gramps/src/DataViews/_PersonView.py
Alex Roitman 6921e6e316 * src/DataViews/_PedigreeView.py (define_actions): Translate labels.
* src/DataViews/_SourceView.py (define_actions): Translate labels.
	* src/DataViews/_PlaceView.py (define_actions): Translate labels.
	* src/DataViews/_MediaView.py (define_actions): Translate labels.
	* src/DataViews/_RepositoryView.py (define_actions): Translate labels.
	* src/DataViews/_MapView.py (define_actions): Translate labels.
	* src/DataViews/_EventView.py (define_actions): Translate labels.
	* src/DataViews/_PersonView.py (define_actions) Translate labels.
	* src/PageView.py (BookMarkView.define_actions,
	PersonNavView.define_actions, ListView.define_actions): Translate
	labels.



svn: r6513
2006-05-02 05:50:46 +00:00

699 lines
26 KiB
Python

# -*- coding: utf-8 -*-
#
# Gramps - a GTK+/GNOME based genealogy program
#
# Copyright (C) 2000-2006 Donald N. Allingham
#
# This program is free software; you can redistribute it and/or modify
# it under the terms of the GNU General Public License as published by
# the Free Software Foundation; either version 2 of the License, or
# (at your option) any later version.
#
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU General Public License for more details.
#
# You should have received a copy of the GNU General Public License
# along with this program; if not, write to the Free Software
# Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
#
# $Id$
#------------------------------------------------------------------------
#
# standard python modules
#
#------------------------------------------------------------------------
from gettext import gettext as _
import cPickle as pickle
try:
set()
except:
from sets import Set as set
#-------------------------------------------------------------------------
#
# gtk
#
#-------------------------------------------------------------------------
import gtk
import pango
from gtk.gdk import ACTION_COPY, BUTTON1_MASK
#-------------------------------------------------------------------------
#
# GRAMPS modules
#
#-------------------------------------------------------------------------
import RelLib
import PeopleModel
import PageView
import GenericFilter
import NameDisplay
import Utils
import QuestionDialog
import TreeTips
import Errors
import const
from Editors import EditPerson
from DdTargets import DdTargets
column_names = [
_('Name'),
_('ID') ,
_('Gender'),
_('Birth Date'),
_('Birth Place'),
_('Death Date'),
_('Death Place'),
_('Spouse'),
_('Last Change'),
_('Cause of Death'),
]
class PersonView(PageView.PersonNavView):
def __init__(self,dbstate,uistate):
PageView.PersonNavView.__init__(self, _('People'), dbstate, uistate)
self.inactive = False
dbstate.connect('database-changed',self.change_db)
dbstate.connect('active-changed',self.goto_active_person)
self.handle_col = PeopleModel.COLUMN_INT_ID
self.model = None
self.func_list = {
'F2' : self.key_goto_home_person,
'F3' : self.key_edit_selected_person,
}
def change_page(self):
pass
#self.generic_filter_widget.on_filter_name_changed(None)
def define_actions(self):
"""
Required define_actions function for PageView. Builds the action
group information required. We extend beyond the normal here,
since we want to have more than one action group for the PersonView.
Most PageViews really won't care about this.
Special action groups for Forward and Back are created to allow the
handling of navigation buttons. Forward and Back allow the user to
advance or retreat throughout the history, and we want to have these
be able to toggle these when you are at the end of the history or
at the beginning of the history.
"""
PageView.PersonNavView.define_actions(self)
self.add_action('Add', gtk.STOCK_ADD, _("_Add"),
callback=self.add)
self.add_action('Edit', gtk.STOCK_EDIT, _("_Edit"),
callback=self.edit)
self.add_action('Remove', gtk.STOCK_REMOVE, _("_Remove"),
callback=self.remove)
self.add_action('OpenAllNodes', None, _("Expand all nodes"),
callback=self.open_all_nodes)
self.add_action('CloseAllNodes', None, _("Close all nodes"),
callback=self.close_all_nodes)
self.add_action('Jump', None, _("_Jump"),
accel="<control>j",callback=self.jumpto)
self.add_toggle_action('Filter', None, _('_Filter'), None, None,
self.filter_toggle)
self.add_action('ColumnEdit', gtk.STOCK_PROPERTIES,
_('_Column Editor'), callback=self.column_editor)
def column_editor(self,obj):
import ColumnOrder
ColumnOrder.ColumnOrder(
_('Select Person Columns'),
self.uistate,
self.dbstate.db.get_person_column_order(),
column_names,
self.set_column_order)
def set_column_order(self, column_list):
self.dbstate.db.set_person_column_order(column_list)
self.build_columns()
def get_stock(self):
"""
Returns the name of the stock icon to use for the display.
