mirror of
https://github.com/elyby/chrly.git
synced 2024-11-26 16:51:59 +05:30
Add project README
This commit is contained in:
parent
778bc615aa
commit
55f52d0ad4
288
README.md
288
README.md
@ -1,74 +1,252 @@
|
||||
# Ely.by Minecraft Skinsystem
|
||||
# Chrly
|
||||
|
||||
Реализация API системы скинов для Minecraft v4.
|
||||
Chrly is a lightweight implementation of Minecraft skins system server. It's packaged and distributed as a Docker
|
||||
image and can be downloaded from [Dockerhub](https://hub.docker.com/r/elyby/chrly/). App is written in Go, can
|
||||
withstand heavy loads and is production ready.
|
||||
|
||||
## Config
|
||||
## Installation
|
||||
|
||||
Конфигурация может задаваться посредством любого из перечисленных форматов файлов: JSON, TOML, YAML, HCL и
|
||||
Java properties. Кроме того, параметры конфигурации могут перезаписываться доступными при запуске программы
|
||||
ENV переменными.
|
||||
You can easily install Chrly using [docker-compose](https://docs.docker.com/compose/). The configuration below (save
|
||||
it as `docker-compose.yml`) can be used to start a Chrly server. It relies on `CHRLY_SECRET` environment variable
|
||||
that you must set before running `docker-compose up -d`. Other possible variables are described below.
|
||||
|
||||
> **Заметка**: ENV переменные именуются как KEY.SUBKEY.SUBSUBKEY, т.е. все символы должны быть заглавными,
|
||||
а точки должны отделять уровень вложенности.
|
||||
```yml
|
||||
version: '2'
|
||||
services:
|
||||
app:
|
||||
image: elyby/chrly
|
||||
hostname: chrly0
|
||||
restart: always
|
||||
links:
|
||||
- redis
|
||||
volumes:
|
||||
- ./data/capes:/data/capes
|
||||
ports:
|
||||
- "80:80"
|
||||
environment:
|
||||
CHRLY_SECRET: replace_this_value_in_production
|
||||
|
||||
Пример файла конфигурации находится в [config.dist.yml](config.dist.yml). Внутри dist-файла есть комментарии,
|
||||
поясняющие назначение тех или иных параметров. Для работы его следует скопировать в локальный `config.yml`
|
||||
и отредактировать под свои нужды.
|
||||
|
||||
## Развёртывание
|
||||
|
||||
Деплоить проект можно двумя способами:
|
||||
|
||||
1. Скомпилировав и запустив бинарный файл, а также обеспечив ему доступ ко всем необходмым сервисам.
|
||||
|
||||
2. Используя Docker и docker-compose.
|
||||
|
||||
*Первый случай не буду описывать, т.к. долго, мучительно и никто так делать не будет, я гарантирую это*,
|
||||
поэтому перейдём сразу ко второму.
|
||||
|
||||
Прежде всего необходимо установить [Docker](https://docs.docker.com/engine/installation/) и
|
||||
[docker-compose](https://docs.docker.com/compose/install/).
|
||||
|
||||
Для запуска последней версии проекта достаточно скопировать содержимое файла
|
||||
[docker/docker-compose.prod.yml](docker/docker-compose.prod.yml) в файл `docker-compose.yml` непосредственно
|
||||
на месте установки, после чего ввести в консоль команду:
|
||||
|
||||
```sh
|
||||
docker-compose up -d
|
||||
redis:
|
||||
image: redis:4.0-32bit
|
||||
restart: always
|
||||
volumes:
|
||||
- ./data/redis:/data
|
||||
```
|
||||
|
||||
Web-приложение, amqp worker и все сопутствующие сервисы будут автоматически запущены. Данные из контейнеров
|
||||
будут синхронизироваться в папку `data`.
|
||||
Chrly will mount some volumes on the host machine to persist storage for capes and Redis database.
|
||||
|
||||
## Разработка
|
||||
### Config
|
||||
|
||||
Перво-наперво необходимо [установить последнюю версию Go](https://golang.org/doc/install) и сконфигурировать
|
||||
переменную окружения GOPATH, а также установить инструмент контроля версий [dep](https://github.com/golang/dep).
|
||||
|
||||
Затем можно склонировать репозиторий хитрым способом, чтобы удовлетворить все прекрасные особенности Go:
|
||||
Application's configuration is based on the environment variables. You can adjust config by modifying `environment` key
|
||||
inside your `docker-compose.yml` file. After value will have been changed, container should be stopped and recreated.
