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Increase queue loop delay from 1 to 2.5 seconds. Add configuration param to adjust its value
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@ -7,6 +7,10 @@ and this project adheres to [Semantic Versioning](https://semver.org/spec/v2.0.0
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## [Unreleased] - xxxx-xx-xx
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### Added
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- 403 Forbidden errors from the Mojang's API are now logged
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- `QUEUE_LOOP_DELAY` configuration param to adjust Mojang's textures queue performance
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### Changed
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- Mojang's textures queue loop is now has an iteration delay of 2.5 seconds (was 1)
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## [4.2.3] - 2019-10-03
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### Changed
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11
README.md
11
README.md
@ -57,11 +57,12 @@ docker-compose up -d app
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**Variables to adjust:**
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| ENV | Description | Example |
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|--------------------|------------------------------------------------------------------------------------|-------------------------------------------|
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| STORAGE_REDIS_POOL | By default, Chrly creates pool with 10 connection, but you may want to increase it | `20` |
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| STATSD_ADDR | StatsD can be used to collect metrics | `localhost:8125` |
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| SENTRY_DSN | Sentry can be used to collect app errors | `https://public:private@your.sentry.io/1` |
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| ENV | Description | Example |
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|--------------------|-------------------------------------------------------------------------------------------------|-------------------------------------------|
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| STORAGE_REDIS_POOL | By default, Chrly creates pool with 10 connection, but you may want to increase it | `20` |
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| STATSD_ADDR | StatsD can be used to collect metrics | `localhost:8125` |
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| SENTRY_DSN | Sentry can be used to collect app errors | `https://public:private@your.sentry.io/1` |
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| QUEUE_LOOP_DELAY | Parameter is sets the delay before each iteration of the Mojang's textures queue (milliseconds) | `3200` |
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If something goes wrong, you can always access logs by executing `docker-compose logs -f app`.
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@ -14,9 +14,10 @@ import (
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"github.com/elyby/chrly/api/mojang"
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)
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var UuidsQueueIterationDelay = 2*time.Second + 500*time.Millisecond
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var usernamesToUuids = mojang.UsernamesToUuids
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var uuidToTextures = mojang.UuidToTextures
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var uuidsQueueIterationDelay = time.Second
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var forever = func() bool {
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return true
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}
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@ -97,13 +98,13 @@ func (ctx *JobsQueue) GetTexturesForUsername(username string) chan *mojang.Signe
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func (ctx *JobsQueue) startQueue() {
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go func() {
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time.Sleep(uuidsQueueIterationDelay)
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time.Sleep(UuidsQueueIterationDelay)
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for forever() {
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start := time.Now()
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ctx.queueRound()
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elapsed := time.Since(start)
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ctx.Logger.RecordTimer("mojang_textures.usernames.round_time", elapsed)
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time.Sleep(uuidsQueueIterationDelay)
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time.Sleep(UuidsQueueIterationDelay)
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}
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}()
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}
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@ -85,7 +85,7 @@ type queueTestSuite struct {
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}
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func (suite *queueTestSuite) SetupSuite() {
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uuidsQueueIterationDelay = 0
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UuidsQueueIterationDelay = 0
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}
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func (suite *queueTestSuite) SetupTest() {
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@ -3,6 +3,7 @@ package cmd
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import (
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"fmt"
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"log"
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"time"
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"github.com/spf13/cobra"
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"github.com/spf13/viper"
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@ -51,6 +52,7 @@ var serveCmd = &cobra.Command{
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return
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}
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queue.UuidsQueueIterationDelay = time.Duration(viper.GetInt("queue.loop_delay")) * time.Millisecond
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texturesStorage := queue.CreateInMemoryTexturesStorage()
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texturesStorage.Start()
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mojangTexturesQueue := &queue.JobsQueue{
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@ -86,4 +88,5 @@ func init() {
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viper.SetDefault("storage.redis.poll", 10)
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viper.SetDefault("storage.filesystem.basePath", "data")
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viper.SetDefault("storage.filesystem.capesDirName", "capes")
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viper.SetDefault("queue.loop_delay", 2_500)
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}
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