mirror of
https://github.com/elyby/chrly.git
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267 lines
5.9 KiB
Go
267 lines
5.9 KiB
Go
package mojang
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import (
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"bytes"
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"context"
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"encoding/base64"
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"encoding/json"
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"fmt"
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"io"
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"net/http"
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"strings"
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"sync"
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)
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type MojangApi struct {
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http *http.Client
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batchUuidsUrl string
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profileUrl string
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}
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func NewMojangApi(
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http *http.Client,
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batchUuidsUrl string,
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profileUrl string,
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) *MojangApi {
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if batchUuidsUrl == "" {
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batchUuidsUrl = "https://api.mojang.com/profiles/minecraft"
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}
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if profileUrl == "" {
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profileUrl = "https://sessionserver.mojang.com/session/minecraft/profile/"
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}
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if !strings.HasSuffix(profileUrl, "/") {
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profileUrl += "/"
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}
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return &MojangApi{
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http,
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batchUuidsUrl,
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profileUrl,
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}
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}
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// Exchanges usernames array to array of uuids
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// See https://wiki.vg/Mojang_API#Playernames_-.3E_UUIDs
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func (c *MojangApi) UsernamesToUuids(ctx context.Context, usernames []string) ([]*ProfileInfo, error) {
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requestBody, _ := json.Marshal(usernames)
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request, err := http.NewRequestWithContext(ctx, "POST", c.batchUuidsUrl, bytes.NewBuffer(requestBody))
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if err != nil {
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return nil, err
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}
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request.Header.Set("Content-Type", "application/json")
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response, err := c.http.Do(request)
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if err != nil {
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return nil, err
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}
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defer response.Body.Close()
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if response.StatusCode != 200 {
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return nil, errorFromResponse(response)
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}
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var result []*ProfileInfo
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body, _ := io.ReadAll(response.Body)
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err = json.Unmarshal(body, &result)
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if err != nil {
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return nil, err
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}
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return result, nil
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}
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// Obtains textures information for provided uuid
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// See https://wiki.vg/Mojang_API#UUID_-.3E_Profile_.2B_Skin.2FCape
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func (c *MojangApi) UuidToTextures(ctx context.Context, uuid string, signed bool) (*ProfileResponse, error) {
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normalizedUuid := strings.ReplaceAll(uuid, "-", "")
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url := c.profileUrl + normalizedUuid
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if signed {
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url += "?unsigned=false"
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}
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request, err := http.NewRequestWithContext(ctx, "GET", url, nil)
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if err != nil {
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return nil, err
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}
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response, err := c.http.Do(request)
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if err != nil {
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return nil, err
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}
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defer response.Body.Close()
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if response.StatusCode == 204 {
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return nil, nil
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}
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if response.StatusCode != 200 {
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return nil, errorFromResponse(response)
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}
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var result *ProfileResponse
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body, _ := io.ReadAll(response.Body)
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err = json.Unmarshal(body, &result)
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if err != nil {
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return nil, err
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}
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return result, nil
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}
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type ProfileResponse struct {
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Id string `json:"id"`
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Name string `json:"name"`
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Props []*Property `json:"properties"`
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once sync.Once
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decodedTextures *TexturesProp
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decodedErr error
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}
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type TexturesProp struct {
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Timestamp int64 `json:"timestamp"`
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ProfileID string `json:"profileId"`
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ProfileName string `json:"profileName"`
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Textures *TexturesResponse `json:"textures"`
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}
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type TexturesResponse struct {
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Skin *SkinTexturesResponse `json:"SKIN,omitempty"`
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Cape *CapeTexturesResponse `json:"CAPE,omitempty"`
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}
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type SkinTexturesResponse struct {
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Url string `json:"url"`
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Metadata *SkinTexturesMetadata `json:"metadata,omitempty"`
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}
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type SkinTexturesMetadata struct {
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Model string `json:"model"`
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}
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type CapeTexturesResponse struct {
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Url string `json:"url"`
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}
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func (t *ProfileResponse) DecodeTextures() (*TexturesProp, error) {
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t.once.Do(func() {
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var texturesProp string
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for _, prop := range t.Props {
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if prop.Name == "textures" {
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texturesProp = prop.Value
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break
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}
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}
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if texturesProp == "" {
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return
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}
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decodedTextures, err := DecodeTextures(texturesProp)
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if err != nil {
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t.decodedErr = err
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} else {
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t.decodedTextures = decodedTextures
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}
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})
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return t.decodedTextures, t.decodedErr
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}
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type Property struct {
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Name string `json:"name"`
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Signature string `json:"signature,omitempty"`
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Value string `json:"value"`
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}
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type ProfileInfo struct {
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Id string `json:"id"`
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Name string `json:"name"`
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IsLegacy bool `json:"legacy,omitempty"`
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IsDemo bool `json:"demo,omitempty"`
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}
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func errorFromResponse(response *http.Response) error {
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switch {
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case response.StatusCode == 400:
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type errorResponse struct {
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Error string `json:"error"`
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Message string `json:"errorMessage"`
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}
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var decodedError *errorResponse
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body, _ := io.ReadAll(response.Body)
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_ = json.Unmarshal(body, &decodedError)
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return &BadRequestError{ErrorType: decodedError.Error, Message: decodedError.Message}
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case response.StatusCode == 403:
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return &ForbiddenError{}
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case response.StatusCode == 429:
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return &TooManyRequestsError{}
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case response.StatusCode >= 500:
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return &ServerError{Status: response.StatusCode}
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}
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return fmt.Errorf("unexpected response status code: %d", response.StatusCode)
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}
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// When passed request params are invalid, Mojang returns 400 Bad Request error
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type BadRequestError struct {
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ErrorType string
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Message string
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}
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func (e *BadRequestError) Error() string {
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return fmt.Sprintf("400 %s: %s", e.ErrorType, e.Message)
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}
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// When Mojang decides you're such a bad guy, this error appears (even if the request has no authorization)
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type ForbiddenError struct {
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}
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func (*ForbiddenError) Error() string {
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return "403: Forbidden"
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}
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// When you exceed the set limit of requests, this error will be returned
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type TooManyRequestsError struct {
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}
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func (*TooManyRequestsError) Error() string {
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return "429: Too Many Requests"
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}
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// ServerError happens when Mojang's API returns any response with 50* status
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type ServerError struct {
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Status int
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}
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func (e *ServerError) Error() string {
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return fmt.Sprintf("%d: %s", e.Status, "Server error")
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}
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func DecodeTextures(encodedTextures string) (*TexturesProp, error) {
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jsonStr, err := base64.URLEncoding.DecodeString(encodedTextures)
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if err != nil {
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return nil, err
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}
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var result *TexturesProp
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err = json.Unmarshal(jsonStr, &result)
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if err != nil {
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return nil, err
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}
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return result, nil
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}
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func EncodeTextures(textures *TexturesProp) string {
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jsonSerialized, _ := json.Marshal(textures)
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return base64.URLEncoding.EncodeToString(jsonSerialized)
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}
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