracting 1 from that index's level
index = args[0]
item.track[index] -= 1
def add_item(self, track, item):
# if the item is identifiable then we need to remember
# its id so that in the future we recall this window
# instead of spawning a new one
# So people can make as many windows of type item.window_id = None
# Use this for add dialogs, where users may add as many values
# simultaneously as they want.
# Actually, we should do this away, as requiring at least id(obj)
# is not a big requirement ?
if item.window_id:
self.id2item[item.window_id] = item
# Make sure we have a track
parent_item = self.get_item_from_track(track)
assert type(parent_item) == list or track == [], \
"Gwm: add_item: Incorrect track - Is parent not a leaf?"
# Prepare a new item, depending on whether it is branch or leaf
if item.submenu_label:
# This is an item with potential children -- branch
new_item = [item]
else:
# This is an item without children -- leaf
new_item = item
# append new item to the parent
parent_item.append(new_item)
# rebuild the Windows menu based on the new tree
self.build_windows_menu()
# prepare new track corresponding to the added item and return it
new_track = track + [len(parent_item)-1]
return new_track
def call_back_factory(self, item):
if type(item) != list:
def func(obj):
if item.window_id and self.id2item.get(item.window_id):
self.id2item[item.window_id].present()
else:
def func(obj):
pass
return func
def generate_id(self, item):
return str(item.window_id)
def display_menu_list(self, data, action_data, mlist):
if type(mlist) in (list, tuple):
i = mlist[0]
idval = self.generate_id(i)
data.write('<menu action="M:%s">' % idval)
action_data.append(("M:"+idval, None, i.submenu_label,
None, None, None))
else:
i = mlist
idval = self.generate_id(i)
data.write('<menuitem action="%s"/>' % idval)
action_data.append((idval, None, i.menu_label, None, None,
self.call_back_factory(i)))
if (type(mlist) in (list, tuple)) and (len(mlist) > 1):
for i in mlist[1:]:
if type(i) == list:
self.display_menu_list(data, action_data, i)
else:
idval = self.generate_id(i)
data.write('<menuitem action="%s"/>'
% self.generate_id(i))
action_data.append((idval, None, i.menu_label, None, None,
self.call_back_factory(i)))
if type(mlist) in (list, tuple):
data.write('</menu>')
def build_windows_menu(self):
if self.active != DISABLED:
self.uimanager.remove_ui(self.active)
self.uimanager.remove_action_group(self.action_group)
self.action_group = gtk.ActionGroup('WindowManger')
action_data = []
data = StringIO()
data.write(_win_top)
for i in self.window_tree:
self.display_menu_list(data, action_data, i)
data.write(_win_btm)
self.ui = data.getvalue()
data.close()
self.action_group.add_actions(action_data)
self.enable()
#-------------------------------------------------------------------------
#
# Gramps Managed Window class
#
#-------------------------------------------------------------------------
class ManagedWindow:
"""
Managed window base class.
This class provides all the goodies necessary for user-friendly window
management in GRAMPS: registering the menu item under the Windows
menu, keeping track of child windows, closing them on close/delete
event, and presenting itself when selected or attempted to create again.
"""
def __init__(self, uistate, track, obj):
"""
Create child windows and add itself to menu, if not there already.
The usage from derived classes is envisioned as follows:
import ManagedWindow
class SomeWindowClass(ManagedWindow.ManagedWindow):
def __init__(self,uistate,dbstate,track):
window_id = self # Or e.g. window_id = person.handle
submenu_label = None # This window cannot have children
menu_label = 'Menu label for this window'
ManagedWindow.ManagedWindow.__init__(self,
uistate,
track,
window_id,
submenu_label,
menu_label)
# Proceed with the class.
...
@param uistate gramps uistate
@param track {list of parent windows, [] if the main GRAMPS window
is the parent}
@param obj The object that is used to id the managed window,
The inheriting object needs a method build_menu_names(self,obj)
which works on this obj and creates menu labels
for use in the Gramps Window Menu.
