// Based on the implementation from https://flaviocopes.com/golang-data-structure-queue/ package queue import ( "sync" "github.com/elyby/chrly/api/mojang" ) type jobItem struct { Username string RespondTo chan *mojang.SignedTexturesResponse } type jobsQueue struct { items []*jobItem lock sync.RWMutex } func (s *jobsQueue) New() *jobsQueue { s.items = []*jobItem{} return s } func (s *jobsQueue) Enqueue(t *jobItem) { s.lock.Lock() defer s.lock.Unlock() s.items = append(s.items, t) } func (s *jobsQueue) Dequeue(n int) []*jobItem { s.lock.Lock() defer s.lock.Unlock() if n > s.Size() { n = s.Size() } items := s.items[0:n] s.items = s.items[n:len(s.items)] return items } func (s *jobsQueue) IsEmpty() bool { s.lock.Lock() defer s.lock.Unlock() return len(s.items) == 0 } func (s *jobsQueue) Size() int { return len(s.items) }