mirror of
https://github.com/elyby/accounts-frontend.git
synced 2024-12-04 20:49:41 +05:30
112 lines
3.4 KiB
TypeScript
112 lines
3.4 KiB
TypeScript
import Point from './Point';
|
|
|
|
const shadowLength = 2000; // TODO: should be calculated
|
|
|
|
export default class Box {
|
|
public position: Point;
|
|
private angle: number;
|
|
public color: string;
|
|
private readonly shadowColor: string;
|
|
|
|
private _size: number;
|
|
private _halfSize: number;
|
|
|
|
constructor(size: number, position: Point, startRotate: number, color: string, shadowColor: string) {
|
|
this.size = size;
|
|
this.position = position;
|
|
this.color = color;
|
|
this.angle = startRotate;
|
|
this.shadowColor = shadowColor;
|
|
}
|
|
|
|
public get size(): number {
|
|
return this._size;
|
|
}
|
|
|
|
public set size(size: number) {
|
|
this._size = size;
|
|
this._halfSize = Math.floor(size / 2);
|
|
}
|
|
|
|
public get halfSize(): number {
|
|
return this._halfSize;
|
|
}
|
|
|
|
get points(): { p1: Point; p2: Point; p3: Point; p4: Point } {
|
|
const full = (Math.PI * 2) / 4;
|
|
|
|
const p1: Point = {
|
|
x: this.position.x + this._halfSize * Math.sin(this.angle),
|
|
y: this.position.y + this._halfSize * Math.cos(this.angle),
|
|
};
|
|
|
|
const p2: Point = {
|
|
x: this.position.x + this._halfSize * Math.sin(this.angle + full),
|
|
y: this.position.y + this._halfSize * Math.cos(this.angle + full),
|
|
};
|
|
|
|
const p3: Point = {
|
|
x: this.position.x + this._halfSize * Math.sin(this.angle + full * 2),
|
|
y: this.position.y + this._halfSize * Math.cos(this.angle + full * 2),
|
|
};
|
|
|
|
const p4: Point = {
|
|
x: this.position.x + this._halfSize * Math.sin(this.angle + full * 3),
|
|
y: this.position.y + this._halfSize * Math.cos(this.angle + full * 3),
|
|
};
|
|
|
|
return { p1, p2, p3, p4 };
|
|
}
|
|
|
|
rotate(): void {
|
|
const speed = (60 - this._halfSize) / 20;
|
|
this.angle += speed * 0.002;
|
|
this.position.x += speed;
|
|
this.position.y += speed;
|
|
}
|
|
|
|
draw(ctx: CanvasRenderingContext2D): void {
|
|
const { points } = this;
|
|
ctx.beginPath();
|
|
ctx.moveTo(points.p1.x, points.p1.y);
|
|
ctx.lineTo(points.p2.x, points.p2.y);
|
|
ctx.lineTo(points.p3.x, points.p3.y);
|
|
ctx.lineTo(points.p4.x, points.p4.y);
|
|
ctx.fillStyle = this.color;
|
|
ctx.fill();
|
|
}
|
|
|
|
drawShadow(ctx: CanvasRenderingContext2D, light: Point): void {
|
|
const boxPoints = this.points;
|
|
const points: Array<{
|
|
startX: number;
|
|
startY: number;
|
|
endX: number;
|
|
endY: number;
|
|
}> = [];
|
|
|
|
Object.values(boxPoints).forEach((point) => {
|
|
const angle = Math.atan2(light.y - point.y, light.x - point.x);
|
|
const endX = point.x + shadowLength * Math.sin(-angle - Math.PI / 2);
|
|
const endY = point.y + shadowLength * Math.cos(-angle - Math.PI / 2);
|
|
points.push({
|
|
startX: point.x,
|
|
startY: point.y,
|
|
endX,
|
|
endY,
|
|
});
|
|
});
|
|
|
|
for (let i = points.length - 1; i >= 0; i--) {
|
|
const n = i === 3 ? 0 : i + 1;
|
|
ctx.beginPath();
|
|
ctx.moveTo(points[i].startX, points[i].startY);
|
|
ctx.lineTo(points[n].startX, points[n].startY);
|
|
ctx.lineTo(points[n].endX, points[n].endY);
|
|
ctx.lineTo(points[i].endX, points[i].endY);
|
|
ctx.fillStyle = this.shadowColor;
|
|
ctx.fill();
|
|
}
|
|
}
|
|
}
|