mirror of
https://github.com/elyby/chrly.git
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226 lines
5.0 KiB
Go
226 lines
5.0 KiB
Go
package mojang
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import (
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"bytes"
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"encoding/json"
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"fmt"
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"io/ioutil"
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"net/http"
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"strings"
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"sync"
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"time"
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)
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var HttpClient = &http.Client{
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Timeout: 3 * time.Second,
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Transport: &http.Transport{
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MaxIdleConnsPerHost: 1024,
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},
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}
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type SignedTexturesResponse struct {
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Id string `json:"id"`
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Name string `json:"name"`
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Props []*Property `json:"properties"`
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once sync.Once
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decodedTextures *TexturesProp
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decodedErr error
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}
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func (t *SignedTexturesResponse) DecodeTextures() (*TexturesProp, error) {
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t.once.Do(func() {
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var texturesProp string
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for _, prop := range t.Props {
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if prop.Name == "textures" {
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texturesProp = prop.Value
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break
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}
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}
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if texturesProp == "" {
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return
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}
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decodedTextures, err := DecodeTextures(texturesProp)
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if err != nil {
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t.decodedErr = err
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} else {
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t.decodedTextures = decodedTextures
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}
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})
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return t.decodedTextures, t.decodedErr
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}
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type Property struct {
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Name string `json:"name"`
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Signature string `json:"signature,omitempty"`
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Value string `json:"value"`
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}
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type ProfileInfo struct {
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Id string `json:"id"`
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Name string `json:"name"`
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IsLegacy bool `json:"legacy,omitempty"`
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IsDemo bool `json:"demo,omitempty"`
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}
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var ApiMojangDotComAddr = "https://api.mojang.com"
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var SessionServerMojangComAddr = "https://sessionserver.mojang.com"
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// Exchanges usernames array to array of uuids
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// See https://wiki.vg/Mojang_API#Playernames_-.3E_UUIDs
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func UsernamesToUuids(usernames []string) ([]*ProfileInfo, error) {
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requestBody, _ := json.Marshal(usernames)
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request, err := http.NewRequest("POST", ApiMojangDotComAddr+"/profiles/minecraft", bytes.NewBuffer(requestBody))
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if err != nil {
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return nil, err
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}
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request.Header.Set("Content-Type", "application/json")
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response, err := HttpClient.Do(request)
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if err != nil {
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return nil, err
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}
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defer response.Body.Close()
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if responseErr := validateResponse(response); responseErr != nil {
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return nil, responseErr
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}
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var result []*ProfileInfo
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body, _ := ioutil.ReadAll(response.Body)
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_ = json.Unmarshal(body, &result)
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return result, nil
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}
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// Obtains textures information for provided uuid
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// See https://wiki.vg/Mojang_API#UUID_-.3E_Profile_.2B_Skin.2FCape
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func UuidToTextures(uuid string, signed bool) (*SignedTexturesResponse, error) {
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normalizedUuid := strings.ReplaceAll(uuid, "-", "")
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url := SessionServerMojangComAddr + "/session/minecraft/profile/" + normalizedUuid
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if signed {
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url += "?unsigned=false"
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}
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request, err := http.NewRequest("GET", url, nil)
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if err != nil {
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return nil, err
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}
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response, err := HttpClient.Do(request)
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if err != nil {
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return nil, err
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}
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defer response.Body.Close()
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if responseErr := validateResponse(response); responseErr != nil {
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return nil, responseErr
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}
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var result *SignedTexturesResponse
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body, _ := ioutil.ReadAll(response.Body)
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_ = json.Unmarshal(body, &result)
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return result, nil
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}
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func validateResponse(response *http.Response) error {
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switch {
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case response.StatusCode == 204:
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return &EmptyResponse{}
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case response.StatusCode == 400:
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type errorResponse struct {
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Error string `json:"error"`
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Message string `json:"errorMessage"`
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}
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var decodedError *errorResponse
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body, _ := ioutil.ReadAll(response.Body)
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_ = json.Unmarshal(body, &decodedError)
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return &BadRequestError{ErrorType: decodedError.Error, Message: decodedError.Message}
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case response.StatusCode == 403:
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return &ForbiddenError{}
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case response.StatusCode == 429:
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return &TooManyRequestsError{}
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case response.StatusCode >= 500:
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return &ServerError{Status: response.StatusCode}
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}
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return nil
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}
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type ResponseError interface {
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IsMojangError() bool
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}
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// Mojang API doesn't return a 404 Not Found error for non-existent data identifiers
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// Instead, they return 204 with an empty body
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type EmptyResponse struct {
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}
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func (*EmptyResponse) Error() string {
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return "200: Empty Response"
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}
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func (*EmptyResponse) IsMojangError() bool {
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return true
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}
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// When passed request params are invalid, Mojang returns 400 Bad Request error
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type BadRequestError struct {
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ResponseError
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ErrorType string
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Message string
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}
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func (e *BadRequestError) Error() string {
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return fmt.Sprintf("400 %s: %s", e.ErrorType, e.Message)
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}
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func (*BadRequestError) IsMojangError() bool {
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return true
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}
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// When Mojang decides you're such a bad guy, this error appears (even if the request has no authorization)
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type ForbiddenError struct {
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ResponseError
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}
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func (*ForbiddenError) Error() string {
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return "403: Forbidden"
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}
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// When you exceed the set limit of requests, this error will be returned
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type TooManyRequestsError struct {
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ResponseError
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}
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func (*TooManyRequestsError) Error() string {
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return "429: Too Many Requests"
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}
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func (*TooManyRequestsError) IsMojangError() bool {
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return true
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}
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// ServerError happens when Mojang's API returns any response with 50* status
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type ServerError struct {
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ResponseError
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Status int
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}
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func (e *ServerError) Error() string {
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return fmt.Sprintf("%d: %s", e.Status, "Server error")
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}
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func (*ServerError) IsMojangError() bool {
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return true
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}
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