This assumes that this icon has already been registered with
GNOME as a stock icon.
"""
return 'gramps-person'
def build_widget(self):
"""
Builds the interface and returns a gtk.Container type that
contains the interface. This containter will be inserted into
a gtk.Notebook page.
"""
self.vbox = gtk.VBox()
self.vbox.set_border_width(4)
self.vbox.set_spacing(4)
self.generic_filter_widget = GenericFilter.FilterWidget( self.uistate, self.build_tree, self.goto_active_person)
filter_box = self.generic_filter_widget.build()
self.tree = gtk.TreeView()
self.tree.set_rules_hint(True)
self.tree.set_headers_visible(True)
self.tree.set_fixed_height_mode(True)
self.tree.connect('key-press-event',self.key_press)
scrollwindow = gtk.ScrolledWindow()
scrollwindow.set_policy(gtk.POLICY_AUTOMATIC, gtk.POLICY_AUTOMATIC)
scrollwindow.set_shadow_type(gtk.SHADOW_ETCHED_IN)
scrollwindow.add(self.tree)
scrollwindow.show_all()
self.vbox.pack_start(filter_box,False)
self.vbox.pack_start(scrollwindow,True)
self.renderer = gtk.CellRendererText()
self.renderer.set_property('ellipsize',pango.ELLIPSIZE_END)
self.inactive = False
self.columns = []
self.build_columns()
self.tree.connect('button-press-event', self.button_press)
self.tree.connect('drag_data_get', self.drag_data_get)
self.tree.connect('drag_begin', self.drag_begin)
self.selection = self.tree.get_selection()
self.selection.set_mode(gtk.SELECTION_MULTIPLE)
self.selection.connect('changed',self.row_changed)
#self.vbox.set_focus_chain([self.tree, self.filter_list,
# self.filter_text, self.filter_invert,
# self.filter_button])
self.setup_filter()
return self.vbox
def drag_begin(self, widget, *data):
widget.drag_source_set_icon_stock(self.get_stock())
def ui_definition(self):
"""
Specifies the UIManager XML code that defines the menus and buttons
associated with the interface.
"""
return '''<ui>
<accelerator action="Jump"/>
<menubar name="MenuBar">
<menu action="ViewMenu">
<menuitem action="Filter"/>
</menu>
<menu action="BookMenu">
<placeholder name="AddEditBook">
<menuitem action="AddBook"/>
<menuitem action="EditBook"/>
</placeholder>
</menu>
<menu action="GoMenu">
<placeholder name="CommonGo">
<menuitem action="Back"/>
<menuitem action="Forward"/>
<separator/>
<menuitem action="HomePerson"/>
<separator/>
</placeholder>
</menu>
<menu action="EditMenu">
<placeholder name="CommonEdit">
<menuitem action="Add"/>
<menuitem action="Edit"/>
<menuitem action="Remove"/>
</placeholder>
<menuitem action="SetActive"/>
<menuitem action="ColumnEdit"/>
</menu>
</menubar>
<toolbar name="ToolBar">
<placeholder name="CommonNavigation">
<toolitem action="Back"/>
<toolitem action="Forward"/>
<toolitem action="HomePerson"/>
</placeholder>
<placeholder name="CommonEdit">
<toolitem action="Add"/>
<toolitem action="Edit"/>
<toolitem action="Remove"/>
</placeholder>
</toolbar>
<popup name="Popup">
<menuitem action="Back"/>
<menuitem action="Forward"/>
<menuitem action="HomePerson"/>
<separator/>
<menuitem action="OpenAllNodes"/>
<menuitem action="CloseAllNodes"/>
<separator/>
<menuitem action="Add"/>
<menuitem action="Edit"/>
<menuitem action="Remove"/>
</popup>
</ui>'''
def change_db(self,db):
"""
Callback associated with DbState. Whenenver the database
changes, this task is called. In this case, we rebuild the
columns, and connect signals to the connected database. Tere
is no need to store the database, since we will get the value
from self.state.db
"""
self.build_columns()
self.db = db
db.connect('person-add', self.person_added)
db.connect('person-update', self.person_updated)
db.connect('person-delete', self.person_removed)
db.connect('person-rebuild', self.build_tree)
self.generic_filter_widget.apply_filter()
self.goto_active_person()
self.bookmarks.update_bookmarks(db.get_bookmarks())
if self.active:
self.bookmarks.redraw()
def goto_active_person(self,obj=None):
"""
Callback (and usable function) that selects the active person
in the display tree.
