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Ensure that queue for Mojang textures provider is initialized before any job will be scheduled
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@ -130,7 +130,7 @@ func NewFullBusStrategy(delay time.Duration, batch int) *FullBusStrategy {
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func (ctx *FullBusStrategy) Queue(job *job) {
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n := ctx.queue.Enqueue(job)
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if n % ctx.Batch == 0 {
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if n%ctx.Batch == 0 {
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ctx.busIsFull <- true
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}
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}
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@ -194,8 +194,12 @@ func (ctx *BatchUuidsProvider) GetUuid(username string) (*mojang.ProfileInfo, er
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}
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func (ctx *BatchUuidsProvider) startQueue() {
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// This synchronization chan is used to ensure that strategy's jobs provider
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// will be initialized before any job will be scheduled
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d := make(chan struct{})
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go func() {
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jobsChan := ctx.strategy.GetJobs(ctx.context)
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close(d)
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for {
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select {
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case <-ctx.context.Done():
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@ -208,6 +212,8 @@ func (ctx *BatchUuidsProvider) startQueue() {
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}
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}
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}()
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<-d
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}
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func (ctx *BatchUuidsProvider) performRequest(iteration *JobsIteration) {
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@ -105,8 +105,33 @@ type batchUuidsProviderTestSuite struct {
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Strategy *manualStrategy
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MojangApi *mojangUsernamesToUuidsRequestMock
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GetUuidAsync func(username string) <-chan *batchUuidsProviderGetUuidResult
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stop context.CancelFunc
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stop context.CancelFunc
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}
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func (suite *batchUuidsProviderTestSuite) GetUuidAsync(username string) <-chan *batchUuidsProviderGetUuidResult {
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s := make(chan struct{})
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// This dirty hack ensures, that the username will be queued before we return control to the caller.
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// It's needed to keep expected calls order and prevent cases when iteration happens before
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// all usernames will be queued.
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suite.Emitter.On("Emit",
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"mojang_textures:batch_uuids_provider:queued",
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username,
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).Once().Run(func(args mock.Arguments) {
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close(s)
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})
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c := make(chan *batchUuidsProviderGetUuidResult)
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go func() {
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profile, err := suite.Provider.GetUuid(username)
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c <- &batchUuidsProviderGetUuidResult{
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Result: profile,
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Error: err,
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}
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}()
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<-s
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return c
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}
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func (suite *batchUuidsProviderTestSuite) SetupTest() {
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@ -118,32 +143,6 @@ func (suite *batchUuidsProviderTestSuite) SetupTest() {
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usernamesToUuids = suite.MojangApi.UsernamesToUuids
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suite.Provider = NewBatchUuidsProvider(ctx, suite.Strategy, suite.Emitter)
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suite.GetUuidAsync = func(username string) <-chan *batchUuidsProviderGetUuidResult {
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s := make(chan struct{})
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// This dirty hack ensures, that the username will be queued before we return control to the caller.
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// It's needed to keep expected calls order and prevent cases when iteration happens before
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// all usernames will be queued.
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suite.Emitter.On("Emit",
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"mojang_textures:batch_uuids_provider:queued",
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username,
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).Once().Run(func(args mock.Arguments) {
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close(s)
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})
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c := make(chan *batchUuidsProviderGetUuidResult)
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go func() {
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profile, err := suite.Provider.GetUuid(username)
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c <- &batchUuidsProviderGetUuidResult{
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Result: profile,
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Error: err,
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}
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}()
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<-s
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return c
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}
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}
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func (suite *batchUuidsProviderTestSuite) TearDownTest() {
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@ -196,15 +195,11 @@ func (suite *batchUuidsProviderTestSuite) TestShouldNotSendRequestWhenNoJobsAreR
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close(done)
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})
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r := suite.GetUuidAsync("username") // Schedule one username to run the queue
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suite.GetUuidAsync("username") // Schedule one username to run the queue
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suite.Strategy.Iterate(0, 1) // Return no jobs and indicate that there is one job in queue
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select {
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case <-r:
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// fail
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case <-done:
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return
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}
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<-done
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}
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// Test written for multiple usernames to ensure that the error
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