Increase queue loop delay from 1 to 2.5 seconds. Add configuration param to adjust its value

This commit is contained in:
ErickSkrauch 2019-11-08 01:54:16 +03:00
parent b2a1fd450b
commit 7353047467
5 changed files with 18 additions and 9 deletions

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@ -7,6 +7,10 @@ and this project adheres to [Semantic Versioning](https://semver.org/spec/v2.0.0
## [Unreleased] - xxxx-xx-xx
### Added
- 403 Forbidden errors from the Mojang's API are now logged
- `QUEUE_LOOP_DELAY` configuration param to adjust Mojang's textures queue performance
### Changed
- Mojang's textures queue loop is now has an iteration delay of 2.5 seconds (was 1)
## [4.2.3] - 2019-10-03
### Changed

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@ -57,11 +57,12 @@ docker-compose up -d app
**Variables to adjust:**
| ENV | Description | Example |
|--------------------|------------------------------------------------------------------------------------|-------------------------------------------|
| STORAGE_REDIS_POOL | By default, Chrly creates pool with 10 connection, but you may want to increase it | `20` |
| STATSD_ADDR | StatsD can be used to collect metrics | `localhost:8125` |
| SENTRY_DSN | Sentry can be used to collect app errors | `https://public:private@your.sentry.io/1` |
| ENV | Description | Example |
|--------------------|-------------------------------------------------------------------------------------------------|-------------------------------------------|
| STORAGE_REDIS_POOL | By default, Chrly creates pool with 10 connection, but you may want to increase it | `20` |
| STATSD_ADDR | StatsD can be used to collect metrics | `localhost:8125` |
| SENTRY_DSN | Sentry can be used to collect app errors | `https://public:private@your.sentry.io/1` |
| QUEUE_LOOP_DELAY | Parameter is sets the delay before each iteration of the Mojang's textures queue (milliseconds) | `3200` |
If something goes wrong, you can always access logs by executing `docker-compose logs -f app`.

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@ -14,9 +14,10 @@ import (
"github.com/elyby/chrly/api/mojang"
)
var UuidsQueueIterationDelay = 2*time.Second + 500*time.Millisecond
var usernamesToUuids = mojang.UsernamesToUuids
var uuidToTextures = mojang.UuidToTextures
var uuidsQueueIterationDelay = time.Second
var forever = func() bool {
return true
}
@ -97,13 +98,13 @@ func (ctx *JobsQueue) GetTexturesForUsername(username string) chan *mojang.Signe
func (ctx *JobsQueue) startQueue() {
go func() {
time.Sleep(uuidsQueueIterationDelay)
time.Sleep(UuidsQueueIterationDelay)
for forever() {
start := time.Now()
ctx.queueRound()
elapsed := time.Since(start)
ctx.Logger.RecordTimer("mojang_textures.usernames.round_time", elapsed)
time.Sleep(uuidsQueueIterationDelay)
time.Sleep(UuidsQueueIterationDelay)
}
}()
}

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@ -85,7 +85,7 @@ type queueTestSuite struct {
}
func (suite *queueTestSuite) SetupSuite() {
uuidsQueueIterationDelay = 0
UuidsQueueIterationDelay = 0
}
func (suite *queueTestSuite) SetupTest() {

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@ -3,6 +3,7 @@ package cmd
import (
"fmt"
"log"
"time"
"github.com/spf13/cobra"
"github.com/spf13/viper"
@ -51,6 +52,7 @@ var serveCmd = &cobra.Command{
return
}
queue.UuidsQueueIterationDelay = time.Duration(viper.GetInt("queue.loop_delay")) * time.Millisecond
texturesStorage := queue.CreateInMemoryTexturesStorage()
texturesStorage.Start()
mojangTexturesQueue := &queue.JobsQueue{
@ -86,4 +88,5 @@ func init() {
viper.SetDefault("storage.redis.poll", 10)
viper.SetDefault("storage.filesystem.basePath", "data")
viper.SetDefault("storage.filesystem.capesDirName", "capes")
viper.SetDefault("queue.loop_delay", 2_500)
}