mirror of
https://github.com/elyby/accounts-frontend.git
synced 2024-11-30 02:32:58 +05:30
Add typings for Box and BoxesField classes, split BSoD view into controller and pure view, add storybook, fix support link styles
This commit is contained in:
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32ebba63a1
commit
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6
packages/app/components/ui/bsod/BSoD.story.tsx
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6
packages/app/components/ui/bsod/BSoD.story.tsx
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@ -0,0 +1,6 @@
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import React from 'react';
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import { storiesOf } from '@storybook/react';
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import BSoD from './BSoD';
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storiesOf('UI', module).add('BSoD', () => <BSoD />);
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@ -1,72 +1,56 @@
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import React from 'react';
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import React, { ComponentType } from 'react';
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import { FormattedMessage as Message } from 'react-intl';
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import logger from 'app/services/logger';
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import appInfo from 'app/components/auth/appInfo/AppInfo.intl.json';
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import styles from './styles.scss';
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import BoxesField from './BoxesField';
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import styles from './styles.scss';
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import messages from './BSoD.intl.json';
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interface State {
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lastEventId?: string | void;
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}
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// TODO: probably it is better to render this view from the App view
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// to remove dependencies from store and IntlProvider
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class BSoD extends React.Component<{}, State> {
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state: State = {};
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componentDidMount() {
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// poll for event id
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const timer = setInterval(() => {
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if (!logger.getLastEventId()) {
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return;
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}
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clearInterval(timer);
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this.setState({
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lastEventId: logger.getLastEventId(),
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});
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}, 500);
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}
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render() {
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const { lastEventId } = this.state;
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let emailUrl = 'mailto:support@ely.by';
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if (lastEventId) {
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emailUrl += `?subject=Bug report for #${lastEventId}`;
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}
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return (
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<div className={styles.body}>
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<canvas
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className={styles.canvas}
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ref={(el: HTMLCanvasElement | null) => el && new BoxesField(el)}
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/>
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<div className={styles.wrapper}>
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<div className={styles.title}>
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<Message {...appInfo.appName} />
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</div>
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<div className={styles.lineWithMargin}>
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<Message {...messages.criticalErrorHappened} />
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</div>
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<div className={styles.line}>
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<Message {...messages.reloadPageOrContactUs} />
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</div>
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<a href={emailUrl} className={styles.support}>
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support@ely.by
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</a>
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<div className={styles.easterEgg}>
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<Message {...messages.alsoYouCanInteractWithBackground} />
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</div>
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</div>
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</div>
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);
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}
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interface Props {
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lastEventId?: string;
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}
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// TODO: probably it's better to render this view from the App view
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// to remove dependencies from the store and IntlProvider
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const BSoD: ComponentType<Props> = ({ lastEventId }) => {
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let emailUrl = 'mailto:support@ely.by';
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if (lastEventId) {
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emailUrl += `?subject=Bug report for #${lastEventId}`;
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}
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return (
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<div className={styles.body}>
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<canvas
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className={styles.canvas}
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ref={(el: HTMLCanvasElement | null) => el && new BoxesField(el)}
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/>
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<div className={styles.wrapper}>
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<div className={styles.title}>
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<Message {...appInfo.appName} />
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</div>
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<div className={styles.lineWithMargin}>
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<Message {...messages.criticalErrorHappened} />
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</div>
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<div className={styles.line}>
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<Message {...messages.reloadPageOrContactUs} />
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</div>
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<a href={emailUrl} className={styles.support}>
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support@ely.by
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</a>
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<div className={styles.easterEgg}>
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<Message {...messages.alsoYouCanInteractWithBackground} />
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</div>
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</div>
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</div>
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);
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};
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export default BSoD;
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29
packages/app/components/ui/bsod/BSoDContainer.tsx
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29
packages/app/components/ui/bsod/BSoDContainer.tsx
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@ -0,0 +1,29 @@
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import React, { ComponentType, useEffect, useState } from 'react';
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import logger from 'app/services/logger/logger';
