chrly/di/db.go
2020-04-16 19:42:38 +03:00

78 lines
2.2 KiB
Go

package di
import (
"github.com/goava/di"
"github.com/spf13/viper"
dbModule "github.com/elyby/chrly/db"
"github.com/elyby/chrly/http"
"github.com/elyby/chrly/mojangtextures"
)
var db = di.Options(
di.Provide(newRedisFactory, di.WithName("redis")),
di.Provide(newFSFactory, di.WithName("fs")),
di.Provide(newSkinsRepository),
di.Provide(newCapesRepository),
di.Provide(newMojangUUIDsRepository),
di.Provide(newMojangSignedTexturesStorage),
)
func newRedisFactory(config *viper.Viper) dbModule.RepositoriesCreator {
return &dbModule.RedisFactory{
Host: config.GetString("storage.redis.host"),
Port: config.GetInt("storage.redis.port"),
PoolSize: config.GetInt("storage.redis.poolSize"),
}
}
func newFSFactory(config *viper.Viper) dbModule.RepositoriesCreator {
return &dbModule.FilesystemFactory{
BasePath: config.GetString("storage.filesystem.basePath"),
CapesDirName: config.GetString("storage.filesystem.capesDirName"),
}
}
// v4 had the idea that it would be possible to separate backends for storing skins and capes.
// But in v5 the storage will be unified, so this is just temporary constructors before large reworking.
//
// Since there are no options for selecting target backends,
// all constants in this case point to static specific implementations.
func newSkinsRepository(container *di.Container) (http.SkinsRepository, error) {
var factory dbModule.RepositoriesCreator
err := container.Resolve(&factory, di.Name("redis"))
if err != nil {
return nil, err
}
return factory.CreateSkinsRepository()
}
func newCapesRepository(container *di.Container) (http.CapesRepository, error) {
var factory dbModule.RepositoriesCreator
err := container.Resolve(&factory, di.Name("fs"))
if err != nil {
return nil, err
}
return factory.CreateCapesRepository()
}
func newMojangUUIDsRepository(container *di.Container) (mojangtextures.UuidsStorage, error) {
var factory dbModule.RepositoriesCreator
err := container.Resolve(&factory, di.Name("redis"))
if err != nil {
return nil, err
}
return factory.CreateMojangUuidsRepository()
}
func newMojangSignedTexturesStorage() mojangtextures.TexturesStorage {
texturesStorage := mojangtextures.NewInMemoryTexturesStorage()
texturesStorage.Start()
return texturesStorage
}