|
||||
If environment variables have been changed, Docker will automatically recreate the container, so you only need to `stop`
|
||||
and `up` it:
|
||||
|
||||
```sh
|
||||
# Сперва создадим подпапку для приватных Go проектов Ely.by
|
||||
mkdir -p $GOPATH/src/elyby
|
||||
# Затем непосредственно клинируем репозиторий туда, где его ожидает увидеть Go
|
||||
git clone git@gitlab.ely.by:elyby/minecraft-skinsystem.git $GOPATH/src/elyby/minecraft-skinsystem
|
||||
# Переходим в папку проекта
|
||||
cd $GOPATH/src/elyby/minecraft-skinsystem
|
||||
# Устанавливаем зависимости
|
||||
docker-compose stop app
|
||||
docker-compose up -d app
|
||||
```
|
||||
|
||||
**Variables to adjust:**
|
||||
|
||||
| ENV | Description | Example |
|
||||
|--------------------|------------------------------------------------------------------------------------|-------------------------------------------|
|
||||
| STORAGE_REDIS_POOL | By default, Chrly creates pool with 10 connection, but you may want to increase it | `20` |
|
||||
| STATSD_ADDR | StatsD can be used to collect metrics | `localhost:8125` |
|
||||
| SENTRY_DSN | Sentry can be used to collect app errors | `https://public:private@your.sentry.io/1` |
|
||||
|
||||
If something goes wrong, you can always access logs by executing `docker-compose logs -f app`.
|
||||
|
||||
## Endpoints
|
||||
|
||||
Each endpoint that accepts `username` as a part of an url takes it case insensitive. `.png` part can be omitted too.
|
||||
|
||||
#### `GET /skins/{username}.png`
|
||||
|
||||
This endpoint responds to requested `username` with a skin texture. If user's skin was set as texture's link, then it'll
|
||||
respond with the `301` redirect to that url. If there is no record for requested username, it'll redirect to the
|
||||
Mojang skins system as: `http://skins.minecraft.net/MinecraftSkins/{username}.png` with the original username's case.
|
||||
|
||||
#### `GET /cloaks/{username}.png`
|
||||
|
||||
It responds to requested `username` with a cape texture. If user's cape file doesn't exists, then it'll redirect to the
|
||||
Mojang skins system as: `http://skins.minecraft.net/MinecraftCloaks/{username}.png` with the original username's case.
|
||||
|
||||
#### `GET /textures/{username}`
|
||||
|
||||
This endpoint forms response payloads as if it was the `textures`' property, but without base64 encoding. For example:
|
||||
|
||||
```json
|
||||
{
|
||||
"SKIN": {
|
||||
"url": "http://ely.by/minecraft/skins/skin.png",
|
||||
"hash": "55d2a8848764f5ff04012cdb093458bd",
|
||||
"metadata": {
|
||||
"model": "slim"
|
||||
}
|
||||
},
|
||||
"CAPE": {
|
||||
"url": "http://skinsystem.ely.by/cloaks/username",
|
||||
"hash": "424ff79dce9940af89c28ad80de8aaad"
|
||||
}
|
||||
}
|
||||
```
|
||||
|
||||
If record for the requested username wasn't found, cape would be omitted and skin would be formed for Mojang skins
|
||||
system. Hash would be formed as the username plus the half-hour-ranged time of request, which is needed to improve
|
||||
caching of Mojang skins inside Minecraft.
|
||||
|
||||
That request is handy in case when your server implements authentication for a game server (e.g. join/hasJoined
|
||||
operation) and you have to respond with hasJoined request with an actual user textures. You have to simply send request
|
||||
to the Chrly server and put the result in your hasJoined response.
|
||||
|
||||
#### `GET /textures/signed/{username}`
|
||||
|
||||
Actually, it's [Ely.by](http://ely.by) feature called [Server Skins System](http://ely.by/server-skins-system), but if
|
||||
you have your own source of the Mojang signatures, then you can pass it with textures and it'll be displayed in this
|
||||
method. Received response should be directly sent to the client without any modification via game server API.
|
||||
|
||||
Response example:
|
||||
|
||||
```json
|
||||
{
|
||||
"id": "0f657aa8bfbe415db7005750090d3af3",
|
||||
"name": "username",
|
||||
"properties": [
|
||||
{
|
||||
"name": "textures",
|
||||
"signature": "signature value",
|
||||
"value": "base64 encoded value"
|
||||
},
|
||||
{
|
||||
"name": "chrly",
|
||||
"value": "how do you tame a horse in Minecraft?"
|
||||
}
|
||||
]
|
||||
}
|
||||
```
|
||||
|
||||
If there is no requested `username` or `mojangSignature` field isn't set, `204` status code will be sent.
|
||||
|
||||
#### `GET /skins?name={username}`
|
||||
|
||||
Equivalent of the `GET /skins/{username}.png`, but constructed especially for old Minecraft versions, where username
|
||||
placeholder wasn't used.
|
||||
|
||||
#### `GET /cloaks?name={username}`
|
||||
|
||||
Equivalent of the `GET /cloaks/{username}.png`, but constructed especially for old Minecraft versions, where username
|
||||
placeholder wasn't used.
|
||||
|
||||
### Records manipulating API
|
||||
|
||||
Each request to the internal API should be performed with the Bearer authorization header. Example curl request:
|
||||
|
||||
```sh
|
||||
curl -X POST -i http://chrly.domain.com/api/skins \
|
||||
-H "Authorization: Bearer Ym9zY236Ym9zY28="
|
||||
```
|
||||
|
||||
You can obtain token by executing `docker-compose run --rm app token`.
|
||||
|
||||
#### `POST /api/skins`
|
||||
|
||||
> **Warning**: skin uploading via `skin` field is not implemented for now.