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import BSoD from './BSoD';
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const BSoDContainer: ComponentType = () => {
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const [lastEventId, setLastEventId] = useState<string>();
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useEffect(() => {
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const timer = setInterval(() => {
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// eslint-disable-next-line no-shadow
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const lastEventId = logger.getLastEventId();
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if (!lastEventId) {
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return;
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}
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clearInterval(timer);
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setLastEventId(lastEventId);
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}, 500);
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// Don't care about interval cleanup because there is no way from
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// BSoD state and page can be only reloaded
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}, []);
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return <BSoD lastEventId={lastEventId} />;
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};
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export default BSoDContainer;
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@ -1,100 +0,0 @@
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export default class Box {
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constructor({ size, startX, startY, startRotate, color, shadowColor }) {
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this.color = color;
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this.shadowColor = shadowColor;
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this.halfSize = 0;
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this.setSize(size);
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this.x = startX;
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this.y = startY;
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this.angle = startRotate;
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this.shadowLength = 2000; // TODO: should be calculated
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}
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get size() {
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return this._initialSize;
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}
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get dots() {
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const full = (Math.PI * 2) / 4;
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const p1 = {
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x: this.x + this.halfSize * Math.sin(this.angle),
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y: this.y + this.halfSize * Math.cos(this.angle),
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};
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const p2 = {
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x: this.x + this.halfSize * Math.sin(this.angle + full),
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y: this.y + this.halfSize * Math.cos(this.angle + full),
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};
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const p3 = {
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x: this.x + this.halfSize * Math.sin(this.angle + full * 2),
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y: this.y + this.halfSize * Math.cos(this.angle + full * 2),
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};
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const p4 = {
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x: this.x + this.halfSize * Math.sin(this.angle + full * 3),
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y: this.y + this.halfSize * Math.cos(this.angle + full * 3),
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};
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return { p1, p2, p3, p4 };
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}
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rotate() {
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const speed = (60 - this.halfSize) / 20;
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this.angle += speed * 0.002;
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this.x += speed;
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this.y += speed;
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}
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draw(ctx) {
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const { dots } = this;
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ctx.beginPath();
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ctx.moveTo(dots.p1.x, dots.p1.y);
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ctx.lineTo(dots.p2.x, dots.p2.y);
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ctx.lineTo(dots.p3.x, dots.p3.y);
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ctx.lineTo(dots.p4.x, dots.p4.y);
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ctx.fillStyle = this.color;
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ctx.fill();
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}
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drawShadow(ctx, light) {
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const { dots } = this;
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const angles = [];
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const points = [];
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for (const i in dots) {
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if (!dots.hasOwnProperty(i)) {
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continue;
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}
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const dot = dots[i];
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const angle = Math.atan2(light.y - dot.y, light.x - dot.x);
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const endX = dot.x + this.shadowLength * Math.sin(-angle - Math.PI / 2);
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const endY = dot.y + this.shadowLength * Math.cos(-angle - Math.PI / 2);
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angles.push(angle);
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points.push({
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endX,
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endY,
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startX: dot.x,
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startY: dot.y,
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});
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}
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for (let i = points.length - 1; i >= 0; i--) {
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const n = i === 3 ? 0 : i + 1;
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ctx.beginPath();
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ctx.moveTo(points[i].startX, points[i].startY);
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ctx.lineTo(points[n].startX, points[n].startY);
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ctx.lineTo(points[n].endX, points[n].endY);
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ctx.lineTo(points[i].endX, points[i].endY);
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ctx.fillStyle = this.shadowColor;
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ctx.fill();
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}
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}
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setSize(size) {
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this._initialSize = size;
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this.halfSize = Math.floor(size / 2);
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}
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}
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119
packages/app/components/ui/bsod/Box.ts
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119
packages/app/components/ui/bsod/Box.ts
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import Point from './Point';
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const shadowLength = 2000; // TODO: should be calculated
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export default class Box {
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public position: Point;
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private angle: number;
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public color: string;
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private readonly shadowColor: string;
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private _size: number;
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private _halfSize: number;