We have a bit of a problem due to the nature of how GTK works.
We have unselect the previous path and select the new path. However,
these cause a row change, which calls the row_change callback, which
can end up calling change_active_person, which can call
goto_active_person, causing a bit of recusion. Confusing, huh?
Unforunately, we row_change has to be able to call change_active_person,
because the can occur from the interface in addition to programatically.
TO handle this, we set the self.inactive variable that we can check
in row_change to look for this particular condition.
"""
# if there is no active person, or if we have been marked inactive,
# simply return
if not self.dbstate.active or self.inactive:
return
# mark inactive to prevent recusion
self.inactive = True
# select the active person in the person view
p = self.dbstate.active
try:
if self.model:
path = self.model.on_get_path(p.get_handle())
group_name = p.get_primary_name().get_group_name()
top_name = self.dbstate.db.get_name_group_mapping(group_name)
top_path = self.model.on_get_path(top_name)
self.tree.expand_row(top_path,0)
current = self.model.on_get_iter(path)
selected = self.selection.path_is_selected(path)
if current != p.get_handle() or not selected:
self.selection.unselect_all()
self.selection.select_path(path)
self.tree.scroll_to_cell(path,None,1,0.5,0)
except KeyError:
self.selection.unselect_all()
self.uistate.push_message(_("Active person not visible"))
self.dbstate.active = p
# disable the inactive flag
self.inactive = False
# update history
self.handle_history(p.handle)
def setup_filter(self):
"""
Builds the default filters and add them to the filter menu.
"""
default_filters = [
[GenericFilter.Everyone, []],
[GenericFilter.IsFemale, []],
[GenericFilter.IsMale, []],
[GenericFilter.HasUnknownGender, []],
[GenericFilter.Disconnected, []],
[GenericFilter.SearchName, ['']],
[GenericFilter.HaveAltFamilies, []],
[GenericFilter.HavePhotos, []],
[GenericFilter.IncompleteNames, []],
[GenericFilter.HaveChildren, []],
[GenericFilter.NeverMarried, []],
[GenericFilter.MultipleMarriages, []],
[GenericFilter.NoBirthdate, []],
[GenericFilter.PersonWithIncompleteEvent, []],
[GenericFilter.FamilyWithIncompleteEvent, []],
[GenericFilter.ProbablyAlive, ['']],
[GenericFilter.PeoplePrivate, []],
[GenericFilter.IsWitness, ['','']],
[GenericFilter.HasTextMatchingSubstringOf, ['',0,0]],
[GenericFilter.HasTextMatchingRegexpOf, ['',0,1]],
[GenericFilter.HasNote, []],
[GenericFilter.HasNoteMatchingSubstringOf, ['']],
[GenericFilter.IsFemale, []],
]
self.generic_filter_widget.setup_filter( default_filters, "person")
def build_tree(self):
"""
Creates a new PeopleModel instance. Essentially creates a complete
rebuild of the data.
"""
if self.active:
self.model = PeopleModel.PeopleModel(
self.dbstate.db, self.generic_filter_widget.get_filter(),
False)
self.tree.set_model(self.model)
if const.use_tips and self.model.tooltip_column != None:
self.tooltips = TreeTips.TreeTips(self.tree,
self.model.tooltip_column,
True)
self.build_columns()
self.goto_active_person()
self.dirty = False
else:
self.dirty = True
def filter_toggle(self,obj):
if obj.get_active():
self.generic_filter_widget.show()
else:
self.generic_filter_widget.hide()
def add(self,obj):
person = RelLib.Person()
try:
EditPerson(self.dbstate, self.uistate, [], person)
except Errors.WindowActiveError:
pass
def edit(self,obj):
if self.dbstate.active:
try:
EditPerson(self.dbstate, self.uistate, [],
self.dbstate.active)
except Errors.WindowActiveError:
pass
def open_all_nodes(self,obj):
self.tree.expand_all()
def close_all_nodes(self,obj):
self.tree.collapse_all()
def remove(self,obj):
mlist = self.get_selected_objects()
if len(mlist) == 0:
return
for sel in mlist:
p = self.dbstate.db.get_person_from_handle(sel)
self.active_person = p
name = NameDisplay.displayer.display(p)
msg = _('Deleting the person will remove the person '
'from the database.')
