minor fixes for fbset bloat
<mjn3> printf("\tgeometry %u %u %u %u %u\n", v->xres, v->yres, <mjn3> v->xres_virtual, v->yres_virtual, v->bits_per_pixel); <mjn3> printf("\ttimings %u %u %u %u %u %u %u\n", v->pixclock, v->left_margin, <mjn3> v->right_margin, v->upper_margin, v->lower_margin, v->hsync_l <mjn3> en, <mjn3> v->vsync_len); <mjn3> printf("\taccel %s\n", (v->accel_flags > 0 ? "true" : "false")); <mjn3> printf("\trgba %u/%u,%u/%u,%u/%u,%u/%u\n", v->red.length, <mjn3> v->red.offset, v->green.length, v->green.offset, v->blue.leng <mjn3> th, <mjn3> v->blue.offset, v->transp.length, v->transp.offset); <mjn3> printf("endmode\n\n"); <mjn3> whay have multiple printf calls when one would do? <mjn3> and this: <mjn3> static struct cmdoptions_t { <mjn3> char *name; <mjn3> unsigned char param_count; <mjn3> unsigned char code; <mjn3> } g_cmdoptions[] = { <mjn3> { <mjn3> "-fb", 1, CMD_FB}, { <mjn3> (repeated entries) <mjn3> why isn't this constant? what about struct packing? inline the helper functions that are only referenced once.
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@ -131,10 +131,10 @@ struct fb_var_screeninfo {
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};
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};
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static struct cmdoptions_t {
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const static struct cmdoptions_t {
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char *name;
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const char *name;
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unsigned char param_count;
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const unsigned char param_count;
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unsigned char code;
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const unsigned char code;
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} g_cmdoptions[] = {
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} g_cmdoptions[] = {
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{
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{
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"-fb", 1, CMD_FB}, {
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"-fb", 1, CMD_FB}, {
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@ -284,7 +284,7 @@ static int readmode(struct fb_var_screeninfo *base, const char *fn,
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return 0;
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return 0;
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}
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}
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static void setmode(struct fb_var_screeninfo *base,
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static inline void setmode(struct fb_var_screeninfo *base,
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struct fb_var_screeninfo *set)
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struct fb_var_screeninfo *set)
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{
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{
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if ((int) set->xres > 0)
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if ((int) set->xres > 0)
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@ -299,7 +299,7 @@ static void setmode(struct fb_var_screeninfo *base,
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base->bits_per_pixel = set->bits_per_pixel;
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base->bits_per_pixel = set->bits_per_pixel;
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}
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}
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static void showmode(struct fb_var_screeninfo *v)
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static inline void showmode(struct fb_var_screeninfo *v)
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{
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{
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double drate = 0, hrate = 0, vrate = 0;
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double drate = 0, hrate = 0, vrate = 0;
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@ -312,21 +312,21 @@ static void showmode(struct fb_var_screeninfo *v)
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hrate / (v->upper_margin + v->yres + v->lower_margin +
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hrate / (v->upper_margin + v->yres + v->lower_margin +
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v->vsync_len);
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v->vsync_len);
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}
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}
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printf("\nmode \"%ux%u-%u\"\n", v->xres, v->yres, (int) (vrate + 0.5));
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printf("\nmode \"%ux%u-%u\"\n"
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#ifdef CONFIG_FEATURE_FBSET_FANCY
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#ifdef CONFIG_FEATURE_FBSET_FANCY
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printf("\t# D: %.3f MHz, H: %.3f kHz, V: %.3f Hz\n", drate / 1e6,
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"\t# D: %.3f MHz, H: %.3f kHz, V: %.3f Hz\n"
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hrate / 1e3, vrate);
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#endif
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#endif
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printf("\tgeometry %u %u %u %u %u\n", v->xres, v->yres,
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"\tgeometry %u %u %u %u %u\n\ttimings %u %u %u %u %u %u %u\n\taccel %s\n\trgba %u/%u,%u/%u,%u/%u,%u/%u\nendmode\n\n",
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v->xres_virtual, v->yres_virtual, v->bits_per_pixel);
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v->xres, v->yres, (int) (vrate + 0.5),
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printf("\ttimings %u %u %u %u %u %u %u\n", v->pixclock, v->left_margin,
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#ifdef CONFIG_FEATURE_FBSET_FANCY
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drate / 1e6, hrate / 1e3, vrate,
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#endif
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v->xres, v->yres, v->xres_virtual, v->yres_virtual,
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v->bits_per_pixel, v->pixclock, v->left_margin,
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v->right_margin, v->upper_margin, v->lower_margin, v->hsync_len,
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v->right_margin, v->upper_margin, v->lower_margin, v->hsync_len,
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v->vsync_len);
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v->vsync_len, (v->accel_flags > 0 ? "true" : "false"), v->red.length,
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printf("\taccel %s\n", (v->accel_flags > 0 ? "true" : "false"));
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printf("\trgba %u/%u,%u/%u,%u/%u,%u/%u\n", v->red.length,
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v->red.offset, v->green.length, v->green.offset, v->blue.length,
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v->red.offset, v->green.length, v->green.offset, v->blue.length,
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v->blue.offset, v->transp.length, v->transp.offset);
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v->blue.offset, v->transp.length, v->transp.offset);
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printf("endmode\n\n");
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}
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}
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#ifdef STANDALONE
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#ifdef STANDALONE
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