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constructor(
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size: number,
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position: Point,
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startRotate: number,
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color: string,
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shadowColor: string,
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) {
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this.size = size;
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this.position = position;
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this.color = color;
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this.angle = startRotate;
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this.shadowColor = shadowColor;
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}
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public get size(): number {
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return this._size;
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}
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public set size(size: number) {
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this._size = size;
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this._halfSize = Math.floor(size / 2);
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}
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public get halfSize(): number {
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return this._halfSize;
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}
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get points(): { p1: Point; p2: Point; p3: Point; p4: Point } {
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const full = (Math.PI * 2) / 4;
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const p1: Point = {
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x: this.position.x + this._halfSize * Math.sin(this.angle),
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y: this.position.y + this._halfSize * Math.cos(this.angle),
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};
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const p2: Point = {
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x: this.position.x + this._halfSize * Math.sin(this.angle + full),
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y: this.position.y + this._halfSize * Math.cos(this.angle + full),
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};
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const p3: Point = {
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x: this.position.x + this._halfSize * Math.sin(this.angle + full * 2),
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y: this.position.y + this._halfSize * Math.cos(this.angle + full * 2),
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};
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const p4: Point = {
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x: this.position.x + this._halfSize * Math.sin(this.angle + full * 3),
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y: this.position.y + this._halfSize * Math.cos(this.angle + full * 3),
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};
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return { p1, p2, p3, p4 };
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}
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rotate(): void {
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const speed = (60 - this._halfSize) / 20;
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this.angle += speed * 0.002;
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this.position.x += speed;
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this.position.y += speed;
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}
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draw(ctx: CanvasRenderingContext2D): void {
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const { points } = this;
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ctx.beginPath();
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ctx.moveTo(points.p1.x, points.p1.y);
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ctx.lineTo(points.p2.x, points.p2.y);
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ctx.lineTo(points.p3.x, points.p3.y);
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ctx.lineTo(points.p4.x, points.p4.y);
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ctx.fillStyle = this.color;
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ctx.fill();
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}
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drawShadow(ctx: CanvasRenderingContext2D, light: Point): void {
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const boxPoints = this.points;
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const points: Array<{
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startX: number;
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startY: number;
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endX: number;
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endY: number;
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}> = [];
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// eslint-disable-next-line guard-for-in
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for (const i in boxPoints) {
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const point = boxPoints[i];
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const angle = Math.atan2(light.y - point.y, light.x - point.x);
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const endX = point.x + shadowLength * Math.sin(-angle - Math.PI / 2);
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const endY = point.y + shadowLength * Math.cos(-angle - Math.PI / 2);
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points.push({
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startX: point.x,
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startY: point.y,
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endX,
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endY,
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});
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}
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for (let i = points.length - 1; i >= 0; i--) {
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const n = i === 3 ? 0 : i + 1;
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ctx.beginPath();
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ctx.moveTo(points[i].startX, points[i].startY);
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ctx.lineTo(points[n].startX, points[n].startY);
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ctx.lineTo(points[n].endX, points[n].endY);
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ctx.lineTo(points[i].endX, points[i].endY);
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ctx.fillStyle = this.shadowColor;
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ctx.fill();
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}
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}
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}
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import Point from './Point';
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import Box from './Box';
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interface Params {
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countBoxes: number;
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boxMinSize: number;
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boxMaxSize: number;
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backgroundColor: string;
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lightColor: string;
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shadowColor: string;
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boxColors: ReadonlyArray<string>;
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}
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/**
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* Основано на http://codepen.io/mladen___/pen/gbvqBo
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* Based on http://codepen.io/mladen___/pen/gbvqBo
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*/
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export default class BoxesField {
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private readonly elem: HTMLCanvasElement;
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private readonly ctx: CanvasRenderingContext2D;
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private readonly params: Params;
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private light: Point;
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private boxes: Array<Box>;
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/**
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* @param {HTMLCanvasElement} elem - canvas DOM node
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* @param {object} params
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*/