If self.submenu_label ='' then leaf, otherwise branch
"""
window_key = self.build_window_key(obj)
menu_label, submenu_label = self.build_menu_names(obj)
self._gladeobj = None
self.isWindow = None
if uistate.gwm.get_item_from_id(window_key):
uistate.gwm.get_item_from_id(window_key).present()
raise Errors.WindowActiveError('This window is already active')
else:
self.window_id = window_key
self.submenu_label = submenu_label
self.menu_label = menu_label
self.uistate = uistate
self.track = self.uistate.gwm.add_item(track, self)
# Work out parent_window
if len(self.track) > 1:
# We don't belong to the lop level
if self.track[-1] > 0:
# If we are not the first in the group,
# then first in that same group is our parent
parent_item_track = self.track[:-1]
parent_item_track.append(0)
else:
# If we're first in the group, then our parent
# is the first in the group one level up
parent_item_track = self.track[:-2]
parent_item_track.append(0)
# Based on the track, get item and then window object
self.parent_window = self.uistate.gwm.get_item_from_track(
parent_item_track).window
else:
# On the top level: we use gramps top window
self.parent_window = self.uistate.window
def set_window(self, window, title, text, msg=None, isWindow=False):
'''
Set the window that is managed.
@param window if isWindow=False window must be a gtk.Window() object, otherwise None
@param title a label widget in which to write the title, None if not needed
@param text text to use as title of window and in title param
@param msg if not None, use msg as title of window instead of text
@param isWindow {if isWindow than self is the window
(so self inherits from gtk.Window and
from ManagedWindow.ManagedWindow)
if not isWindow, than window is the Window to manage,
and after this method self.window stores it.
}
'''
self.isWindow = isWindow
if self.isWindow :
set_titles(self, title, text, msg)
else :
set_titles(window, title, text, msg)
#closing the gtk.Window must also close ManagedWindow
self.window = window
self.window.connect('delete-event', self.close)
def build_menu_names(self, obj):
return ('Undefined Menu','Undefined Submenu')
def build_window_key(self, obj):
return id(obj)
def define_glade(self, top_module, glade_file=None):
if glade_file == None:
glade_file = const.GLADE_FILE
self._gladeobj = gtk.glade.XML(glade_file, top_module, "gramps")
return self._gladeobj
def get_widget(self, name):
assert(self._gladeobj)
return self._gladeobj.get_widget(name)
def connect_button(self, button_name, function):
assert(self._gladeobj)
self.get_widget(button_name).connect('clicked', function)
def show(self):
if self.isWindow :
self.set_transient_for(self.parent_window)
self.opened = True
self.show_all()
else :
assert self.window, "ManagedWindow: self.window does not exist!"
self.window.set_transient_for(self.parent_window)
self.opened = True
self.window.show_all()
def modal_call(self, after_ok_func=None):
'''
Method to do modal run of the ManagedWindow.
Connect the OK button to a method that checks if all is ok,
Do not call close, close is called here.
(if not ok, do self.window.run() to obtain new response )
TODO: remove close here and do close in BareReportDialog,
this can only be done, once all methods use modal_call()
instead of their own implementation
Connect Cancel to do close, delete event is connected to close
here in ManagedWindow.
Do not generete RESPONSE_OK/CANCEL/DELETE_EVENT on button clicks
of other buttons
after_ok_func is called on ok click in this method
'''
#self.show()
while True:
response = self.window.run()
if response == gtk.RESPONSE_OK:
# dialog will be closed by connect, now continue work while
# rest of dialog is unresponsive, release when finished
self.close()
if after_ok_func is not None:
after_ok_func()
break
elif (response == gtk.RESPONSE_DELETE_EVENT or
response == gtk.RESPONSE_CANCEL):
# connect buttons generating this to a close call
break
def close(self, *obj):
"""
Close itself.
Takes care of closing children and removing itself from menu.
"""
self.uistate.gwm.close_track(self.track)
self.opened = False
self.parent_window.present()
def present(self):
"""
Present window (unroll/unminimize/bring to top).
"""
if self.isWindow :
self.present(self)
else :
assert self.window, "ManagedWindow: self.window does not exist!"
self.window.present()
#-------------------------------------------------------------------------
#
# Helper functions
#
#-------------------------------------------------------------------------
def set_titles(window, title, text, msg=None):
if title:
title.set_text('<span weight="bold" size="larger">%s</span>' % text)
title.set_use_markup(True)
if msg:
window.set_title('%s - GRAMPS' % msg)
else:
window.set_title('%s - GRAMPS' % text)
window.set_icon_from_file(const.ICON)