package di import ( "context" "fmt" "path" "time" "github.com/goava/di" "github.com/spf13/viper" "github.com/elyby/chrly/db/fs" "github.com/elyby/chrly/db/redis" es "github.com/elyby/chrly/eventsubscribers" "github.com/elyby/chrly/http" "github.com/elyby/chrly/mojangtextures" ) // v4 had the idea that it would be possible to separate backends for storing skins and capes. // But in v5 the storage will be unified, so this is just temporary constructors before large reworking. // // Since there are no options for selecting target backends, // all constants in this case point to static specific implementations. var db = di.Options( di.Provide(newRedis, di.As(new(http.SkinsRepository)), di.As(new(mojangtextures.UUIDsStorage)), ), di.Provide(newFSFactory, di.As(new(http.CapesRepository)), ), di.Provide(newMojangSignedTexturesStorage), ) func newRedis(container *di.Container, config *viper.Viper) (*redis.Redis, error) { config.SetDefault("storage.redis.host", "localhost") config.SetDefault("storage.redis.port", 6379) config.SetDefault("storage.redis.poolSize", 10) conn, err := redis.New( fmt.Sprintf("%s:%d", config.GetString("storage.redis.host"), config.GetInt("storage.redis.port")), config.GetInt("storage.redis.poolSize"), ) if err != nil { return nil, err } if err := container.Provide(func() es.ReporterFunc { return es.AvailableRedisPoolSizeReporter(conn, time.Second, context.Background()) }, di.As(new(es.Reporter))); err != nil { return nil, err } if err := container.Provide(func() *namedHealthChecker { return &namedHealthChecker{ Name: "redis", Checker: es.DatabaseChecker(conn), } }); err != nil { return nil, err } return conn, nil } func newFSFactory(config *viper.Viper) (*fs.Filesystem, error) { config.SetDefault("storage.filesystem.basePath", "data") config.SetDefault("storage.filesystem.capesDirName", "capes") return fs.New(path.Join( config.GetString("storage.filesystem.basePath"), config.GetString("storage.filesystem.capesDirName"), )) } func newMojangSignedTexturesStorage() mojangtextures.TexturesStorage { return mojangtextures.NewInMemoryTexturesStorage() }