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constructor(
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elem,
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params = {
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elem: HTMLCanvasElement,
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params: Params = {
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countBoxes: 14,
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boxMinSize: 20,
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boxMaxSize: 75,
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@ -31,7 +49,7 @@ export default class BoxesField {
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const ctx = elem.getContext('2d');
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if (!ctx) {
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throw new Error('Can not get canvas 2d context');
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throw new Error('Cannot get canvas 2d context');
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}
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this.ctx = ctx;
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@ -46,35 +64,34 @@ export default class BoxesField {
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this.drawLoop();
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this.bindWindowListeners();
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/**
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* @type {Box[]}
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*/
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this.boxes = [];
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while (this.boxes.length < this.params.countBoxes) {
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this.boxes.push(
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new Box({
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size: Math.floor(
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new Box(
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Math.floor(
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Math.random() * (this.params.boxMaxSize - this.params.boxMinSize) +
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this.params.boxMinSize,
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),
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startX: Math.floor(Math.random() * elem.width + 1),
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startY: Math.floor(Math.random() * elem.height + 1),
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startRotate: Math.random() * Math.PI,
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color: this.getRandomColor(),
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shadowColor: this.params.shadowColor,
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}),
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{
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x: Math.floor(Math.random() * elem.width + 1),
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y: Math.floor(Math.random() * elem.height + 1),
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},
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Math.random() * Math.PI,
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this.getRandomColor(),
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this.params.shadowColor,
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),
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);
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}
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}
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resize() {
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resize(): void {
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const { width, height } = this.elem.getBoundingClientRect();
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this.elem.width = width;
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this.elem.height = height;
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}
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drawLight(light) {
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drawLight(light: Point): void {
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const greaterSize =
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window.screen.width > window.screen.height
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? window.screen.width
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@ -98,7 +115,7 @@ export default class BoxesField {
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this.ctx.fill();
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}
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drawLoop() {
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drawLoop(): void {
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this.ctx.clearRect(0, 0, this.elem.width, this.elem.height);
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this.drawLight(this.light);
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@ -120,14 +137,20 @@ export default class BoxesField {
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const box = this.boxes[i];
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box.draw(this.ctx);
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// Если квадратик вылетел за пределы экрана
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if (box.y - box.halfSize > this.elem.height) {
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box.y -= this.elem.height + 100;
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this.updateBox(box);
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// When box leaves window boundaries
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let shouldUpdateBox = false;
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if (box.position.y - box.halfSize > this.elem.height) {
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box.position.y -= this.elem.height + 100;
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shouldUpdateBox = true;
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}
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if (box.x - box.halfSize > this.elem.width) {
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box.x -= this.elem.width + 100;
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if (box.position.x - box.halfSize > this.elem.width) {
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box.position.x -= this.elem.width + 100;
|
||||
shouldUpdateBox = true;
|
||||
}
|
||||
|
||||
if (shouldUpdateBox) {
|
||||
this.updateBox(box);
|
||||
}
|
||||
}
|
||||
@ -143,14 +166,11 @@ export default class BoxesField {
|
||||
});
|
||||
}
|
||||
|
||||
/**
|
||||
* @param {Box} box
|
||||
*/
|
||||
updateBox(box) {
|
||||
updateBox(box: Box): void {
|
||||
box.color = this.getRandomColor();
|
||||
}
|
||||
|
||||
getRandomColor() {
|
||||
getRandomColor(): string {
|
||||
return this.params.boxColors[
|
||||
Math.floor(Math.random() * this.params.boxColors.length)
|
||||
];
|
4
packages/app/components/ui/bsod/Point.ts
Normal file
4
packages/app/components/ui/bsod/Point.ts
Normal file
@ -0,0 +1,4 @@
|
||||
export default interface Point {
|
||||
x: number;
|
||||
y: number;
|
||||
}
|
@ -1,10 +0,0 @@
|
||||
export const BSOD = 'BSOD';
|
||||
|
||||
/**
|
||||
* @returns {object}
|
||||
*/
|
||||
export function bsod() {
|
||||
return {
|
||||
type: BSOD,
|
||||
};
|
||||
}
|
9
packages/app/components/ui/bsod/actions.ts
Normal file
9
packages/app/components/ui/bsod/actions.ts
Normal file
@ -0,0 +1,9 @@
|
||||
import { Action } from 'redux';
|
||||
|
||||
export const BSOD = 'BSOD';
|
||||
|
||||
export function bsod(): Action {
|
||||
return {
|
||||
type: BSOD,
|
||||
};
|
||||
}
|
@ -5,7 +5,7 @@ import { Store } from 'app/reducers';
|
||||
import { History } from 'history';
|
||||
|
||||
import { bsod } from './actions';
|
||||
import BSoD from './BSoD';
|
||||
import BSoDContainer from './BSoDContainer';
|
||||
|
||||
let injectedStore: Store;
|
||||
let injectedHistory: History<any>;
|
||||
@ -20,7 +20,7 @@ export default function dispatchBsod(
|
||||
|
||||
ReactDOM.render(
|
||||
<ContextProvider store={store} history={history}>
|
||||
<BSoD />
|
||||
<BSoDContainer />
|
||||
</ContextProvider>,
|
||||
document.getElementById('app'),
|
||||
);
|
||||
|
@ -1,7 +1,6 @@
|
||||
@import '~app/components/ui/colors.scss';
|
||||
|
||||
$font-family-monospaced: 'Consolas', 'Menlo', 'DejaVu Sans Mono', 'Roboto Mono',
|
||||
monospace;
|
||||
$font-family-monospaced: 'Consolas', 'Menlo', 'DejaVu Sans Mono', 'Roboto Mono', monospace;
|
||||
|
||||
.body {
|
||||
height: 100%;
|
||||
@ -46,9 +45,16 @@ $font-family-monospaced: 'Consolas', 'Menlo', 'DejaVu Sans Mono', 'Roboto Mono',
|
||||
|
||||
.support {
|
||||
font-size: 18px;
|
||||
line-height: 18px;
|
||||
color: #fff;
|
||||
margin: 3px 0 44px;
|
||||
display: block;
|
||||
margin: 5px 0 44px;
|
||||
display: inline-block;
|
||||
border-bottom-color: #39777f;
|
||||
|
||||
&:hover {
|
||||
color: #fff;
|
||||
border-bottom-color: #eee;
|
||||
}
|
||||
}
|
||||
|
||||
.easterEgg {
|
||||
|
Loading…
Reference in New Issue
Block a user