add xrealloc_vector.c

This commit is contained in:
Denis Vlasenko 2008-07-08 20:41:57 +00:00
parent 8b393e5999
commit dbef1173b0

36
libbb/xrealloc_vector.c Normal file
View File

@ -0,0 +1,36 @@
/* vi: set sw=4 ts=4: */
/*
* Utility routines.
*
* Copyright (C) 2008 Denys Vlasenko
*
* Licensed under GPLv2, see file LICENSE in this tarball for details.
*/
#include "libbb.h"
/* Resize (grow) malloced vector.
*
* #define magic packed two parameters into one:
* sizeof = sizeof_and_shift >> 8
* shift = (sizeof_and_shift) & 0xff
* (TODO: encode "I want it zeroed" in lowest bit?)
*
* Lets say shift = 4. 1 << 4 == 0x10.
* If idx == 0, 0x10, 0x20 etc, vector[] is resized to next higher
* idx step, plus one: if idx == 0x20, vector[] is resized to 0x31,
* thus last usable element is vector[0x30].
*
* In other words: after xrealloc_vector(v, 4, idx) it's ok to use
* at least v[idx] and v[idx+1], for all idx values.
*/
void* FAST_FUNC xrealloc_vector_helper(void *vector, unsigned sizeof_and_shift, int idx)
{
int mask = 1 << (uint8_t)sizeof_and_shift;
if (!(idx & (mask - 1))) {
sizeof_and_shift >>= 8;
vector = xrealloc(vector, sizeof_and_shift * (idx + mask + 1));
}
return vector;
}