msg = "%s %s" % (msg,Utils.data_recover_msg)
QuestionDialog.QuestionDialog(_('Delete %s?') % name,msg,
_('_Delete Person'),
self.delete_person_response)
def delete_person_response(self):
#self.disable_interface()
trans = self.dbstate.db.transaction_begin()
n = NameDisplay.displayer.display(self.active_person)
if self.dbstate.db.get_default_person() == self.active_person:
self.dbstate.db.set_default_person_handle(None)
for family_handle in self.active_person.get_family_handle_list():
if not family_handle:
continue
family = self.dbstate.db.get_family_from_handle(family_handle)
family_to_remove = False
if self.active_person.get_handle() == family.get_father_handle():
if family.get_mother_handle():
family.set_father_handle(None)
else:
family_to_remove = True
else:
if family.get_father_handle():
family.set_mother_handle(None)
else:
family_to_remove = True
if family_to_remove:
for child_handle in family.get_child_handle_list():
child = self.dbstate.db.get_person_from_handle(child_handle)
child.remove_parent_family_handle(family_handle)
self.dbstate.db.commit_person(child,trans)
self.dbstate.db.remove_family(family_handle,trans)
else:
self.dbstate.db.commit_family(family,trans)
for family_handle in self.active_person.get_parent_family_handle_list():
if family_handle:
family = self.dbstate.db.get_family_from_handle(family_handle)
family.remove_child_handle(self.active_person.get_handle())
self.dbstate.db.commit_family(family,trans)
handle = self.active_person.get_handle()
person = self.active_person
self.remove_from_person_list(person)
#self.remove_from_history(handle)
self.dbstate.db.remove_person(handle, trans)
self.uistate.phistory.back()
self.dbstate.db.transaction_commit(trans,_("Delete Person (%s)") % n)
def build_columns(self):
for column in self.columns:
self.tree.remove_column(column)
try:
column = gtk.TreeViewColumn(
_('Name'),
self.renderer,text=0,
background=self.model.marker_color_column)
except AttributeError:
column = gtk.TreeViewColumn(_('Name'), self.renderer,text=0)
column.set_resizable(True)
#column.set_clickable(True)
#column.connect('clicked',self.sort_clicked)
column.set_sizing(gtk.TREE_VIEW_COLUMN_FIXED)
column.set_fixed_width(225)
self.tree.append_column(column)
self.columns = [column]
for pair in self.dbstate.db.get_person_column_order():
if not pair[0]:
continue
name = column_names[pair[1]]
try:
column = gtk.TreeViewColumn(name, self.renderer, markup=pair[1],
background=self.model.marker_color_column)
except AttributeError:
column = gtk.TreeViewColumn(name, self.renderer, markup=pair[1])
column.set_resizable(True)
column.set_fixed_width(pair[2])
column.set_sizing(gtk.TREE_VIEW_COLUMN_FIXED)
self.columns.append(column)
self.tree.append_column(column)
def row_changed(self,obj):
"""Called with a row is changed. Check the selected objects from
the person_tree to get the IDs of the selected objects. Set the
active person to the first person in the list. If no one is
selected, set the active person to None"""
selected_ids = self.get_selected_objects()
if not self.inactive:
try:
person = self.dbstate.db.get_person_from_handle(selected_ids[0])
self.dbstate.change_active_person(person)
except:
pass
#self.dbstate.change_active_person(None)
if len(selected_ids) == 1:
self.tree.drag_source_set(BUTTON1_MASK,
[DdTargets.PERSON_LINK.target()],
ACTION_COPY)
elif len(selected_ids) > 1:
self.tree.drag_source_set(BUTTON1_MASK,
[DdTargets.PERSON_LINK_LIST.target()],
ACTION_COPY)
self.uistate.modify_statusbar()
def drag_data_get(self, widget, context, sel_data, info, time):
selected_ids = self.get_selected_objects()
nonempty_ids = [h for h in selected_ids if h]
if nonempty_ids:
data = (DdTargets.PERSON_LINK.drag_type, id(self), nonempty_ids[0], 0)
sel_data.set(sel_data.target, 8 ,pickle.dumps(data))
def person_added(self,handle_list):
