Add an input buffer (currently 32kB) to speed things up heaps, it still requires 25% longer to decompress as compared to upstream.
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@ -88,8 +88,8 @@ static unsigned int gunzip_outbuf_count; /* bytes in output buffer */
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/* This is used to sanify any unused bits from the bitbuffer
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* so they arent skipped when reading trailers (trailing headers) */
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unsigned char gunzip_in_buffer_count;
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unsigned char *gunzip_in_buffer;
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//unsigned char gunzip_in_buffer_count;
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//unsigned char *gunzip_in_buffer;
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/* gunzip_window size--must be a power of two, and
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* at least 32K for zip's deflate method */
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@ -142,13 +142,30 @@ static const unsigned char border[] = {
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16, 17, 18, 0, 8, 7, 9, 6, 10, 5, 11, 4, 12, 3, 13, 2, 14, 1, 15
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};
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#define BYTEBUFFER_MAX 0x8000
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unsigned char *bytebuffer = NULL;
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unsigned int bytebuffer_offset = 0;
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unsigned int bytebuffer_size = 0;
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static void fill_bytebuffer()
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{
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if (bytebuffer_offset >= bytebuffer_size) {
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/* Leave the first 4 bytes empty so we can always unwind the bitbuffer
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* to the front of the bytebuffer, leave 4 bytes free at end of tail
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* so we can easily top up buffer in check_trailer_gzip() */
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bytebuffer_size = 4 + xread(gunzip_src_fd, &bytebuffer[4], BYTEBUFFER_MAX - 8);
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bytebuffer_offset = 4;
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}
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}
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static unsigned int fill_bitbuffer(unsigned int bitbuffer, unsigned int *current, const unsigned int required)
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{
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while (*current < required) {
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bitbuffer |= ((unsigned int) xread_char(gunzip_src_fd)) << *current;
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fill_bytebuffer();
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bitbuffer |= ((unsigned int) bytebuffer[bytebuffer_offset]) << *current;
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bytebuffer_offset++;
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*current += 8;
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}
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return(bitbuffer);
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}
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@ -857,7 +874,10 @@ static int inflate_get_next_window(void)
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int ret;
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if (needAnotherBlock) {
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if(e) { calculate_gunzip_crc(); return 0; } // Last block
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if(e) {
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calculate_gunzip_crc();
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return 0;
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} // Last block
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method = inflate_block(&e);
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needAnotherBlock = 0;
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}
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@ -875,6 +895,7 @@ static int inflate_get_next_window(void)
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return 1; // More data left
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} else needAnotherBlock = 1; // End of that block
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}
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/* Doesnt get here */
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}
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/*
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@ -923,7 +944,8 @@ extern void GZ_gzReadOpen(int fd, void *unused, int nUnused)
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gunzip_bytes_out = 0;
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gunzip_src_fd = fd;
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gunzip_in_buffer = malloc(8);
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/* Input buffer */
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bytebuffer = xmalloc(BYTEBUFFER_MAX);
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/* initialize gunzip_window, bit buffer */
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gunzip_bk = 0;
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@ -940,12 +962,11 @@ extern void GZ_gzReadClose(void)
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free(gunzip_crc_table);
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/* Store unused bytes in a global buffer so calling applets can access it */
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gunzip_in_buffer_count = 0;
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if (gunzip_bk >= 8) {
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/* Undo too much lookahead. The next read will be byte aligned
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* so we can discard unused bits in the last meaningful byte. */
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gunzip_in_buffer[gunzip_in_buffer_count] = gunzip_bb & 0xff;
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gunzip_in_buffer_count++;
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bytebuffer_offset--;
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bytebuffer[bytebuffer_offset] = gunzip_bb & 0xff;
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gunzip_bb >>= 8;
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gunzip_bk -= 8;
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}
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