|
||||
|
||||
Endpoint allows you to create or update skin record for a username. To upload skin, you have to send multipart
|
||||
form data. `form-urlencoded` also supported, but, as you may know, it doesn't support files uploading.
|
||||
|
||||
**Request params:**
|
||||
|
||||
| Field | Type | Description |
|
||||
|-----------------|--------|--------------------------------------------------------------------------------|
|
||||
| identityId | int | Unique record identifier. |
|
||||
| username | string | Username. Case insensitive. |
|
||||
| uuid | uuid | UUID of the user. |
|
||||
| skinId | int | Skin identifier. |
|
||||
| hash | string | Skin's hash. Algorithm can be any. For example `md5`. |
|
||||
| is1_8 | bool | Does the skin have the new format (64x64). |
|
||||
| isSlim | bool | Does skin have slim arms (Alex model). |
|
||||
| mojangTextures | string | Mojang textures field. It must be a base64 encoded json string. Not required. |
|
||||
| mojangSignature | string | Signature for Mojang textures, which is required when `mojangTextures` passed. |
|
||||
| url | string | Actual url of the skin. You have to pass this parameter or `skin`. |
|
||||
| skin | file | Skin file. You have to pass this parameter or `url`. |
|
||||
|
||||
If successful you'll receive `201` status code. In the case of failure there will be `400` status code and errors list
|
||||
as json:
|
||||
|
||||
```json
|
||||
{
|
||||
"errors": {
|
||||
"identityId": [
|
||||
"The identityId field must be numeric"
|
||||
]
|
||||
}
|
||||
}
|
||||
```
|
||||
|
||||
#### `DELETE /api/skins/id:{identityId}`
|
||||
|
||||
Performs record removal by identity id. Request body is not required. On success you will receive `204` status code.
|
||||
On failure it'll be `404` with the json body:
|
||||
|
||||
```json
|
||||
{
|
||||
"error": "Cannot find record for requested user id"
|
||||
}
|
||||
```
|
||||
|
||||
#### `DELETE /api/skins/{username}`
|
||||
|
||||
Same endpoint as above but it removes record by identity's username. Have the same behavior, but in case of failure
|
||||
response will be:
|
||||
|
||||
```json
|
||||
{
|
||||
"error": "Cannot find record for requested username"
|
||||
}
|
||||
```
|
||||
|
||||
## Development
|
||||
|
||||
First of all you should install the [latest stable version of Go](https://golang.org/doc/install) and set `GOPATH`
|
||||
environment variable.
|
||||
|
||||
This project uses [`dep`](https://github.com/golang/dep) for dependencies management, so it
|
||||
[should be installed](https://github.com/golang/dep#installation) too.
|
||||
|
||||
Then you must fork this repository. Now follow these steps:
|
||||
|
||||
```sh
|
||||
# Get the source code
|
||||
go get github.com/elyby/chrly
|
||||
# Switch to the project folder
|
||||
cd $GOPATH/src/github.com/elyby/chrly
|
||||
# Install dependencies (it can take a while)
|
||||
dep ensure
|
||||
# Add your fork link as a remote
|
||||
git remote add fork git@github.com:your-username/chrly.git
|
||||
# Create a new branch for your task
|
||||
git checkout -b iss-123
|
||||
```
|
||||
|
||||
Чтобы запустить проект достаточно написать `go run main.go`, но без файла конфигурации и Redis
|
||||
программа долго не проработает. Поэтому сперва копируем `config.dist.yml` в `config.yml` и, при необходимости,
|
||||
затачиваем его под себя.
|
||||
|
||||
Redis можно установить в систему самостоятельно, но гораздо удобнее воспользоваться готовыми сервисами,
|
||||
описанными в [docker/docker-compose.dev.yml](docker/docker-compose.dev.yml). Для этого просто копируем
|
||||
`docker-compose.dev.yml` и поднимаем сервисы:
|
||||
You only need to execute `go run main.go` to run the project, but without Redis database and a secret key it won't work
|
||||
for very long. You have to export `CHRLY_SECRET` environment variable globally or pass it via `env`:
|
||||
|
||||
```sh
|
||||
cp docker/docker-compose.dev.yml docker-compose.yml
|
||||
env CHRLY_SECRET=some_local_secret go run main.go serve
|
||||
```
|
||||
|
||||
Redis can be installed manually, but if you have [Docker installed](https://docs.docker.com/install/), you can run
|
||||
predefined docker-compose service. Simply execute the next commands:
|
||||
|
||||
```sh
|
||||
cp docker-compose.dev.yml docker-compose.yml
|
||||
docker-compose up -d
|
||||
```
|
||||
|
||||
После этого `go run main.go serve` должен запустить web-сервер без дополнительной модификации файла конфигурации.
|
||||
If your Redis instance isn't located at the `localhost`, you can change host by editing environment variable
|
||||
`STORAGE_REDIS_HOST`.
|
||||
|
||||
After all of that `go run main.go serve` should successfully start the application.
|
||||
To run tests execute `go test ./...`. If your Go version is older than 1.9, then run a `/script/test`.
|
||||
|
Loading…
Reference in New Issue
Block a user