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a07905ca5a
Add database checker. Rename SkinsRepositoryInterface and CapesRepositoryInterface methods.
74 lines
2.0 KiB
Go
74 lines
2.0 KiB
Go
package di
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import (
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"fmt"
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"path"
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"github.com/goava/di"
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"github.com/spf13/viper"
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"github.com/elyby/chrly/db/fs"
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"github.com/elyby/chrly/db/redis"
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es "github.com/elyby/chrly/eventsubscribers"
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"github.com/elyby/chrly/http"
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"github.com/elyby/chrly/mojangtextures"
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)
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// v4 had the idea that it would be possible to separate backends for storing skins and capes.
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// But in v5 the storage will be unified, so this is just temporary constructors before large reworking.
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//
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// Since there are no options for selecting target backends,
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// all constants in this case point to static specific implementations.
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var db = di.Options(
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di.Provide(newRedis,
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di.As(new(http.SkinsRepository)),
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di.As(new(mojangtextures.UuidsStorage)),
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),
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di.Provide(newFSFactory,
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di.As(new(http.CapesRepository)),
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),
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di.Provide(newMojangSignedTexturesStorage),
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)
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func newRedis(container *di.Container, config *viper.Viper) (*redis.Redis, error) {
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config.SetDefault("storage.redis.host", "localhost")
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config.SetDefault("storage.redis.port", 6379)
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config.SetDefault("storage.redis.poll", 10)
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conn, err := redis.New(
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fmt.Sprintf("%s:%d", config.GetString("storage.redis.host"), config.GetInt("storage.redis.port")),
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config.GetInt("storage.redis.poolSize"),
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)
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if err != nil {
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return nil, err
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}
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if err := container.Provide(func() *namedHealthChecker {
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return &namedHealthChecker{
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Name: "redis",
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Checker: es.DatabaseChecker(conn),
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}
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}); err != nil {
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return nil, err
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}
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return conn, nil
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}
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func newFSFactory(config *viper.Viper) (*fs.Filesystem, error) {
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config.SetDefault("storage.filesystem.basePath", "data")
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config.SetDefault("storage.filesystem.capesDirName", "capes")
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return fs.New(path.Join(
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config.GetString("storage.filesystem.basePath"),
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config.GetString("storage.filesystem.capesDirName"),
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))
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}
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func newMojangSignedTexturesStorage() mojangtextures.TexturesStorage {
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texturesStorage := mojangtextures.NewInMemoryTexturesStorage()
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texturesStorage.Start()
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return texturesStorage
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}
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