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Adjust Mojang's queue behavior
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@@ -4,7 +4,7 @@ import "github.com/elyby/chrly/api/mojang"
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type UuidsStorage interface {
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GetUuid(username string) (string, error)
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StoreUuid(username string, uuid string)
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StoreUuid(username string, uuid string) error
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}
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// nil value can be passed to the storage to indicate that there is no textures
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@@ -31,8 +31,8 @@ func (s *SplittedStorage) GetUuid(username string) (string, error) {
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return s.UuidsStorage.GetUuid(username)
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}
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func (s *SplittedStorage) StoreUuid(username string, uuid string) {
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s.UuidsStorage.StoreUuid(username, uuid)
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func (s *SplittedStorage) StoreUuid(username string, uuid string) error {
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return s.UuidsStorage.StoreUuid(username, uuid)
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}
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func (s *SplittedStorage) GetTextures(uuid string) (*mojang.SignedTexturesResponse, error) {
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