self.model.clear_cache()
for node in handle_list:
person = self.dbstate.db.get_person_from_handle(node)
top = person.get_primary_name().get_group_name()
self.model.rebuild_data()
if not self.model.is_visable(node):
continue
if (not self.model.sname_sub.has_key(top) or
len(self.model.sname_sub[top]) == 1):
path = self.model.on_get_path(top)
pnode = self.model.get_iter(path)
self.model.row_inserted(path,pnode)
path = self.model.on_get_path(node)
pnode = self.model.get_iter(path)
self.model.row_inserted(path,pnode)
def person_removed(self,handle_list):
self.model.clear_cache()
for node in handle_list:
person = self.dbstate.db.get_person_from_handle(node)
top = person.get_primary_name().get_group_name()
mylist = self.model.sname_sub.get(top,[])
self.model.calculate_data(skip=set(handle_list))
if mylist:
try:
path = self.model.on_get_path(node)
self.model.row_deleted(path)
if len(mylist) == 1:
path = self.model.on_get_path(top)
self.model.row_deleted(path)
except KeyError:
pass
self.model.assign_data()
def person_updated(self,handle_list):
self.model.clear_cache()
for node in handle_list:
person = self.dbstate.db.get_person_from_handle(node)
try:
oldpath = self.model.iter2path[node]
except:
return
pathval = self.model.on_get_path(node)
pnode = self.model.get_iter(pathval)
# calculate the new data
if person.primary_name.group_as:
surname = person.primary_name.group_as
else:
base = person.primary_name.surname
surname = self.dbstate.db.get_name_group_mapping(base)
if oldpath[0] == surname:
self.model.build_sub_entry(surname)
else:
self.model.calculate_data()
# find the path of the person in the new data build
newpath = self.model.temp_iter2path[node]
# if paths same, just issue row changed signal
if oldpath == newpath:
self.model.row_changed(pathval,pnode)
else:
# paths different, get the new surname list
mylist = self.model.temp_sname_sub.get(oldpath[0],[])
path = self.model.on_get_path(node)
# delete original
self.model.row_deleted(pathval)
# delete top node of original if necessar
if len(mylist)==0:
self.model.row_deleted(pathval[0])
# determine if we need to insert a new top node',
insert = not self.model.sname_sub.has_key(newpath[0])
# assign new data
self.model.assign_data()
# insert new row if needed
if insert:
path = self.model.on_get_path(newpath[0])
pnode = self.model.get_iter(path)
self.model.row_inserted(path,pnode)
# insert new person
path = self.model.on_get_path(node)
pnode = self.model.get_iter(path)
self.model.row_inserted(path,pnode)
self.goto_active_person()
def get_selected_objects(self):
(mode,paths) = self.selection.get_selected_rows()
mlist = []
for path in paths:
node = self.model.on_get_iter(path)
handle = self.model.on_get_value(node, PeopleModel.COLUMN_INT_ID)
if handle:
mlist.append(handle)
return mlist
def remove_from_person_list(self,person):
"""Remove the selected person from the list. A person object is
expected, not an ID"""
path = self.model.on_get_path(person.get_handle())
(col,row) = path
if row > 0:
self.selection.select_path((col,row-1))
elif row == 0 and self.model.on_get_iter(path):
self.selection.select_path(path)
def button_press(self,obj,event):
if event.type == gtk.gdk._2BUTTON_PRESS and event.button == 1:
handle = self.first_selected()
person = self.dbstate.db.get_person_from_handle(handle)
if person:
try:
EditPerson(self.dbstate, self.uistate, [], person)
except Errors.WindowActiveError:
pass
return True
elif event.type == gtk.gdk.BUTTON_PRESS and event.button == 3:
menu = self.uistate.uimanager.get_widget('/Popup')
if menu:
menu.popup(None,None,None,event.button,event.time)
return True
return False
def key_goto_home_person(self):
self.home(None)
self.uistate.push_message(_("Go to default person"))
def key_edit_selected_person(self):
self.edit(None)
self.uistate.push_message(_("Edit selected person"))