forked from midou/invidious
Use workaround for fetching streaming URLs (#4037)
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commit
3450896602
@ -55,8 +55,9 @@ def extract_video_info(video_id : String, proxy_region : String? = nil)
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client_config = YoutubeAPI::ClientConfig.new(proxy_region: proxy_region)
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client_config = YoutubeAPI::ClientConfig.new(proxy_region: proxy_region)
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# Fetch data from the player endpoint
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# Fetch data from the player endpoint
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# 8AEB param is used to fetch YouTube stories
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# CgIQBg is a workaround for streaming URLs that returns a 403.
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player_response = YoutubeAPI.player(video_id: video_id, params: "8AEB", client_config: client_config)
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# See https://github.com/iv-org/invidious/issues/4027#issuecomment-1666944520
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player_response = YoutubeAPI.player(video_id: video_id, params: "CgIQBg", client_config: client_config)
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playability_status = player_response.dig?("playabilityStatus", "status").try &.as_s
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playability_status = player_response.dig?("playabilityStatus", "status").try &.as_s
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@ -135,8 +136,9 @@ end
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def try_fetch_streaming_data(id : String, client_config : YoutubeAPI::ClientConfig) : Hash(String, JSON::Any)?
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def try_fetch_streaming_data(id : String, client_config : YoutubeAPI::ClientConfig) : Hash(String, JSON::Any)?
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LOGGER.debug("try_fetch_streaming_data: [#{id}] Using #{client_config.client_type} client.")
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LOGGER.debug("try_fetch_streaming_data: [#{id}] Using #{client_config.client_type} client.")
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# 8AEB param is used to fetch YouTube stories
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# CgIQBg is a workaround for streaming URLs that returns a 403.
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response = YoutubeAPI.player(video_id: id, params: "8AEB", client_config: client_config)
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# See https://github.com/iv-org/invidious/issues/4027#issuecomment-1666944520
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response = YoutubeAPI.player(video_id: id, params: "CgIQBg", client_config: client_config)
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playability_status = response["playabilityStatus"]["status"]
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playability_status = response["playabilityStatus"]["status"]
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LOGGER.debug("try_fetch_streaming_data: [#{id}] Got playabilityStatus == #{playability_status}.")
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LOGGER.debug("try_fetch_streaming_data: [#{id}] Got playabilityStatus == #{playability_status}.")
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