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package mojang
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import (
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"context"
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"sync"
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"time"
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"github.com/jellydator/ttlcache/v3"
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)
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type MojangApiTexturesProvider struct {
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MojangApiTexturesEndpoint func(uuid string, signed bool) (*ProfileResponse, error)
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}
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func (p *MojangApiTexturesProvider) GetTextures(ctx context.Context, uuid string) (*ProfileResponse, error) {
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return p.MojangApiTexturesEndpoint(uuid, true)
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}
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// Perfectly there should be an object with provider and cache implementation,
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// but I decided not to introduce a layer and just implement cache in place.
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type TexturesProviderWithInMemoryCache struct {
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provider TexturesProvider
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once sync.Once
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cache *ttlcache.Cache[string, *ProfileResponse]
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}
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func NewTexturesProviderWithInMemoryCache(provider TexturesProvider) *TexturesProviderWithInMemoryCache {
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storage := &TexturesProviderWithInMemoryCache{
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provider: provider,
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cache: ttlcache.New[string, *ProfileResponse](
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ttlcache.WithDisableTouchOnHit[string, *ProfileResponse](),
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// I'm aware of ttlcache.WithLoader(), but it doesn't allow to return an error
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),
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}
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return storage
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}
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func (s *TexturesProviderWithInMemoryCache) GetTextures(ctx context.Context, uuid string) (*ProfileResponse, error) {
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item := s.cache.Get(uuid)
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// Don't check item.IsExpired() since Get function is already did this check
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if item != nil {
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return item.Value(), nil
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}
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result, err := s.provider.GetTextures(ctx, uuid)
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if err != nil {
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return nil, err
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}
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s.cache.Set(uuid, result, time.Minute)
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// Call it only after first set so GC will work more often
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s.startGcOnce()
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return result, nil
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}
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func (s *TexturesProviderWithInMemoryCache) StopGC() {
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// If you call the Stop() on a non-started GC, the process will hang trying to close the uninitialized channel
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s.startGcOnce()
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s.cache.Stop()
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}
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func (s *TexturesProviderWithInMemoryCache) startGcOnce() {
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s.once.Do(func() {
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go s.cache.Start()
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})
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}
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